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Dead by Daylight - Map Schemes

  Mar 1, 2017     Guides
Dead by Daylight - Map Schemes

Maps of all levels in Dead by Daylight.

Marking Maps



  • The north is pointing in the direction where during the mapping, I saw the moon (Now it can be somewhere else).
  • One grid is equal to one piece of the wall border.
  • Squares on the map are places where it spawns structure. structure spawns rotated in different directions.
  • Small square within a square is a high structure (walls).
  • A small hill in the square is a low structure that may appear in this square (hills, woods and stones and other small objects with pallets).
  • Bas on the square means Killer Shack.
  • M.B. on the square means main building of the map.
  • The road means empty space reminiscent of path.
  • Wood or tower on the square is the place where Stacks of wood or tower spawn (macmillan estate only).
  • Bus or track on the square is the place where the magic bus, truck or excavator spawn (autohaven wreckers only).
  • Tree or track on the square is the place where tree or combine spawn (coldwind farm only).
  • In the empty space around the pieces appear: small walls, trees, stones and exit door. On Haddonfield appears picnic tables.
  • Marking on the "buffer zone" means an exit door that always appear in that spot.

The Macmillan Estate



Characteristic Buildings



Tower

Dead by Daylight - Map Schemes

Wood

Dead by Daylight - Map Schemes

Coal Tower



Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Ironworks of Misery



Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Shelter Woods



Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Suffocation Pit





M.B.

Dead by Daylight - Map Schemes

Coldwind Farm



Characteristic buildings



Combine

Dead by Daylight - Map Schemes

Tree

Dead by Daylight - Map Schemes

Thompson House



Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Rancid Abattoir





M.B.

Dead by Daylight - Map Schemes

Rotten Fields



Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Torment Creek



Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Fractured Cowshed



Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Autohaven Wreckers



Characteristic buildings



Track

Dead by Daylight - Map Schemes

Excavator

Dead by Daylight - Map Schemes

Bus

Dead by Daylight - Map Schemes

Azarov's Resting Place



Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Blood Lodge



Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Wreckers' Yard



Dead by Daylight - Map Schemes

Wretched Shop



Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Gas Heaven



Dead by Daylight - Map Schemes

Drawing car in the square is a chunk with a pile of cars.

Dead by Daylight - Map Schemes

M.B.

Dead by Daylight - Map Schemes

Crotus Prenn Asylum



Disturbed Ward



Dead by Daylight - Map Schemes

Killer Shack appears at random on one of the fields of high structures.

M.B.

Dead by Daylight - Map Schemes

Haddonfield



Lampkin Lane



Dead by Daylight - Map Schemes

H means home. Basement always shows up at Myers's House. Road is the main road in the midst of map.

M.B.

Dead by Daylight - Map Schemes

Backwater Swamp



The Pale Rose



Dead by Daylight - Map Schemes

Most of the map is in the trough. First "buffer zone" is above the center of the map. In this zone can spawn generators or trap door. The second "buffer zone" is the change in the level difference. In both zone trees and stones, plus boats and boxes can spawn. Killer Shack is on the hill. Around there are tree trunks and reed.

M.B. - Big Boat

Dead by Daylight - Map Schemes

Small Boat

Dead by Daylight - Map Schemes

Pier

Dead by Daylight - Map Schemes

Treatment Theatre



Léry's Memorial Institute



Dead by Daylight - Map Schemes

  • R - sqaure where bathrom, waiting room or ICU room can appear. 
  • Basement can appear either in M.B. or librar. 
  • In Long Room can be either: waiting room or ICU room. 
  • In the corridors, between rooms, obstacles can be found. 
  • *1 - An example of how the exit door looks like, which may appear at the end of any of the corridor. 

M.B.

Dead by Daylight - Map Schemes

M.B. Sign

Dead by Daylight - Map Schemes

Library

Dead by Daylight - Map Schemes

Library Sign

Dead by Daylight - Map Schemes

Exit

Dead by Daylight - Map Schemes

Written by Kacpe7121.

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