Sparktail team utilizing Bloodmage specialization for most Instability 5 realms.
Most phases will end with killing a single enemy and activating Spatter to clear the remaining enemies.
Pros and Cons
Damage Scales with:
Deal damage when it isn't your turn
Most fights will end without having to input an action.
Build utilizes Final Breath (After an enemy is resurrected, it has a 75% chance to be killed again.). If my maths check out, this means there is approximately an 82% chance that one creature will die if all enemies are resurrected together. This combines with the Bloody Massacre perk and Spatter so that if the entire enemy team resurrects and one enemy dies, it will most of the time cause a chain reaction with Spatter to wipe out the enemy team.
Requires Master of Sparktails Trait and Kiichi's Onslaught (netherboss trait matieral)
This perk is great for sustain. For realms with "Cannot Resurrect" it will be useless, but that realm modifier is still manageable.
Adds Barrier when your creatures take damage. Great defensive utility.
Added damage multiplier for taking damage. Great for our Sparktails.
This is the main source of direct damage for our Sparktails. Since we are primarily focused on increasing health to scale the damage we reflect with Sparktail traits, this will add a way that we can directly deal damage.
Note: You're Sparktails will be relatively low speed, so their chance to hit will be low, however, we mostly just need one attack to land for an enemy team to be wiped out.
Just like the Bloodrage perk, but for spells.
This perk is enables our first tier of clearing damage by allowing for Spatter to always proc when an enemy dies. Also has added utility of health recovery.
This perk is a godsend so that your post start of battle Maximum Health is maintained if your Sparktails die.
Extra offense the lower your creature's health is.
This perk is a pro and a con. I am currently testing un-allocating this perk to see if it is better with or without it.
March Toward Death
Another great damage multiplier for being low health.
Great utility perk to enable spells. I haven't experimented with spells too much.
Relish In Blood
Generic stat boost we are happy to take.
Good utility and enables other perks by lowering health.
Similar to Hemostasis, I'm testing if it is a net gain or loss to take this perk.
Health scaling for more defense and damage.
Our last damage multiplier from perks.
Note: Make sure this is the first creature in your party. This is important for the realm modifier "Extra Maximum Traits". At Instability 5, this will be limited to 1 trait. Traits are shared left to right, which causes Ravish (most valuable) to be the trait that will be shared with your Sparktails.
Innate Trait: Ravish
After this creature takes damage, it deals damage to the enemy equal to 100% of the damage taken.
Fused Trait: Savior
This creature takes 50% of the damage in place of your other creatures from attacks and spells. This trait does not stack.
Trait Slot: Shadow Hook
Your creatures deal 10% more damage, and enemies deal 10% less damage, for each enemy that is afflicted with Bleeding. This trait does not stack.
Relic: Lamora, Gilded Scimitar of Friden (Rank 60)
Innate Trait: Comeuppance
After this creature takes damage from spells, it deals damage to all enemies equal to 30% of the damage taken.
Fused Trait: Solace
At the start of battle, your creatures gain 10% Health for each non-Ethereal Life Spell Gem each of your creatures have equipped. Maximum of 3 Spell Gems per creature. This trait does not stack.
Trait Slot: Master of Sparktails
If all the creatures in your party are Sparktails, they share their innate traits with each other.
Relic: Ferro, Great Axe of Gonfurian (Rank 60)
Innate Trait: Conviviality
This creature deals additional damage equal to 5% of the damage your creatures have taken in the current battle.
Fused Trait: Singularity
Your creatures have additional Attack, Intelligence, and Defense equal to 10% of their Current Health. This trait does not stack.
Trait Slot: Spatter
After an enemy with Bleeding dies, this creature deals damage to all enemies equal to 20% of the dead creature's Maximum Health.
Relic: Bloodseeker, Hungering Dagger of Mortem (Rank 100)
Innate Trait: Bombshell
Your creatures deal 75% more damage when it is not their turn. This trait does not stack.
Fused Trait: Ruby Attunement
All creatures have 100% more Health. This trait does not stack.
Trait Slot: Final Breath
After an enemy is resurrected, it has a 75% chance to be killed again.
Relic: Fleshripper, Bloodied Cleaver of Tartarith (Rank 101)
Innate Trait: Seeth
This creature deals additional damage equal to 20% of the damage it has taken in the current battle.
Fused Trait: Consciousness
At the start of battle, this creature gains Maximum Health equal to 5% of your other creatures' Maximum Health.
Trait Slot: Endurance Aura
Your creatures take 80% less damage from all sources other than attacks and spells. This trait does not stack.
Relic: Whisper, Shadow Staff of Tenebris (Rank 10)
Innate Trait: Recompense
After this creature is Attacked, it deals damage to all enemies equal to 30% of the damage taken.
Fused Trait: Emerald Attunement
All creatures deal 50% more damage. This trait does not stack.
Trait Slot: Kiichi's Onslaught
When an enemy takes damage from Bleeding, it has a 50% chance to take this damage again. This effect can repeat multiple times in a row. This trait does not stack.
Relic: Hanti & Jihi, Sister Swords of Perdition (Rank 100)
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