Slowly make your enemies pay for what they did to you. In this guide you will learn how to use poison, traps and fulfill the support role in your trio. No one will access the boss lair, unless you want to.
Guide to Poison Build
The objective of this guide is to present you a fun way to use Poison and Traps in order to control your enemies movement and access to certain areas in a supportive way.
This guide is not suggested for new players and also to people that focus in a very agressive playstyle.
To fully enjoy the use of traps and poison you need to be smart and cautious and also try to predict your enemies movement.
Your main gun is the Hand Crossbow equiped in, both special ammo slots, with Poison Bolts (in order to have more ammo).
The idea is to use mainly against AI, but also to prevent other hunters to access certain areas, to rush towards you or even to escape.
Since the main reason to have this gun is to control AI around you and your team here's a list that shows the damage over every monster:
Butcher and Scrapbeak are very weak against poison, just hit them 3 times with poison darts and leave the lair while they are in frenzy. After their frenzy ends, enter the boss lair again and hit them more couple times, it will be enough to put them down.
To kill the Assassin it will be not a so different strategy, the only thing is that it will take a little more time to do it. The main focus against assassin is to hit the bottom of his body, don't aim the bolts in his body, but aim at his "feet". In this way it will make him take even more damage.
As I mentioned in this list, Spider is immune to poison, so let your teamates kill it, or if necessary, find a melee and do the "old way".
All other AI in the list, as you can see, its self explanatory.
Poison Trip Mines and Concertina Trip mines will be the most important tools in your Plague Doctor build.
First you need to reach the boss lair. After it you need to think from where your enemies will come.
Heard any shots? Probably they will come from some source of sound or even in the opposite direction that you and your friends came from.
After you decide from where your enemies will probably come, find spots to place 2 sets of traps. Look for areas that your enemies will run into. Darken places are most desirable.
You can also set the traps behind doors, but most of players will look for it, so just do it if you don't find any other good places.
Two good places I usually like to look for is shallow waters (yes, you can set traps there) and tall grass.
Here's your main setup for your traps:
Note: in order to place bear traps over trip mines you need to set the mines first, if you try to place the bear trap first the game will not allow you to do it. This setup can instakill an enemy hunter, most of the times.)
Other useful tools
Other useful traits
Since you will not have stamina shots, and the main objective of this build is reach the boss lair as fast as possible, traits that gives stamina and movement bonuses are very good, like: Greyhound, Determination and Gator Legs.
You will not carry Vitality Shots, for this reason some trais will help you heal easier: Ghoul and Doctor.
Mithridatist can be useful if you don't want to use Antidote Shots, but I don't recommend it that much, its up to you.
Your large slot gun, as I name in this build as "secondary" can be, mostly, which one you desire.
But take in mind that you don't have a pistol, so all your "pvp capability" will come from it.
For example, if you stumble in a enemy team, you will not have much time to set any trap, so you need a good secondary gun.
Look for guns with good response at short and medium distance. I strongly recomend Winfield M1873 and Winfield M1873C. But any gun with good amount of bullets and relatively good precision can be enough.
Some guns that I strongly don't recomend in this build: Melee ones (Bomb Lance, Saber), single shot ones (Sparks, Martini), any gun with scope, and shotguns (since you will not have fire power at medium distance).
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