Warhammer 40,000: Inquisitor – Martyr – Intro to Psalm Codes and Doctrines

Introduction to what Psalm Codes are, what Psalm Doctrines are and how to use them.

What are Psalm Codes?

Psalm Codes and Archeotech Shards are items that can be inserted into empty slots, similar to gems in other games.

How do I use Psalm Codes?

At level 20, items may have sockets. Psalm Codes can be added or removed from these sockets. Multiple sockets can hold the same Psalm Code.

What are Psalm Code Doctrines?

Equipping specific combinations of Psalm Codes activates a Psalm Code Doctrine. These Doctrines require 3 to 6 Psalm Codes. An item must have the matching number of sockets for the Doctrine effect to work.

How do I Use / Create Doctrines?

Simply place the required Psalm Codes on a single item to gain the Doctrine’s effect.

When gaining the effect of the Doctrine, you also keep the individual effect of the Psalm Codes. See the above and below image for reference.

Doctrine Limitations

Psalm Codes cannot be split across multiple items

When attempting to gain the Doctrine effect, you cannot split the required Psalm Codes across multiple items. This means if you have a 6 combo Doctrine, you cannot place the Psalm Codes in a 3 socket item. For example, If you try to split them into a 2 socket item and 4 socket item, you will gain the individual Psalm Code effects but not the Doctrine effect. If you do, you will find it’s fairly obvious it won’t work, as the Doctrine effect won’t appear on the item.

Doctrines cannot be stacked

If you have a 6 socket item, and place 2x 3 combo doctrines, only the first one will gain the Doctrine effect. However, the effects of all 6 individual Psalm Codes will still be there.

Volodymyr Azimoff
About Volodymyr Azimoff 3638 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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