Total War: Warhammer II – Brief Description of Each Faction

This guide will give you a brief description of each faction from both Warhammer I and Warhammer II.

Other TWW2 Guides:

The Empire

Strengths

  • Flexible unit roster that has a tool for nearly every situation 
  • Powerful Artillery options 
  • Access to 6 lores of magic (7 if you count Balthasar Gelt) 
  • Defensive focused, but can go aggressive if needed 

Weaknesses

  • Lacks any defining Strengths 
  • Very few Monstrous units 
  • Lack of psychological damage (fear and terror) 

Dwarfs

Strengths

  • Extremely durable Infantry, with high armour and melee defense values 
  • Powerful Artillery and Missle Infantry options 
  • Poweful support and melee focused Lords 
  • Innate racial magic resistance 
  • High leadership 

Weaknesses

  • Most units have extremely low speed values 
  • Vunerable to Cavalry, Chariots, and (ironically) Artillery 
  • No access to any of the Lores of Magic 

Greenskins

Strengths

  • Diverse unit roster 
  • Very aggressive, but can be defensive when needed 
  • Excel at pummeling front lines into powder 
  • Strong magic buffs 
  • Superior numbers 

Weaknesses

  • Rather low Leadership 
  • Army is dependent on the Lord’s survival 

Vampire Counts

Strengths

  • Powerful Lords and Heroes 
  • Units will never rout 
  • Every unit in their roster causes fear (and sometimes terror as well) 
  • Powerful selection of magic 
  • Wide array of fast Monsters, including several flying units 
  • Aggressive unit roster 

Weaknesses

  • Relatively slow Infantry 
  • Units take additional damage when leadership breaks 
  • Army is dependent on the Lord’s survival 
  • Monsters are relatively squishy 
  • NO MISSLE OPTIONS

Chaos Warriors

Strengths

  • Only one Artillery unit, but can be manually shot for devestating damage 
  • Wide selection of highly armoured Infantry, Cavalry, and Monsters 
  • Wide variety of elite units that can cause devestating damage if kept alive 
  • Aggressive unit roster 

Weaknesses

  • Access to only one, very expensive artillery unit that is suceptible to other Artillery 
  • Very expensive unit roster 
  • Armies tend to be smaller due to high unit costs 
  • Monsters are fast, but Infantry is rather slow 
  • Lack of effective missle options

Beastmen

Strengths

  • Powerful Lords and Heroes 
  • Powerful Monsters 
  • Immunity to Psychology while Leadership is up 
  • Very fast and aggressive unit roster (Seriously, these guys are quicker than they look. Don’t underestimate them.) 

Weaknesses

  • Lightly armoured unit roster 
  • Rather lackluster leadership 
  • Army is dependent on the Lord’s survival 

Wood Elves

Strengths

  • Most diverse and poweful roster of Missle Infantry and Missle Cavalry in the game 
  • Fast Infantry and Cavalry with high melee values 
  • Very durable Monsters 
  • Powerful Lord abilities 
  • High Leadership 

Weaknesses

  • Infantry and Cavalry have low health and armour 
  • Monsters are susceptible to fire damage 
  • Elf Lords are relatively weak in melee

Bretonnia

Strengths

  • Powerful Cavalry options, including Shock, Melee, Missle, and even Flying 
  • Decent Artillery (but don’t expect much) 
  • Can make front line much more durable through the Grail Relique (grants bonus leadership and immunity to psychology) 
  • Fairly diverse set of Missle Infantry 

Weaknesses

  • Rather poor peasant (ha) infantry that can do little more than hold the line and serve as an anvil

Norsca

IMPORTANT NOTICE: At the current state of Warhammer 2, Norsca has not yet been overhauled into its Warhammer 1 version.

Strengths

  • Powerful anti large options
  • Extremely aggressive
  • Infantry get stronger the longer they fight
  • Monster roster is incredibly diverse and has a tool for nearly every situation

Weaknesses

  • No Artillery
  • Infantry is mostly lightly armoured
  • No Melee or Shock Cavalry

High Elves

Strengths

  • Flexible unit roster with a wide variety of tools
  • Highly defensive unit roster
  • Air superiority due to Dragons and Phoenixes
  • Bonus melee statistics while health is high 
  • High Leadership

Weaknesses

  • Elites are very expensive
  • Armies tend to be smaller due to high unit costs
  • Melee statistics drop at low health

Lizardmen

Strengths

  • Monster heavy unit roster, all of which are heavily armoured 
  • Powerful Lords 
  • Fairly strong Leadership
  • Very durable units

Weaknesses

  • Units can be prone to rampaging
  • Susceptible to anti large damage

Dark Elves

Strengths

  • Flexible unit roster with a wide variety of tools
  • High aggressive
  • All Dark Elf units recieve a massive stat buff for a limited time upon reaching a certain number of kills
  • High Leadership

Weaknesses

  • Elites are very expensive
  • Armies tend to be smaller due to high unit costs
  • Dark Elf units are relatively weak until Murderous Prowess is activated

Skaven

Strengths

  • Very low unit costs
  • Large variety of sneaky Skirmisher Infantry
  • Overwhelming numbers
  • Units rout easily but regroup very quickly if left unnattended
  • Powerful Artillery and Missle Infantry options 
  • Debuffs focus on bringing enemies down to size

Weaknesses

  • Very vunerable to psychological damage (Fear and Terror) 
  • Low Leadership 
  • Lightly armoured Infantry and Monsters
  • No Cavalry
  • Army is dependent on the Lord’s survival
Volodymyr Azimoff
About Volodymyr Azimoff 7946 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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