This guide will give you a brief description of each faction from both Warhammer I and Warhammer II.
Other TWW2 Guides:
- Vampire Counts Hints & Tips.
- Lizardmen Guide.
- Skaven Guide.
Contents
The Empire
Strengths
- Flexible unit roster that has a tool for nearly every situation
- Powerful Artillery options
- Access to 6 lores of magic (7 if you count Balthasar Gelt)
- Defensive focused, but can go aggressive if needed
Weaknesses
- Lacks any defining Strengths
- Very few Monstrous units
- Lack of psychological damage (fear and terror)
Dwarfs
Strengths
- Extremely durable Infantry, with high armour and melee defense values
- Powerful Artillery and Missle Infantry options
- Poweful support and melee focused Lords
- Innate racial magic resistance
- High leadership
Weaknesses
- Most units have extremely low speed values
- Vunerable to Cavalry, Chariots, and (ironically) Artillery
- No access to any of the Lores of Magic
Greenskins
Strengths
- Diverse unit roster
- Very aggressive, but can be defensive when needed
- Excel at pummeling front lines into powder
- Strong magic buffs
- Superior numbers
Weaknesses
- Rather low Leadership
- Army is dependent on the Lord’s survival
Vampire Counts
Strengths
- Powerful Lords and Heroes
- Units will never rout
- Every unit in their roster causes fear (and sometimes terror as well)
- Powerful selection of magic
- Wide array of fast Monsters, including several flying units
- Aggressive unit roster
Weaknesses
- Relatively slow Infantry
- Units take additional damage when leadership breaks
- Army is dependent on the Lord’s survival
- Monsters are relatively squishy
- NO MISSLE OPTIONS
Chaos Warriors
Strengths
- Only one Artillery unit, but can be manually shot for devestating damage
- Wide selection of highly armoured Infantry, Cavalry, and Monsters
- Wide variety of elite units that can cause devestating damage if kept alive
- Aggressive unit roster
Weaknesses
- Access to only one, very expensive artillery unit that is suceptible to other Artillery
- Very expensive unit roster
- Armies tend to be smaller due to high unit costs
- Monsters are fast, but Infantry is rather slow
- Lack of effective missle options
Beastmen
Strengths
- Powerful Lords and Heroes
- Powerful Monsters
- Immunity to Psychology while Leadership is up
- Very fast and aggressive unit roster (Seriously, these guys are quicker than they look. Don’t underestimate them.)
Weaknesses
- Lightly armoured unit roster
- Rather lackluster leadership
- Army is dependent on the Lord’s survival
Wood Elves
Strengths
- Most diverse and poweful roster of Missle Infantry and Missle Cavalry in the game
- Fast Infantry and Cavalry with high melee values
- Very durable Monsters
- Powerful Lord abilities
- High Leadership
Weaknesses
- Infantry and Cavalry have low health and armour
- Monsters are susceptible to fire damage
- Elf Lords are relatively weak in melee
Bretonnia
Strengths
- Powerful Cavalry options, including Shock, Melee, Missle, and even Flying
- Decent Artillery (but don’t expect much)
- Can make front line much more durable through the Grail Relique (grants bonus leadership and immunity to psychology)
- Fairly diverse set of Missle Infantry
Weaknesses
- Rather poor peasant (ha) infantry that can do little more than hold the line and serve as an anvil
Norsca
IMPORTANT NOTICE: At the current state of Warhammer 2, Norsca has not yet been overhauled into its Warhammer 1 version.
Strengths
- Powerful anti large options
- Extremely aggressive
- Infantry get stronger the longer they fight
- Monster roster is incredibly diverse and has a tool for nearly every situation
Weaknesses
- No Artillery
- Infantry is mostly lightly armoured
- No Melee or Shock Cavalry
High Elves
Strengths
- Flexible unit roster with a wide variety of tools
- Highly defensive unit roster
- Air superiority due to Dragons and Phoenixes
- Bonus melee statistics while health is high
- High Leadership
Weaknesses
- Elites are very expensive
- Armies tend to be smaller due to high unit costs
- Melee statistics drop at low health
Lizardmen
Strengths
- Monster heavy unit roster, all of which are heavily armoured
- Powerful Lords
- Fairly strong Leadership
- Very durable units
Weaknesses
- Units can be prone to rampaging
- Susceptible to anti large damage
Dark Elves
Strengths
- Flexible unit roster with a wide variety of tools
- High aggressive
- All Dark Elf units recieve a massive stat buff for a limited time upon reaching a certain number of kills
- High Leadership
Weaknesses
- Elites are very expensive
- Armies tend to be smaller due to high unit costs
- Dark Elf units are relatively weak until Murderous Prowess is activated
Skaven
Strengths
- Very low unit costs
- Large variety of sneaky Skirmisher Infantry
- Overwhelming numbers
- Units rout easily but regroup very quickly if left unnattended
- Powerful Artillery and Missle Infantry options
- Debuffs focus on bringing enemies down to size
Weaknesses
- Very vunerable to psychological damage (Fear and Terror)
- Low Leadership
- Lightly armoured Infantry and Monsters
- No Cavalry
- Army is dependent on the Lord’s survival
Be the first to comment