One of the very first things you should do (Assuming, of course, you wish to survive) is to determine what type of weapon you're going to focus in. This Guide will explain the different types of weapons and their strengths and weakpoints.
The weapon of guardsmen and bandits alike, this class of weapons will be the most common weapon in [relatively] safe lands. They're extremely cheap to buy or craft, and they[With a couple of exceptions] solely deal blunt damage, which is ideal for keeping a victim alive. However, blunts are also[usually] crudes weapons; They tend to be heavier then blades of the same size, and they are most commonly found in bad condition.
The most common bladed weapon class, it is a large, heavy defensive weapon type that inflicts a mix of blunt and cutting damage. Wary wanders and guardsmen will tend to use these along with a blunt secondary.
The most deadly of bladed weapons, these are offensive weapons. Their lightweight nature requires dexterity to use effectively. Good quality Katanas are hard to find and are extremely costly. However, low-grade Katanas are reasonably priced and common.
Hackers are axe-like blades, frequently encompassing a Clever-like shape. They do just as much blunt damage as they do cutting damage, and it's about a spilt 50/50 chance if the victim dies of bleeding damage or survives. These are rather uncommon, but they are brutal and useful for fighting, assuming you don't care about the fate of the victim.
Probably the rarest weapon class, alongside the Heavy Weapons class, Polearms are spear or glaive-bladed weapons[With the exception of the staff]. Their long reach means they can go on the offensive against most swords and blunts, and they handle exceptionally well against all sorts of animals. Perfect for the average gate guard.
These hulking piles of metal are extremely unwieldly for most everyone; The pure weight and size of them means you'll need both strength AND dexerity to use them. However, a warrior who can wield one of these monsters is a terrifying foe; Their damage[Some use cut, others blunt, and even others both equally] is unmatched, and one swing with enough force can take down a whole group.