No Man's Sky - Upgrade Adjacency Bonus (Next Update)
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No Man's Sky - Upgrade Adjacency Bonus (Next Update)

By neofit   /   Aug 6, 2018     Guides
No Man's Sky - Upgrade Adjacency Bonus (Next Update)

This guide shows how adjacency bonus works in NMS as of early Next.

Other No Man's Sky Guides:


TLDR



Yes, there is an adjacency bonus in Next. Place up to 3 upgrades for the same item either in a line or a wedge (diagonals don't count) and get a +4.6% bonus or two items, or a 6.8% bonus for three.

General Information



There is a lot of misinformation here and other forums as to how upgrades and bonuses work in Next. Some are linking the pre-Next guides, where people used to fill their whole inventory with upgrades and it all worked. In Next, most has changed. Before I present the visual aids, here are some general observations.

The information below is current as of the Next update 1.53. It can probably change at any time.

1. You can install upgrades either in the Technology tab or the General inventory. Items obviously can't go into Tech, so you decide.

2. You can buy S-class upgrades at space stations. Vendor inventories will vary at each station but seem to be fixed per station. In their infinite wisdom, HG has decided to only have one S-class of each upgrade per vendor. You can either teleport between stations or do the sensible thing, buy one, enter your ship to save, reload that save and voila, another one available.

3. Before Next people could use more than 3 upgrades. In Next, the fourth will disable all upgrades for the same item. Not just the bonus but all the benefits of having any upgrades at all.

4. The game interface shows very little information as to the effectiveness of all your equipment and upgrades. The only figure that I could work with is the warp distance. It is shown in Light Years (LY) in the ship interface, and changes with each upgrade, and even, wait for it, shows bonuses. Examining the upgrades itself will not show any bonus in the item stats tooltip. Also, I am not shooting 10000 sentinels with a Boltcaster to see if there is a bonus or not. I will do my tests with the warp distance and assume that it is universal.

5. Every time you buy an upgrade, it will have the same name. For instance, I buy 3 of the same Hyperdrive module item:

No Man's Sky - Upgrade Adjacency Bonus (Next Update)

Vendor list

While we are at it, 2.6% of what FFS? Anyway, I end up with 3 different items, different names and stats, with 2.6% is nowhere to be seen.

No Man's Sky - Upgrade Adjacency Bonus (Next Update)
No Man's Sky - Upgrade Adjacency Bonus (Next Update)
No Man's Sky - Upgrade Adjacency Bonus (Next Update)

The 3 items when placed

On to the actual testing.

The Testing



The testing was done using warp module upgrades on an S-Class fighter with 12 tech slots. It has a 100.0 LY range with no upgrades, which makes it easy to see what's what.

No Man's Sky - Upgrade Adjacency Bonus (Next Update)

Empty ship

No Man's Sky - Upgrade Adjacency Bonus (Next Update)

With one upgrade

Wow, we added 214 to the base 100, the game shows 313.6, close enough.

No Man's Sky - Upgrade Adjacency Bonus (Next Update)

A second upgrade to a non-adjacent slot

100 + 214 + 209 = 523, the game showing 522.2 is close enough.

No Man's Sky - Upgrade Adjacency Bonus (Next Update)

A second upgrade into an adjacent slot

Here we get 547.5 LY, which is about +4.6% for adjacency.

Let's move on to 3+ upgrades:

No Man's Sky - Upgrade Adjacency Bonus (Next Update)

3 upgrades, not adjacent

727.5, just the simple sum of the 3 LY extensions. Also, diagonal does not give bonuses.

No Man's Sky - Upgrade Adjacency Bonus (Next Update)

3 in a line

Yay! 777.6, e.g. a +6.8% bonus.

No Man's Sky - Upgrade Adjacency Bonus (Next Update)

All 3 in an L-shape

Same thing, 777.6.

No Man's Sky - Upgrade Adjacency Bonus (Next Update)

Added a 4th

Oh noes, we broke it. A fourth upgrade will deactivate them all, we are back to 100 LY.

I think I'd like to thank HG for doing that. If they hadn't put a limit on it, the little min-maxer sitting on my shoulder would have eaten most of my inventory with upgrades, then the pack rat sitting on the other would constantly b*ch and moan about lack of inventory space.

Placement Order



Now, another thing. Minor, but needs mentioning.

I bought 3 upgrades. They looked exactly the same on the vendor screen. They also looked the same in my inventory. Only when I placed them did I see a difference. Besides the name, they would have respectively 214, 209 and 205 LY. Playing a bit with the upgrades, I noticed that:

  • The value does not depend on the item I have purchased. Whether I place the first, second or third first, I will have +214 LY.
  • The value does not depend on where I place the upgrade, any of the three placed placed in any of the lots will give +214 LY.
  • The value is not decreasing with each item. After 214, 209 and 205 the fourth was 218.
  • The only logical explanation is that there is a seed that will slightly randomize the upgrade values, so in my case the first I use will be +214 LY, then it will be 209 and so on, regardless of anything else. I am not spending more time figuring out if there is a seed per upgrade path or a single one for all upgrades or something else entirely. I just figured for myself that, unless I have unlimited nanites, there is no point in reloading and to try and buy or place in some particular order to get max benefit.

This can be used to our advantage, though I am not sure if it worth the time reloading. In the screenshot above, the upgrades I have placed have given me 214, 209 and 205 LY. Let's try another order:

No Man's Sky - Upgrade Adjacency Bonus (Next Update)

A line with a different order

I have placed the first one in the middle, then the others to each side, giving me 209-214-205. The result is slightly different, 777.9 vs 777.6. So just like pre-Next, the one in the middle got more bonus than the others. But for +0.04% I personally wouldn't bother.
Written by neofit.