Resident Evil 7: Biohazard – Ethan Must Die (Tactical Map Guide)

This tactical map guide will show you the position of every: trap, enemy, possible crates, possible legendary crates, bombs, ambushes, trigger and effects, sentry guns etc.


Welcome! And thanks for your interest. Are you in need of an tactical advantage? You will find it here. But first you have to learn a few things that will help you:

Crate or booby trap?

The easiest way to see the difference is to walk very close to the crate, crouch, and listen. You hear sounds like *tick tack*? it`s a bomb! And it`s deadly 😉


Average damage, ~180° line of sight, ~2 sec acquisition time, can run out of bullets (estimated time with continuous fire ~25 sec). Lure Molded in the line of sight and watch them die.

Floor Trap:

deadly, ~2 sec time delay, less explosive radius, Molded Lickers die at once (by suffering full damage) cannot kill Molded but will destroy their legs and force them to crawl.

Bombs and explosive barrels:

deadly, average explosive radius, bombs cannot kill Molded at once but inflicts massive damage. Explosive barrels maybe can kill Molded because it spreads fire and inflict damage over time (but don`t count on it).

Start – Target: Basement

Resident Evil 7: Biohazard - Ethan Must Die (Tactical Map Guide)

Basement – Target: Bedroom 1F

Resident Evil 7: Biohazard - Ethan Must Die (Tactical Map Guide)

Ambush area map position X1: move to this position after the ambush is triggered (you can trigger it yourself by activating the exit door). The Molded at the entry door will walk through the central corridor and with high probability into the trap.

The ceiling trap at Trigger 5 cannot be avoided by simply crouching under it. The easiest way is: walk backwards up the stairs until you hear a mechanical sound and then immediately run forwards down the stairs.

1F – Target: Broken Stairway to Kitchen

Resident Evil 7: Biohazard - Ethan Must Die (Tactical Map Guide)

Bedroom: You can shoot all bombs with one bullet. If you haven’t any (or don’t want to waste any), use the floor trap in the room to blow them off (run over and jump into the tunnel). Anyway, if you are in the same room during the explosions you will die 100%.

Sentry Guns: Don`t waste your ammo, use the sentry guns to kill the Molded.

0F Kitchen Area – Target: Key + Courtyard

Resident Evil 7: Biohazard - Ethan Must Die (Tactical Map Guide)

Ambush area:
this is possibly the most difficult fight, because of the Big Molded and the lack of cover.Try to kill the two Molded first, try to stopp them in the firing line of the sentry gun. Same with the Big Molded, if he gets too close, run to the other room and repeat this. But be carefull with your ammunition, you will need it against Marguerite!

Courtyard – Target: Greenhouse

Resident Evil 7: Biohazard - Ethan Must Die (Tactical Map Guide)

You have to kill the Big Molded (he can`t go through that gate), use the bombs at the gate to kill him. After his death, use the open space to dodge the spawning Molded (don`t hestitate to use your weapons if they are getting too close).

Greenhouse – Defeat Marguerite


Resident Evil 7: Biohazard - Ethan Must Die (Tactical Map Guide)

Ground Floor

Ambush Area:
Equal with the maingame, Marguerite will break through the window in front of you an try to grab you. Anyway, this attack has minor damage so you will be fine.

No Insects, no nests, no spiders, no swarms – so take your time. But you have to know how fighting Marguerite!
I cannot give you much information about that area. Because i wanted to stay on the ground floor and fight her there – with success. I know there are two sentry-guns on the upper floor but not their positions. If you think you have enough ammunition to defeat her, use the eight-shaped path on the map to your advantage and remember: every single bullet counts!

Good Luck!

Volodymyr Azimoff
About Volodymyr Azimoff 13558 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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