This guide contains tips for players. These tips can help both novice and experienced players.
Other Foxhole Guides:
- Logistics: The Fundamental Guide for New Players.
- Gameplay Tips and Tricks.
- Weapons Damage Guide.
- Road Safety Tips.
Foxhole - round-the-clock war of two factions. Someone thinks this game is a reason to get together with friends in the evening. For someone it is part of real life. Anyway, each player defines the role and genre for himself, and this makes Foxhole an extremely exciting game. You can consider it a shooter, or you can consider it a strategy. For me personally, this game is like a double-bottom box. I want to talk here about some things from my gaming experience. If you will discover for yourself the new facets of this game after reading this text - it means I tried not in vain.
Disclaimer: all conclusions here are made personally by me as a player stuck in Foxhole for a long time. In this text I speak in my own voice. And yes, since we all have our own sense of humor, I consider it necessary to clarify: I do not want to offend or ridicule anyone. This is just a personal gaming experience and that's it. So let's go.
About Choice of Weapons
If you have chosen the role of an infantryman, then the weapon is the first thing you will encounter in this game. There is a lot of it - for every taste and color. For each type of weapon its own approach - sometimes you need to sit down and sometimes lie down. The situation is also very important. It's normal when you spend time thinking about what kind of weapon will be most effective in your circumstances.
I will give an example. Players are often divided into two camps - supporters and opponents of sniper rifles. Sometimes I have a persistent feeling that you can either love or hate a sniper rifle — there is no third option. Dear friends, sniper rifles require a separate research in the technology tree, and they are very expensive. Every war I see the same thing: the players invest research parts in sniper rifles at an early war, then in game chat they are tearfully asked to deliver them to the frontline, but almost no one knows how to use these rifles properly.
Well, you are the same master of shooting a sniper rifle. You have found a great place for an ambush and are ready to wait for hours for enemy vehicles to appear. This suggests that you have no problems with endurance and willpower. Then I see no reason why you couldn’t get your own weapons and ammunition. Please do not confuse novice logisticians by asking for sniper rifles in game chat. In a critical situation, the logistician would rather take a crate with 40 rifle ammo, but not with 10 sniper rifle ammo.
Dying on the bridge and discussion of tanks can be infinite. Strictly speaking, after the tanks, the fraction can also study the technology of nuke - in case you get tired of riding tanks. But we all know that tanks never bother you, right?
Most of us remember how the technology tree works. For those who do not know - the tanks are almost at the end (further only nuke - eee, nuke Jade Cove! Just for fun). So, technologies are researched from simple to complex. Some of them cannot be jumped over, some can be skipped or studied later. Tanks are at the end of this labyrinth without a minotaur. With these words, I hint that you first have to explore a bunch of things to get the desired tanks.
Dear friends! The developers took care of us and stuck many interesting things before tank technology - for example, half-tracks and artillery. Especially for those who come into the game only in order to ride a tank, I remind you: there are other games. WoT, for example - there you can take a new tank every 5-10 minutes, and without all these problems with technology research for a week. Seriously. I get very upset when people ask: "There are no tanks yet? Well then I'll come back later”.
No, I’m not saying that tanks are bad (I don’t want to become an enemy of the nation). This is one of the tools to achieve the goal in the game. I just draw your attention to the fact that tanks are not perfect, like everything else in our world. Yes, their appearance on the battlefield can fundamentally change the situation. But they need a special approach. Take for example BT. This is a new stage of cooperation - a crew of 5 people! Plus, BT is extremely voracious, and you will need an escort to refuel. Thanks to the developers for giving us cranes. I saw a master class on how to move a tank without fuel using several cranes. But! Ugly infantrymen still can stick on board pretty cheap bombs and throw a green ash, for example. 20 times. No one has so many filters in his backpack. On this, perhaps, I will stop and move on to our other favorite technology.
Nuke is power, it's style. All buildings in the radius of destruction break down without the possibility of recovery. Plus, an incredible design - flash, light, red haze on the ground...
The result is amazing. But I'm a bore, you know. The preparation of this operation takes several hours (and I am not talking about tons of research parts). I will not tell about theory, I will go straight to the whining.
Okay, we want to destroy something. Town Hall, for example. Why not a mortar? Why not a howitzer? Why not a siege of the city, after all? It is faster, cheaper and does not make the whole faction suffer for several hours. After the launch of the nuke, you still have to hold the chosen target and prevent the enemy from defending himself, otherwise all efforts are in vain.
Technology of nuke is not in every war. Sometimes blitzkriegs happen. But since we have raised the issue of destruction, it's time to talk about partisan work.
In my opinion, there is something in common between experienced logisticians and experienced partisans - there are not as many of them in the game as we would like.
As in the real world, in the world of Foxhole, we always have a choice. For example, you can come in a LUV with mortars and shells (or something like that) and destroy the town hall, or you can prepare for a day to launch a nuke. Sitting in the bushes with a rifle is also useful - I do not want to discount this work. But let's talk about the essence of guerrilla work.
The partisans cause damage to property and demoralize the enemy. About morale everything is clear - it’s not pleasant to see a pop-up message stating that your town hall has blown up somewhere in the rear. Someone will have to drag equipment there, spend upgrade parts to raise the level of the building. And if we are talking about the victory point…
And now about the damage. Everyone can offend a logistician, there’s not a lot of mind here. But what will you achieve with it? Well, burn the truck and shoot the unfortunate hard worker. But maybe he was carrying scrap? +/- 1500 scrap - a small difference in fact. But to raise the town hall to the next level, we need upgrade parts, they need to be mined, and they fall out randomly ... It's a long time, and someone will have to spend time on it, right?
When it comes to the siege of the city - it is quite another. It is strategically important to cut off this point from the supply, because when SS, ammo and materials for building the defense are over, it will not take a long time to keep the city. Partisans working in conjunction with the players besieging the city, always arouse my sincere admiration. Including because once they are still alive, it means that they were faster, smarter and more experienced than their opponents.
Mastery in partisan work is particularly important at the end of the war. To be honest, the faction can do little if it has 0 VP left. But by exploding VPs, you can delay the end of the war and at least try to gain time to somehow improve your situation.
This game is more realistic than it seems at first glance. You fall into some circumstances, and it is your choice how to benefit from them. And here it is logical, in my opinion, to move on to the next item.
To win the war, the faction must control a given number of VPs on the global map and increase their level to the maximum. The numbers are cold and impartial, but we are not, right? There were wars where a faction, which was in extremely hopeless circumstances, won. Many players left without waiting for the final. But those who did not give up literally pulled out the victory from the hands of those who relaxed and went to raise their glasses for the victory.
Not everyone can be a talented commander. Not everyone is willing to take the trouble to organize people. Not always the players even want to negotiate with each other. Yes, often it is because of the language barrier, but not only that. Oh, BT in the city! Oh, nuke, we all will die! Oh, the enemies are superior to us in number - that's all, we lost the war! Dear friends, all this is just the circumstances. In our power to do everything that we can. Paraphrasing Stalin, I have no other circumstances for you.
For individuals who have made a great contribution to world history, is always an ambiguous attitude. You can love them, you can hate them, you can forget them. But to deny the fact of their influence on history is meaningless - unless, of course, you want to be impartial and not juggle with facts. Therefore, I would like to impartially discuss another related issue.
Foxhole is a team game. To act more effectively, the players are combined in groups. These could be friends who came into the game together. These can be players who met on the battlefield and now they are more interesting to play together than alone. These may be groups with a higher level of organization, in other words, clans. Members of the clan can be recognized by a common tag in the player's name.
It's no secret that the more organized side wins the war. Therefore, I have nothing against the clans - they contribute to the coordination of initially chaotic players, spend time and energy on training, help to get comfortable in the game. Moreover, the developers themselves often push us towards cooperation. Of course, no one forbids you to play solo (aka random). However, the game itself is designed in such a way that the most interesting things happen when you combine the efforts of quite a large number of players. In practice, only clans can afford to organize the largest military operations (or several, if they are ready to unite their efforts to achieve a common goal).
Sometimes people call me smart. But there is something that I can’t understand in this game. Why people are not ready to negotiate with each other? Why are clans so rarely working together?
Each of us has a real life. Let's draw an analogy. One country has a conflict with another country. Suppose the leaders of these countries find no other way to get rid of their differences than to declare war. During the war, it turns out that the country does not have enough resources to win. What happens next? That's right, the country is looking for allies. Have you ever thought that representatives of one country sacrifice the lives of their fellow citizens in order for another country to achieve its goal related to a third country?
At Foxhole, everything is much simpler. There are only two factions, nothing to think about - whoever is not with you is against you. In addition, in the game world, your character can die in an infinitely varied number of ways (sometimes very sophisticated) - but God grant us health! In real life, everything is still fine with us.
Inside each of us there is a civil war. From the point of view of psychology, we are all neurotic in our own way. And that's fine! The human psyche is too complicated, and internal conflicts inevitably arise in it. Sometimes these conflicts spill out - for our own safety, in fact. And why do we come into the game? Probably to have fun and enjoy the process. But after all, in Foxhole there is a whole layer of surprisingly funny things that can be seen only with the interaction of the players of the whole faction!
The war goes on around the clock. No matter how cool, strong and big a clan is, some people will always be offline. Maybe because time zones have not been canceled yet? Isn't it wise to join hands to get the result easier and faster here and now? No one says that it is necessary to destroy our cozy clans and unite into one big clan. No no no! Each clan has its own leader, strategist, ideological inspirer - often this is not one person at all, and this is amazing! If people enjoy playing in small groups, then we need more clans, good and different.
A little tip: if you want to liven up chat in any Foxhole community, start writing something about clans. I promise you a hot discussion! Sometimes even too much. Perhaps I was born fragile, but I have no problem with willpower indeed. So I will shake the air again and again. My friends! Let's not wait for the "great combiners" - we will grow old faster than we will see them. Everyone has the power to become more open to interaction, despite a sense of self-importance (which, one way or another, we all have). There are enough clans on both sides, and I see no reason why they cannot conduct joint military operations. Of course, dying on a bridge and tanks are the golden classic of Foxhole, I am not going to encroach on the sacred. But after all, most of those who came into the game never participated in truly grand, spectacular and brilliantly planned battles. This is a completely different game level. I really want to see it someday. And you?