Krunker – Krunker.io Settings Guide

A guide of the settings that apply to every game of Krunker you play once set, and which can be accessed by clicking Settings on the main page.

Guide to Settings

All credit goes to 2th!

Intro

Search

Search for specific settings. Top left of window.

Presets

Preset settings. Import and Export to load or share custom settings. Top of window.

* Requires Restart

Red asterisks in settings mean changing the setting value will require the player to restart the game.

General

Backup Settings

Backup/load personal settings.

Localization

Default Region

Determines default server you join when starting the game. Choose the nearest region for lower latency/ping. (Does not affect Quick Joining, see General > Server Browser > Default Region Only)

Language

Sets game’s language. Non-English languages not 100% supported.

Network

Lag Compensation

Compensates for lag (lol). Keep this at its default or 1 (Developer recommended).

Auto Routing

Dynamic/Smart Routing. May or may not help ping, test for yourself.

High Tickrate

Improves Hitreg if enabled. But uses more Bandwidth.

Server Browser

Legacy Browser

Old browser. Displays servers by region.

Default Region Only

Only join servers in default region.

Experimental (Only use if necessary)

Mouse Flick Fix

Potentially fixes polling rate mouse flick issue.

Aim Freeze Fix

Fixes aim freeze.

Instance Rendering

Shader based rendering.

Client

Unlimited FPS

Uncaps frame rate.

Game Capture

Makes Krunker detected by recording software (e.g. OBS).

Experimental Features

(?).

Discord RPC

Discord Rich Presence. Displays player playing Krunker on Discord status.

Resource Swapper

Used to override resources.

Controls

Gameplay

X And Y Sensitivity

Changes how much input is needed to move the crosshair.

Aim X And Y Sensitivity

Changes how much input is needed to move the crosshair while aiming down sight.

Scroll Direction

Changes scroll direction for switching weapons.

Challenge Mode

Halves player’s maximum health to earn more KR per game.

Invert Y-Axis

An option that inverts vertical mouse movement, for players who are used to such control schemes.

Display

Interface

UI Scale

Changes the size of all the user interface. (Health, Timer, Ammo, etc.)

Show UI

Show or hide UI entirely.

Use Old Scoreboard

Displays old scoreboard. Chat and kill feed are combined and scoreboard is top right in the UI.

Disable Rarity Animations

Disable Rarity animations (Rainbow).

Dynamic HP Bar

Enable dynamic damage animation in enemy health bar.

Show Damage

Show damage done to enemy.

Render

Performance

Resolution

Scales the internal resolution of the game. Upscale for higher quality resolution or downscale for performance.

Frame Cap

Cap the maximum frames per second. May help stabilize FPS.

Aspect Ratio

Change aspect ratio or resolution. This is how you enable “stretched” resolution.

Antialiasing

Smooths edges of jagged geometry/objects. Decreases performance for quality.

Low Spec

Changing this will disable the game’s most performance seeking, unessential tasks and make the game run more smoothly, as the visual aspect of the game is reduced.

Map Details

Enabling this will remove special Map properties like Grass, etc. which will boost the performance.

Particles

Turns particle effects (i.e. dust and snow on some maps, and bullet casings) on and off. Affects performance.

Render Distance

Controls the maximum distance of how far you can see in-game. Lowering improves performance.

Shadows

Enable or disable shadows. Enabling affects performance.

Soft Shadows

Toggling it on will make the the shadows soft with delicate outlining if they are turned on. Can affect performance

High-Res Shadows

High resolution shadows. Affects performance.

Dynamic Shadows

Renders shadows in real-time, especially player shadows. Affects performance.

Ambient Shading

A light-shading type which mainly affects the visual aspect and makes objects look more realistic and more accurate in terms of reaction with light sources. Affects performance.

Sniper Flap

Toggles a flap on the side of the sniper, which can bob up and down with the players movements.

Texture Animations

Controls whether animations on textures are enabled or disabled. Can affect performance, toggling off would likely improve performance.

Screen Shake

Enable or disable screenshake (Explosions from Rocket Launchers).

Lighting

Select one of the 3 levels of lighting detail ingame. Low for performance to high for quality.

Game

Gameplay Privacy

Streamer Mode

Scrambles other player’s usernames

View Model

Field of View

Field of View refers to the angle of the player’s view. The range that Krunker supports is from 60 to 150, representing an angle of degrees. A smaller field of view restricts vision of the space to the left and right of the player, and instead focuses on what is in front of them. On the other hand, a wider field of view will allow the player to see more of what is around them, which can prevent flanking.

Weapon FOV

A separate FOV that applies to your held weapon.

ADS FOV Power

Weapon ADS FOV

Weapon Bobbing

A setting that governs by how much your weapon will sway back and forth while you are moving.

Weapon Leaning

Can control the angle at which the weapon leans.

Weapon Rotation

Can control the angle at which the weapon rotates.

Weapon X, Y, And Z Offset

Offsets the weapon’s location on the screen.

Weapon ADS Y Offset

Offsets the weapon’s ADS Y location.

Hide Weapon on ADS

Hide weapon model when aiming down sight.

Customization

Load Mods

Checks whether or not custom maps will load mods built into them.

Match End Message

The end message automatically sent to chat when the match ends.

Volodymyr Azimoff
About Volodymyr Azimoff 13983 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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