AION 2 – Gear & Basics Explained

Gear Enhancement and Basic Stats

Beginner Tip: Check Where Items Come From

You can select any item in-game and choose Source to see where that item can be obtained from.

Enhancement and Amp Levels

Gear can be enhanced using Kinah and Enhance Stones or Amplify Stones.

The enhancement system differs by gear grade:

  • Yellow/Unique Gear can be enhanced to +15, followed by an additional five Amp levels.
  • Orange/Heroic Gear can be enhanced to +20, followed by an additional five Amp levels.
  • Amp levels are represented by the blue diamonds shown on the gear interface.
  • Amp levels unlock additional orange stats.
  • The available Amp stats depend on the type of gear.

A Yellow/Unique gear piece at +15, Amp 5 that is transferred into an Orange/Heroic piece becomes +20, Amp 0.

Maximum Amp Stats

At Amp Level 5, the listed additional stats are:

Gear TypeAmp Stats at Level 5
WeaponsAttack +150, Attack Increase +5%
ArmorDefense & HP +400, Defense & HP Increase +5%
AccessoriesAttack +100, Defense +200, Attack Increase +5%

Stat Lines and Soul Binding

Stat Lines are randomized stats generated from a pool specific to the type of gear piece.

For example, all helmets use the same stat pool, while all weapons use their own stat pool.

Stat lines can be modified in several ways:

  • Synch Stones can reroll individual stat lines.
  • An Orange Soul Codex: Reset, also known as a Reset Book, can completely shuffle all stat lines.
  • Soul Codex books can increase the value of individual stats, allowing them to reach higher values.

Unlocking an Additional Stat Line

An additional stat line can be unlocked using a Philosopher’s Stone after the Soul Binding Rate reaches 100%.

To reach 100%, enhance every stat to 100% using Soul Codex books through:

Enhancement > Soul Binding > Bind

The additional stat line created with a Philosopher’s Stone has an important transfer restriction:

  • The Philosopher’s Stone stat line is lost when transferring gear.
  • The other Soul Binding stat lines transfer normally.

Manastone and Soulstone Stats

Manastones and Soulstones provide additional randomized stat lines by consuming or “rolling” the corresponding stones on gear.

  • Manastones are used on Weapons and Armor.
  • Soulstones are used on Accessories.
  • Stat values increase according to stone grade: Gray → Green → Blue → Yellow.
  • Higher-grade Manastones and Soulstones have a higher chance of producing higher-grade stats.

Manastone and Soulstone stat lines have a transfer restriction:

  • Manastone and Soulstone lines are lost when transferring gear.

Theostones

Theostones can be embedded into Weapons to provide a percentage chance of triggering an additional effect when an attack lands.

For example, a Theostone may provide a 2% chance to deal 5,000 Water damage to a single target on attack.

Lower-grade Theostones can be combined for a chance to create a higher-grade Theostone, using a system similar to the Closet > Combine system for skins.

Theostones account for a very small portion of overall damage, listed as less than 1%.

Theostone effects have a transfer restriction:

  • Theostones are lost when transferring gear.

Potential Stats

Potential Stats provide additional PvE-related bonuses.

On the Asia server, crafted gear automatically has its Potential Stats unlocked at maximum value. According to the provided information, crafted gear on Global will not have this automatic benefit.

Potential Stats can otherwise be unlocked using Potential Stones.

Potential Stones are mainly obtained from Expedition – Conquest Dungeons.

The bonuses depend on the type of gear:

  • Weapons and Accessories: PvE Damage Boost %
  • Armor: PvE Damage Tolerance %

On the Asia server, crafted gear provides more PvE Damage Boost/Tolerance than dungeon gear. This difference is not yet confirmed for Global.

Potential Stat lines have a transfer restriction:

  • Potential Stat lines are lost when transferring gear.

Pantheon Stats and Statues

Pantheon Stats are additional bundled stat effects. Each Pantheon Stat provides two effect stats.

Pantheon Stats can be obtained from:

  • Bracelets
  • Arcana
  • Pantheon, by obtaining and equipping Statues and Portraits

Pantheon Stat Effects

Pantheon StatAssociated DeityEffects
DestructionZikelAttack Increase and Perfect Resist
DeathTrinielCritical Hit and Regeneration Penetration
WisdomLumielReduces MP Consumption and increases Double Chance
DestinyMarchutanIncreases MP and Endurance Chance
SpaceIsraphelIncreases Move Speed and Block Chance
JusticeNezekanIncreases Defense and Perfect Activation Chance
FreedomVaizelIncreases Accuracy and Evasion
IllusionKaisinelReduces Cooldown and increases Endurance Penetration
LifeYustielIncreases HP and Regeneration Activation Chance
TimeSielIncreases Combat Speed and Double Chance Resist

The highlighted Pantheon stats represent the highest values, based on the underlined stat.

Weapon & Guard

Weapons and Guards provide the highest offensive Base Stats and Stat Lines. Their Stat Lines are the same, and both can provide +Active Skills as Stat Lines.

Amp Stats

At maximum enhancement:

StatMaximum
Attack150
Attack Increase5%

Potential Stats

At maximum potential:

Gear TypePotential Stat
Crafted GearPVE Damage Boost 5%
Dungeon GearPVE Damage Boost 2.4%
PVP GearPVP Damage Boost 10%

The Crafted and Dungeon Gear values are not confirmed for Global.

Weapons and Guards provide the most damage.

Armor

Armor consists of the following pieces:

  • Helmet
  • Shoulders
  • Chest
  • Pants
  • Gloves
  • Cloak
  • Boots

Armor provides defensive Base Stats and Stat Lines. Its Stat Lines provide +Passive Skills, rather than +Active Skills.

Amp Stats

At maximum enhancement:

StatMaximum
Defense & HP400
Defense & HP Increase5%

Potential Stats

At maximum potential:

Gear TypePotential Stat
Crafted GearPVE Damage Tolerance 5%
Dungeon GearPVE Damage Tolerance 1.2%
PVP GearPVP Damage Boost 5%

The Crafted and Dungeon Gear values are not confirmed for Global.

Armor provides defensive stats, damage, and Passive Skill Lines that increase Passive Skill Levels.

Accessories

Accessories consist of:

  • Necklace
  • Earrings
  • Rings
  • Brooch
  • Bracelet

Accessories provide both offensive and defensive Base Stats and Stat Lines.

Amp Stats

At maximum enhancement:

StatMaximum
Attack100
Defense200
Attack Increase5%

Potential Stats

At maximum potential:

Gear TypePotential Stat
Crafted GearPVE Damage Boost 2.5%
Dungeon GearPVE Damage Boost 1.2%
PVP GearPVP Damage Boost 5%

The Crafted and Dungeon Gear values are not confirmed for Global.

Accessory Stat Lines

Different accessories provide different Stat Lines:

  • Necklace: Basic stats and Passive Skills
  • Earring: Basic stats and Passive Skills
  • Ring: Basic stats and Active Skills
  • Bracelet: Pantheon Stats
  • Brooch: Basic stats

The Bracelet is first obtained through the first Raid, Ludra.

The Brooch is first obtained through the third Raid, Muspel.

Only Rings provide Active Skill Lines among the accessories.

Accessories provide damage and defensive stats, with a greater focus on damage. They also provide Skill Lines that increase Skill Levels.

Belt & Amulet

The Belt and Amulet are both obtained through the level 45 Main Story Quest line.

These two gear pieces are enhanced differently from regular gear. They require specific enhancement scrolls:

  • Belt: Noble Belt Enhance Scrolls
  • Amulet: Fierce Battle Amulet Enhance Scrolls

Belt enhancement scrolls are obtained by clearing Strongholds.

Amulet enhancement scrolls are obtained by turning in feathers.

Both pieces are first obtained through the Main Story Quest. After reaching +10, the item can be converted into a higher grade using Substance Morph. Orange/Heroid is the maximum grade.

The Belt provides defensive stats, while the Amulet provides offensive stats.

Runes

Runes are enhanced by combining two Runes together. They can be destroyed when the enhancement fails, similar to BDO accessory enhancement. Enhancement also requires Clash Rune Enhance Scrolls.

Runes are the only gear pieces that are destroyed when enhancement fails.

Most high-rank end-game players are around +7 on both Runes.

Base Stats

StatBase / Increase
Damage Tolerance0.5%, +0.5% per level
Damage Boost0.5%, +0.5% per level
Penetration100, +50 per level
Combat Speed1%, +1% per level after +6
Multi-hit Chance1%, +1% per level after +9?

The Multi-hit Chance progression after +9 is not confirmed.

Pendant

The Pendant is obtained through the level 50 Main Story Quest line in the new region in the Chapter 1 expansion.

It can be enhanced using Yellow/Unique Amp Stones and Radiant Balaur's Essence.

The Pendant can be enhanced up to +20 and cannot currently be Amp’d. The Pendant becomes increasingly expensive to level as it approaches the maximum.

Base Stats

StatBase / Increase
HP300, +10 per level
Attack Bonus10, +5 per level
Defense Bonus1000, +50 per level
Critical Hit10, +10 per level
Critical Hit Resist10, +10 per level
Perfect Chance0%, +0.5% per level after +8
Double Chance0%, +0.5% per level after +13

The Pendant provides offensive and defensive stats.

Closet (Transmog)

The Closet (Transmog) system is a long-term horizontal progression system. As you unlock more skins, you gain additional stats.

Each skin type provides a percentage-based stat increase related to that skin type. For example, unlocking more weapon skins grants a Weapon Attack Increase percentage specifically for your weapon.

Attack Increase Example

If your weapon, in this case Fists (Gauntlet), has 500 Attack and your Closet provides a +6.7% Fist Attack Increase, the 6.7% increase is applied to the weapon’s 500 Attack.

Outfit Damage Formula

Outfit Damage = [(Min Attack + Max Attack) ÷ 2] × Weapon Outfit Increase % + Pure Attack

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