Dead Space – 100% Full Achievement Guide (Remake)

A complete guide for getting all achievements in Dead Space Remake.

How to Obtain All Achievements

All credit goes to Isaac Clarke!

Overview

  • Missable achievements: Yes
  • Minimum number of playthroughs: 2
  • Co-op / Online Achievements: 0
  • Difficulty required for 100%: Yes
  • Time to 100%: 20 to 30 hours

Note

Just about every non story related achievement can be missed. However, you’ll probably unlock most of them just from playing. As multiple runs are needed for the 100%, don’t worry about achievements until your NG+ run.

Also, I used information based on the original Dead Space. Some items might have been moved and I will work on updating this as soon as possible!

This is a completely handwritten guide. Any item / collectable you need can be found by using CTRL + F and entering what you’re looking for in the text box.

Story Achievements

Welcome Aboard

  • Complete Chapter 1 on any difficulty setting

Story related, cannot be missed.

Lab Rat

  • Complete Chapter 2 on any difficulty setting

Story related, cannot be missed.

All Systems Go

  • Complete Chapter 3 on any difficulty setting

Story related, cannot be missed.

Brute Force

  • Kill a Brute

Story related, cannot be missed.

Cannon Fodder

  • Complete Chapter 4 on any difficulty setting

Story related, cannot be missed.

True Believer

  • Complete Chapter 5 on any difficulty setting

Story related, cannot be missed.

Greenhouse Effect

  • Complete Chapter 6 on any difficulty setting

Story related, cannot be missed.

S.O.S.

  • Complete Chapter 7 on any difficulty setting

Story related, cannot be missed.

Strange Transmissions

  • Complete Chapter 8 on any difficulty setting

Story related, cannot be missed.

Wreckage

  • Complete Chapter 9 on any difficulty setting

Story related, cannot be missed.

Keeper of the Faith

  • Complete Chapter 10 on any difficulty setting

Story related, cannot be missed.

Betrayed

  • Complete Chapter 11 on any difficulty setting

Story related, cannot be missed.

Exodus

  • Complete Chapter 12 on any difficulty setting

Story related, cannot be missed.

Front Toward Enemy

  • Survive the Shooting Gallery

Story related, cannot be missed.

Exterminator

  • Kill the Leviathan

Story related, cannot be missed.

Get Off My Ship!

  • Kill the Leviathan Remnant

Story related, cannot be missed.

Mindless Prey

  • Kill the Hive Mind

Story related, cannot be missed.

Combat / Upgrade Achievements

Maxed Out

  • Fully upgrade all weapons and equipment

Fully upgrade every weapon, your rig, TK module, and stasis module with Power Nodes at benches found throughout the game. You need to collect and/or buy about 150 nodes (they cost 10,000 credits each at the store).

Autofire

  • Kill 30 enemies with the Pulse Rifle

Kill 30 enemies with this weapon.

Live with the Hot Ones

  • Kill 30 enemies with the Flamethrower

Kill 30 enemies with this weapon.

A Cut Above

  • Kill 30 enemies with the Ripper

Kill 30 enemies with this weapon.

Pusher

  • Kill 30 enemies with the Force Gun

Kill 30 enemies with this weapon.

Eviscerator

  • Kill 30 enemies with the Line Gun

Kill 30 enemies with this weapon.

Full Contact

  • Kill 30 enemies with the Contact Beam

Kill 30 enemies with this weapon.

Marksman

  • Dismember 50 Limbs

Shoot off 50 limbs.

Surgeon

  • Dismember 500 Limbs

Shoot off 500 limbs.

Wishbone

  • Rip off a dangling limb using TK

Rip off a sword like limb from a necromorph using your TK module. You have to damage the limb without hitting the exposed boney parts. Use a pulse rifle to expose the bone and try to grab it using TK when you think you’ve done enough damage. Don’t use the plasma cutter as it will sever the limb instead of damaging it!

Raise The Stakes

  • Pin an enemy

After making it to medical, use TK to pick up one of the spears to impale a Necromorph to a wall.

Freeze

  • Use Stasis on 50 enemies

Freeze 50 enemies with Stasis.

Backbreaker

  • Kill 10 enemies with a stomp attack

Weaken enemies by shooting them then finish them off with a stomp attack.

Collection Achievements

Full Arsenal

  • Own every weapon in the game

There are 7 weapons and you must own all of them simultaneously (either equipped or in the storage box). I’ve added the locations to the ‘Merchant’ achievement below.

Built To Order

  • Install every weapon upgrade

Weapon upgrades can be found throughout the game. I’ve added the locations to the ‘Merchant’ achievement below.

Note: All upgrades will continue to be updated as I gather more information.

Merchant

  • Collect all Schematics

There are 13 schematic to collect. All can be obtained at any time before the point of no return at Chapter 11 except for the Chapter 9 schematic.

  • Weapon – W
  • Upgrade – U
  • Schematic – S

Chapter 2

  • W: Pulse Rifle – Just after making it to Medical, dropped by the soldier.
  • S: Pulse Rounds – After collecting the Hydrazine and backtracking a bit you’ll use zero gravity to descend an elevator shaft. The schematic will be on the table to your left.
  • S: Stasis Pack – After descending the lift while looking for a Shock Pad, It will be in the Main Lab Changing Room to your right.
  • U: Plasma Cutter Cartridge – Found on a bench after blowing up the barricade.

Chapter 3

  • U: Plasma Cutter Heat Accumulator – In the Control Room shop, you can purchase this.
  • U: Pulse Rifle Kinetic Autoloader – In the Control Room shop, you can purchase this if you have the Pulse Rifle.
  • W: Ripper – In the Machine Shop just after the Control Room, at the bottom of the stairs near the body.
  • U: Ripper Ricochet Tracer – In the Control Room shop, you can purchase this after picking up the Ripper.
  • S: Medium Med Pack – Inside an open locker after the Decontamination Room quarantine.
  • W: Flamethrower – After passing the room with the fans, you’ll find the Flamethrower on a Necromorph body growing out of the wall.
  • S: Ripper Blades – After going down the first elevator, head inside the open room by the second elevator and it will be on a box. It’s the room with the tiny swarm enemies.
  • S: Flamethrower ammo – Inside the Engine Room, next to the Primary Engine panel that you will need to activate.
  • U: Gellified Hydrazine – Purchased from the store after picking up the Flamethrower.

Chapter 4

  • W: Contact Beam – Take the Admin Systems and Comms Array elevator from the Bridge Deck atrium to floor two. After a save point, you’ll enter a corridor that blows out into space. Head into the next corridor, and on the right side is a room locked with security clearance level two. Inside will be this weapon.
  • S: Intermediate Engineer Rig – Inside the EVA prep room.

Chapter 5

  • W: Line Gun – After the Hunter attacks you, flee through the Emergency Room into ER Hallway A. Turn right, run down the corridor a little way, and you’ll see a security clearance level two door on your right. Inside you’ll find this weapon.
  • S: Line Rack – From Observation Room, instead of going down the elevator, go through the next door. It will be in Dr. B. Warwick’s office sitting on the desk.

Chapter 6

  • W: Force Gun – In the Hydroponics Deck hub, take the door that leads to the West Tower, use the lift, and head into the West Grow Chamber. Behind the glass cabinets to the left of the room you’ll find a security clearance level two door into West Seedling Room A. You’ll find this weapon inside.
  • S: Force Energy – Inside an alcove in Air Filtration Tower, between the first and second electricity traps you have to slow with stasis.

Chapter 7

  • S: Contact Energy – After going through Deck B: Processing and defeating the Necromorphs, it will be in the locked room. Go to the broken window at the side of the room and shoot the door lock.
  • S: Intermediate Miner Rig – After defending Nicole, enter the Equipment Workshop. It will be on a desk opposite of the SOS Beacon.

Chapter 8

  • S: Oxygen Tank – Head to Refueling Control Stations. On Floor 4, it will be in the locked storage room on the table.

Chapter 9

  • S: Large Med Pack – On a desk just inside the entrance of the Infirmary, before the spinning lasers.

Chapter 10

  • S: Advanced Engineering Rig – On a bench inside Standard Bathrooms of Crew Quarters.

Audio Logs

Story Teller

  • Collect 75 Logs

There are 168 logs in the game with 120 logs being related to the story so this is technically unmissable. I’ll add the missable logs in the achievement for collecting 150 logs below.

Legend Teller

  • Collect 150 Logs

Location for the remaining 48 logs coming soon! As multiple runs are needed for the 100%, don’t worry about this now. You might get this just by playing.

Chapter 1

  • Background Request – In your ship at the start of the game.
  • Sponsored Article – Found in the waiting room just after getting off your ship.
  • Send Help – Just after defeating your first enemy. It will be on the wall.
  • Stasis Module Request – In the Tram Tunnel, sitting on a desk in the Tram Repair Room.
  • Repair Invoice – In the Cargo and Baggage Hall, on a chair to the right of the 3 unit circuit breaker.
  • Poker Invitation – In the Cargo and Baggage Hall, in the Maintenance Bay Office where the Data Board key item is.

Chapter 2

  • Patient Harris – In Imaging Diagnostics Wing, divert power at the circuit breaker to the left. It will be in the room you unlock.
  • Calculated Risks – Up the lift after the Patient Harris audio log. In the Observation room.
  • Nicole’s Log – In the Research Wing, after descending the left and defeating the enemies, the log will be in the room around the corner to your left.
  • Anonymized Transcript – In the same room as Nicole’s Log, on the shelf.
  • They Defy Death Itself – Exit the room where you found the 2 previous logs and go left and straight. The log will be on the floor in the restroom near a toilet.
  • Marker Discovery – Located in Dr. T. Kyne’s office in the center of the room.
  • Vital Personnel – Just after encountering the new enemy past the Main Lab Changing Room, this log will be on a desk to the right of the lift.
  • Patient Observations – In the Emergency Room after blowing up the barricade. To the left of the security clearance 1 door.
  • Nicole’s Study – Under the “Side Missions” tab – In the Emergency Room, divert power to the left and use your TK module to move the wall. In this hidden room will be the log.
  • Rats in the Walls – In ER Hallway A, to the right of the Intensive Care Unit.
  • Colony’s Problems – To the right of the previous log, at the end of the hallway.
  • Autopsy Report – After entering the Morgue, walk around the tables and it will be on the shelf, under the light.

Chapter 3

  • It’s Mine – Right after starting Chapter 3, will be off to the right of the pathway.
  • Growth – After the zero gravity section before going to the Engineering Deck. Found on the growth just outside the door.
  • Temple’s Log 01 – After taking the elevator down, it will be in the following room, to the left of the store.
  • His Own Teeth – In the bathroom to the left of the Ripper weapon.
  • Temple’s Log 2 – After the long tram ride in the refueling room, go left and follow the path. The log will be after you make a right turn.
  • Chaos – After going down the lift in the Control Room, it will be at the end of the hallway past the bench in the To Centrifuge room.
  • Rig Transcript – Follow the path after the Decontamination Room and it will be on the floor in front of a hole in the wall.
  • Temple’s Log 3 – In the storage closet to the left of the lift after picking up the flamethrower.

Chapter 4

  • Eckhardt’s Clearance – After meeting up with Hammond, the log will be in the following room to the right.

Misc Achievements

Whole Again

  • Pursue Nicole’s investigation

Pick up Nicole’s Audio Log in her office in the Medical Deck during chapter 2. Follow the quest objective to unlock this achievement.

Full Clearance

  • Create the Master Security Override

Interact with Bridge Security in the Captain’s Nest. Follow the quest objective to unlock this achievement.

Final Regeneration

  • Discover the Hunter’s origins

Pick up the Tissue Sample left behind after defeating the Hunter in Cryogenics. Follow the quest objective to unlock this achievement.

Set A Benchmark

  • Complete the game on Medium difficulty or above

Complete the game on Medium difficulty or above

Untouchable

  • Complete the game in Impossible Mode

Complete the game in Impossible Mode

Trusted Contractor

  • Complete New Game Plus on any difficulty mode

Complete New Game Plus

One Gun

  • Beat the game using only the Plasma Cutter

Beat the game using only the Plasma Cutter. You can own the others just as long as you don’t use them. You are allowed to melee throw the red gas tanks at enemies using TK.

Pack Rat

  • Place 25 items in Storage

At any store, place 25 items in Storage.

Z-Baller

  • Complete Level 6 in Zero-G Basketball

During Chapter 10 you will come to a mini-game on a Zero-G Basketball court. You must beat the high score or tie it to move on to the next level. Position yourself at the front of the wooden platform and shoot 20 goals. When the next round starts, shoot another 20 goals. Do this for each round and you’ll unlock this achievement. Don’t worry about the score multipliers.

There’s Always Peng!

  • Find the Peng Treasure

In chapter 11, After making it to the Cargo Bay, activate the crane and walk to the northwest corner of the room. You’ll see a locker with a poster that says “I Want More Peng” to the right of it. Open the locker to find the Peng treasure.

Marked

  • Pick up a Marker fragment for the first time

You need to collect 12 Marker fragments in NG+ to unlock the alternate ending. Their locations are listed below in the “Reunion” achievement.

Reunion

  • See the alternative ending on any difficulty mode

You need to collect 12 Marker fragments in NG+ to unlock the alternate ending.

Important: You cannot replay chapters! Marker Fragments must be collected in order. If you miss even one, you won’t get to see the secret ending and will have to complete another NG+.

  • Marker Fragment 1 – Chapter 1, Maintenance Bay Office – Before collecting the Data Board, there will be a purple glowing object on a shelf. Hit it to knock it down and pick it up.
  • Marker Fragment 2 – Chapter 2, Dr T Kyne office – In her office, there is a hidden room which is obscured by a large set of shelves. Use TK to move the shelves. Inside this room is the Fragment.
  • Marker Fragment 3 – Chapter 3, Engine Room – Once you get to the Engine Room, look for a small alcove named ‘Power Sub-Station 003’. In the dark areas behind it will be the Fragment.
  • Marker Fragment 4 – Chapter 4, Break Room – After you reactivate the elevators, you’re given the mission ‘Power and Restart the ADS Cannons’. Track the mission “Reroute Power from Electrical Systems”. Continue down to the bottom of the elevator to floor 3 of the Bridge. Once there, look for the Break Room on your map – it’s the southernmost room. Inside is the Fragment.
  • Marker Fragment 5 – Chapter 5, Dr C Mercer office – Inside her office, sitting on the desk. The main quest objective will take you here.
  • Marker Fragment 6 – Chapter 5, Cryogenics – Right after picking up the previous fragment, head to the Cryogenics area. Before you pick up the Liquid Nitrogen and start the battle, go outside the chamber, walk around it, and look up. You’ll see the sixth Fragment sitting up on top of it. Use TK to pull it towards you. If you trigger the fight first, don’t worry, it’ll still be there after you freeze the Hunter.
  • Marker Fragment 7 – Chapter 6, East Grow Chamber – After tracking down 6 ‘Wheezers’ and injecting them with an enzyme, you’ll get a new objective. You should be standing in a corner right at the top deck of the East Grow Chamber. Use zero gravity to fly over to the opposite corner of the room and you’ll see the Fragment hidden in an alcove.
  • Marker Fragment 8 – Chapter 7, Mineral Samples – Once you activate the Launch Tubes, set your objective to “Find the Admin RIG” and complete this objective. As soon as you get the Admin RIG you’ll be upgraded to Security Clearance Level 3. Before you start following the blue tracker line to the SOS Beacon, check the map for a room called Mineral Samples. Go there and the Fragment will be on a shelf in this room.
  • Marker Fragment 9 – Chapter 8, Communications Hub – During “Fix the Comms Array” objective, face the Communication Control screen and move to the left. You’ll see the Fragment in a little hole inside the wall.
  • Marker Fragment 10 – Chapter 10, Deluxe Quarters – During the objective “Destroy Tendril in Deluxe Quarters”, clear the quarantine room. Now leave the room and go across the corridor to the Deluxe Quiet Bunks to grab a power source. Carry this back out to the corridor and place it in the socket to power the Circuit Breaker. Use this to turn on the doors, then head back to the Deluxe Quarters you came from. The door to the room “Deluxe Shift Bunks” is now open and the Fragment is inside.
  • Marker Fragment 11 – Chapter 10, Inquiry Desks – During the “Destroy Tendril in Chief Steward’s Office” objective, enter the Chief Steward’s office. After the cutscene, the door to the Inquiry Desks will open. Inside will be the Fragment sitting on a desk.
  • Marker Fragment 12 – Cargo Bay -During the objective “Engage the Cargo Crane”. head to the south-east corner of the Cargo Bay. The Fragment sitting on a shelf.

Do not progress, there is one more step.

Go to a tram station and go to the Crew Quarters. From here, go to the Executive Quarters. From the tram, go through the door marked ‘To Crew Deck’ and and then through ‘Common Area’. Go through the door marked ‘Central Nexus’ next. Take the elevator to Floor 1. Now go through the other Central Nexus door, walk straight ahead and as soon as you step through the broken window turn right and go up the Cargo Lift. Walk around this higher level until you see the door marked ‘To Executive Quarters’. Once you’re in there, head through a couple more doors until you reach a large room. Enter the room marked ‘Captain B Mathius’ to your left. Place the Fragments on the table and you’ll get some dialogue. You are now able to complete the game.

Conclusion

Thank you, everyone, for checking out my guide.

Egor Opleuha
About Egor Opleuha 7705 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

5 Comments

  1. I’m pretty sure that for the stomp achievement, only kills with a single stomp count. Try using stasis on the preggo necromorph’s offspring and stomping them.

  2. I can verify the claim that you cannot get the Marker Shards out of order is false. You can pick them up in any order, as I did, and still get the secret ending in NG+. I missed 2, went back for them, and still got it. Be sure to change that so nobody gets disheartened mid-run. Otherwise, excellent guide, thanks for making it.

  3. Yeah, I came to see about that log in chapter 1 missing. I do wonder if you can return later to open the closed doors that say “level 1” and “level 2” clearance. But don’t want to read to avoid spoilers, hahaha

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