
List of Skills
Every character’s growth in Fire Emblem: Engage is significantly influenced by their skills, which increase along with a character’s proficiency with a weapon or bond with an emblem. Similar to earlier Fire Emblem games, characters can equip talents that have a variety of advantageous benefits in combat.
On the Inventory page and the Manage Skills page, equipped skills can be managed.
In Fire Emblem Engage, there are three different classes of skills:
- Personal Skill: Each character possesses a personal skill that is associated with their personality. This ability cannot be taken away.
- Class Skill: When a character in an Advanced class reaches Level 5, they will acquire the special talent for that class. Class talents are freely equippable. A Class Skill can only be equipped once.
- Inheritable Skills: Characters can pay SP (acquired from engaging in combat with emblems) to acquire skills from an emblem after attaining Bond Level 5 with that emblem. You can equip up to two inheritable skills. Characters will also acquire the skills associated with the Emblem they are presently using. The Ring Chamber on the Somniel is where you may check out all of this.
Personal Skills | Description | Character |
---|---|---|
Divinely Inspiring | Adjacent allies deal + 3 damage and take 1 less damage | Alear |
Verdant Faith | If unit is adjacent to the Divine Dragon, grants Hit + 10 during combat to both of them | Clanne |
Crimson Cheer | If unit is adjacent to the Divine Dragon, grants Avo + 10 during combat to both of them | Framme |
Alabaster Duty | If unit is adjacent to the Divine Dragon, grants Crit +5 during combat to the both of them | Vander |
Gentle Flower | Recovery items used by allies within 2 spaces heal + 50% HP | Céline |
Expertise | Grants units enhanced stat growth when leveling up | Jean |
Trained to Kill | While Unit occupies terrain that provides an Avo bonus, grants Crit + 15. | Yunaka |
Admiration | If two female allies are adjacent within 2 spaces, this unit takes 2 less damage during combat | Louis |
Self-Improver | If unit uses Wait without attacking or using items, grants Str +2 for 1 turn | Alfred |
Make a Killing | May obtain 500g when unit defeats a foe. Trigger %=Luck. | Anna |
Moved to Tears | When an ally joins a chain attack in this unit’s combat, unit deals +2 damage | Boucheron |
Energized | When unit recovers HP using an item, grants Str +2 for 1 turn | Etie |
Fairy-Tale Folk | If a male and a female ally are adjacent within 2 spaces, unit deals +2 damage during combat | Chloé |
Fair Fight | If unit initiates combat, grants Hit+15 to unit and foe if foe is also able to counterattack. | Diamant |
Not “Quite” | If foe initiates combat, inflicts Hit-10 on that foe during combat. | Zelkov |
Knightly Escort | When 2 or more female allies are within 2 spaces, grants Hit/Avo +5 to unit and those allies. | Merrin |
Bloodfury | If units HP is not at Max after combat, grants Crit +10 as long asunit’s HP stays below max. | Panette |
Curious Dance | At start of turn, allies within 2 spaces of unit recover 10% of their max HP. | Seadall |
Stunning Smile | If foe is male, inflicts Avo -20 on that foe during combat. | Rosado |
Disarming Sigh | If foe is male, inflicts Hit-20 on that foe during combat. | Goldmary |
Get Behind Me! | When an ally within 2 spaces is attacked, grants Str+3 to unit for 1 turn. | Alcryst |
Racket of Solm | Inflicts Crit -5 on foes within 3 spaces. | Timerra |
Charmer | During combat with a foe who was also unit’s most recent opponent, inflicts Cit -10 on that foe. | Fogado |
Party Animal | Grants a bonus to Hit and Avo equal to 3x the number of allies and foes within 2 spaces. | Pandreo |
Seconds? | On eating a packed lunch, unit may obtain another of the same item. Trigger%=Luck | Bunet |
Single-Minded | During combat with a foe who was also unit’s most recent opponent, grants Hit+20. | Ivy |
Blinding Flash | If unit initiates combat, inflicts Avo-10 on foe during combat. | Kagetsu |
Share Spoils | If there is an ally within 1 space, grants Hit/Avo+10 at a cost of Crit-10 to unit. | Lapis |
Meditation | If unit uses Wait without attacking or using items, grants Res +2 for 1 turn. | Jade |
Aspiring Hero | If no other units are within 1 space of unit or foe, grants Hit+20 at a cost of Avo-10 during combat. | Amber |
Generosity | When this unit uses a healing item, adjacent allies also recover the same amount of HP. | Citrinne |
Big Personality | When unit uses a healing staff, grants range +1. | Hortensia |
Bonding with an emblem and obtaining the Skill Inheritance skill are the first steps in unlocking inheritable skills. There are three categories for inheritable skills:
- Sync Skill: Activated by simply wearing the Emblem. A few sync skills are inheritable.
- Engage Skill: Only usable after engaging an opponent while wearing the emblem, the engage skill.
- Engage Attack: Only after engaging with the emblem is the powerful Engage Attack technique usable. Per Engage, one use is permitted. Lodestar Rush, for instance, causes significant damage. Choose Lodestar Rush and a weapon with the Marth Emblem equipped to perform this engage attack.
Inheritable Skills | Description | Emblem Required |
---|---|---|
Perceptive | When initiating combat, Avoid +15. Avoid increases with high Speed | Marth |
Break Defenses | If unit’s attack breaks foe, unit makes an extra attack at 50% damage | Marth |
Avoid +10 | Grants Avo+10. | Marth |
Unyielding | At start of turn, when under 20% HP, restores 20% HP | Marth |
Sword Agility 1 | Grants Avo+10 at a cost of Crit-10 when using a sword. | Marth |
Holy Stance | When user takes damage from Corrupted foe, deals a proportion of that damage to foe | Celica |
Resonance | When equipped with a tome, if unit’s HP is 2 or more, unit loses 1 HP at start of combat and deals +2 damage during combat | Celica |
Canter | User can move 2 squares after performing an action | Sigurd |
Momentum | Grants Atk+1 to first attack during combat for each space unit moved before attacking. (Max +10) | Sigurd |
Resistance +2 | Increases Res by 2. | Micaiah |
Staff Mastery 1 | Grants Hit+10 when using a staff. Staves also heal an additional 3 HP. | Micaiah |
Arms Shield | When unit has weapon advantage, unit takes 3 less damage. | Leif |
Vantage | If unit’s HP is 25% or less and foe initiates combat, unit can counter before foe’s first attack. | Leif |
Knife Precision 1 | Grants Hit/Avo+3 when using a knife. | Leif |
Strength +1 | Grants Str +1 | Roy |
Hold Out | If unit had 30% HP or more at start of combat, unit always survives combat with at least 1 HP. | Roy |
Advance | Use to move 1 space toward a foe that is 2 spaces away and attack. | Roy |
Speed +1 | Grants Spd +1 | Lyn |
Alacrity | If unit initiates combat with a Spd advantage of 9 or more, unit’s follow-up (if possible) occurs before foe can counterattack. | Lyn |
Speedtaker | Grants a stacking Spd+2 each time unit initiates combat and defeats a foe. Bonus lasts for the rest of the battle. (Max +10) | Lyn |
Bow Focus | Grants Hit+10 at a cost of Ddg-10 when using a bow. | Lyn |
Lunar Brace | If unit initiates combat with a physical attack, deals extra damage=20% of foe’s Def. | Emblem Eirika & Ephraim |
Dodge +10 | Grants Dgd +10 | Emblem Eirika & Ephraim |
Lance Agility 1 | Grants Avo+10 at a cost of Crit-10 when using a lance. | Emblem Eirika & Ephraim |
Gentility | Unit takes 3 less damage. | Emblem Eirika & Ephraim |
Defense +1 | Grants Def +1 | Ike |
Demolish | Break destructible terrain in a single blow when using Destroy. | Ike |
Resolve | If unit’s HP is 75% or less after combat, grants Def/Res+5 as long as unit’s HP stays below 75%. | Ike |
Reposition | Use to move an adjacent ally to the opposite side of unit. | Ike |
Axe Power 1 | Grants Atk+2 at a cost of Avo-10 when using an axe. | Ike |
Dexterity +1 | Grants Dex+1 | Lucina |
Dual Strike | Unit participates in chain attacks as if it were a backup unit. | Lucina |
Dual Assist | If unit is able to chain attack, unit will do so when allies attack foes unit could reach by moving. Trigger %=35. | Lucina |
HP +5 | Grants HP +5 | Corrin |
Quality Time | After unit acts or waits, restores 5 HP to adjacent allies and slightly increases support with them. | Corrin |
Draconic Hex | If unit initiates combat, inflicts -4 to all of foe’s basic stats after combat. (Penalties shrink by 1 each turn.) | Corrin |
Luck +2 | Grants Luck +2 | Byleth |
Divine Pulse | May turn a missed attack into a hit. Trigger %=30. Chance increases with high Lck. | Byleth |
Mentorship | Grants 1.2× EXP modifier to unit and adjacent allies. | Byleth |
Art Focus 1 | Grants Hit+10 at a cost of Ddg-10 when using an art. | Byleth |
Lost & Found | If unit finishes an action or waits next to an ally, may find an item and increase support with that ally. Trigger %=Lck. | Byleth |
Assembly Gambit | Use to attack an adjacent foe, then move 1 space away after combat. Target foe moves to unit’s previous space. | Edelgard |
Str/Dex +1 | Grants Str+1 and Dex+1. | Edelgard |
Lineage | Increases unit’s earned experience by 20%. | Edelgard |
Bow Guard 1 | If foe is equipped with a bow, unit takes 1 less damage during combat. | Edelgard |
Starsphere | Grants unit enhanced stat growth when leveling up. [Adds +15% to final growth rates.] | Tiki |
HP/Lck +2 | Grants HP+2 and Lck+2 | Tiki |
Geosphere | At start of player phase, if there are allies adjacent to unit, grants Def/Res+3 to unit and those allies for 1 turn. | Tiki |
Special Guard 1 | If foe is equipped with a special attack, unit takes 1 less damage during combat. | Tiki |
Arts Proficiency | Proficiency with arts. Required for promotion to certain classes. | Tiki |
Lifesphere | If unit uses Wait without attacking or using items, restores 20 HP and heals status effects. | Tiki |
Advanced Skills
Additionally, Fire Emblem: Engage has exclusive Advanced Class skills that can only be unlocked by leveling up in an Advanced Class to level 5.
Advanced Skills | Description | Class Required |
---|---|---|
Divine Spirit | Shortens the Engage meter by one step. | Divine Dragon |
Golden Lotus | Dex% chance of halving physical damage received. | Avenir |
Ignis | Dex% chance of adding half of Str to magic damage or half of Mag to physical damage. | Vidame |
Sol | Unit may recover HP=50% damage dealt. Trigger %=Dex | Successor |
Luna | While making an attack, may ignore half of foe’s Def/Res. Trigger %=Dex. | Tireur d’élite |
Special Dance | If unit uses Dance, grants Dex/Spd/Lck+3 to target for 1 turn. | Dancer |
Back At You | When countering, unit may deal extra damage = half of damage taken. Trigger %=Dex. | Cupido |
Sandstorm | While making a physical attack, may calculate damage with 150% of Def instead of Str. Trigger %=Dex. | Picket |
Run Through | Use to attack an adjacent foe, the move to space opposite that foe. | Swordmaster |
Brave Assist | If unit’s HP is max when making chain attack, unit attacks twice. | Hero |
Pincer Attack | If unit initiates while ally is on opposite side of foe, always follow up (if weapon allows). | Halberdier |
Reforge | If unit’s HP is 11 or more and an adjacent ally is broken after combat, sacrifices 10 HP to remove Break status from that ally. | Royal Knight |
Smash+ | When triggering Smash, knocks opponent back 2 squares. | Berserker |
Merciless | Unit deals +50% damage to broken foes. | Warrior |
No Distractions | Grants Crit +10 during combat when foe can’t counter. | Sniper |
Careful Aim | If unit initiates without moving, grants Hit +40 during combat. | Bow Knight |
Spell Harmony | If unit initiates combat with a tome, grants Atk equal to number of adjacent allies with tome. | Sage |
Chaos Style | If unit initiates with a physical attack against a foe armed with magic or vice versa, grants Spd +3 during combat. | Mage Knight |
Diffuse Healer | When user is healed with staff, adjacent allies recover 50% of that amount. | Martial Master |
Self-Healing | User can target itself with healing staves. | High Priest |
Swap | User and adjacent ally swap positions. | General |
Allied Defense | If unit is between an ally and a foe, reduces damage to unit by 3 during combat with that foe. | Great Knight |
Pivot | User moves to opposite side of adjacent ally. | Paladin |
Hobble | When attacking with Dagger, reduces foe’s Movement by 2. | Wolf Knight |
Clear The Way | Unit’s space and adjacent spaces have a movement cost of 1 for allies. | Griffin Knight |
Air Raid | If unit initiates from a space foe cannot enter, grants Spd +5 during combat. | Wyvern Knight |
World Tree | When a unit uses a staff, may not consume a use. Trigger %=Dex. | Sleipnir Rider |
Grasping Void | When attacking with a tome, unit may deal extra damage = half of foe’s Mag. Trigger %=Dex. | Lindwurm |
Pass | Foes do not block user’s movement. | Thief |
Fell Spirit | At the start of each turn, unit’s engage meter is filled by 1. | Fell Child |
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