Events Overview
Events are divided into three categories:
- Mini Events: Displayed under
Events> a specific event name and underEvents>Events. - Global Events: Displayed on the main screen, including Choose a Merc (CaM), Three Mercs (3M), also shown as
Global Eventin the roadmaps, and Virtual Maze. - Special Events: Announced in event roadmaps and the
activitiesDiscord channel and shown in various places in-game.

Event Roadmaps and Schedule
Monthly roadmaps are posted in the roadmap and community Discord channels. More detailed monthly roadmaps are available in the Verified only section.
Events appear on specific days of the week and have specific durations. A detailed event schedule is available in the game’s event wiki. The listed schedule is mostly up to date, with the Sunday Mini Event Gold Rush specifically noted as up to date.
General Quest and Resource Management
- Do not claim quest rewards immediately. Whenever possible, combine them with Heli Race quests to maximize rewards.
- Reroll the event shop with 100 Exo Bonds and look for mercs you want to play. This also works with the Heli Race quest
Use x Exo Bonds. - All shops have a
Refreshbutton, and refreshing them contributes to their respective quests. - Event rewards are based on your highest League rank ever reached. Try to rank as high as possible before doing a Mini Event.
- In some cases, currently CaM and 3M, the event pass and roulette can still be used for 24 hours after the event ends.
- Promo codes are posted when new features are introduced.
- Event tokens are generally lost after the event ends, so use them before the event expires.
- Promo codes have a very short validity period and usually need to be used within 1 to 3 days.
- Some basic quests depend on League. Increasing your highest League rank resets these quests, so finish the currently running basic quest before increasing your maximum League rank.
- Some events appear only after a client restart at 10:00 UTC. Mini Events require a restart, Global Events do not, and the requirement for Special Events is unknown.
Quest Planning
Resources are valuable, so avoid actions that do not advance an active quest. For example, do not level up all your mercs or spin recruits simply because you can. Wait for a quest that requires the action whenever possible.
Before starting a quest, consider how difficult it is and compare that with the reward. Not every quest is worth completing, and some may be impossible to complete.
Quests can overlap between different systems. When one action completes multiple quests at the same time, this can save resources and effort. Look for these overlaps, especially when a quest is difficult or expensive.
Early Progression and Learning Quest Management
Day 1
Follow the FingerQuests and click where the game tells you to click. When the game asks you to perform an action, apply the general resource-management approach above.
The Commander’s Path Questline can be used to learn how quest planning works. For example, if one quest asks you to level up units and another later quest asks you to spend Credits:
- Wait until the first relevant quest becomes active.
- Perform the cheapest level-ups necessary to complete it.
- Wait for the second quest to become available before making the more expensive level-ups.
This provides an early example of how to plan actions around future quests instead of spending resources immediately.
Week 1: Newcomers Event
During the first week, the Newcomers Event becomes the main event to handle.
Do not try to complete the Newcomers Event in full. Not every event or quest is intended to be 100% completable.
Features Unlocked During Progression
At L23
When L23 is reached, Alliance access becomes available. Joining an Alliance provides access to several useful features:
- Androids.
- Heli Race.
- Alliance War.
At the start of Heli Race, the top row is the easiest. Play Matches and complete the available Kill Quests.
If another system has a quest requiring an action that also has a Heli Race quest, combine them so that the same action progresses both quests.
Use TopGear to obtain EncryptionKeys. Focus on SR Androids first and ignore the other Androids for now.
Heli Race and Alliance War also make it easier to complete all Daily Quests because they are two of the Daily Quest activities.
At this stage, the focus should be on completing more Daily Quests and obtaining SR Androids. Other Alliance-related features can be ignored for now, including Alliance Bonuses.
Super Serum
When boosting units with Super Serum becomes available, do not use it at this stage.
At L22
Rebooting becomes available. The first Reboot can be performed immediately, but the second should be delayed until a merc can be returned to the level at which Reboot originally became available.
Mini Events are also indicated as becoming available around this progression point.
Miss Fortune
Miss Fortune involves picking 5 cards and collecting the result.
If possible, combine the activity with a 10k Credit Heli Race quest, but do not force the combination. Doing so can provide more Legendary Points.
Gold Rush
Do not spend resources unnecessarily during Gold Rush. Focus on the Matches.
Super Serum can be useful here for boosting the four lowest-level Common or Rare mercs to obtain an additional try. If successful, this can provide more Legendary Points; otherwise, it provides Credits.
Mini Events
Basic Quests
Basic quests can be combined with Heli Race quests, especially Get x Exo Bonds and Use x Exo Bonds.
Daily Bonus
- Duration: 4 days, Monday through Thursday.
- Rewards: 75 Exo Bonds each day.
- Collect the reward every day. Otherwise, the countdown for the next reward eventually stops.
Dangerous Associations, Dream Team, and Superpower Boost
- Duration: 7 days during even weeks.
- Rewards: Exo Bonds.
Dream Teamis a recruitment quest.Superpower Boostis a Super Serum quest.
Night of Reckoning, Dream Team, and Superpower Boost
- Duration: 7 days during uneven weeks.
- Rewards: Exo Bonds.
Dream Teamis a recruitment quest.Superpower Boostis a Super Serum quest.
Advanced Quests
Combine these quests with Heli Race quests in this order:
Level your mercenaries up x timesGet x Exo BondsUse x Exo Bonds
Credit Craze
- Duration: 7 days.
- Spend Credits by leveling mercs.
- Rewards: Credits and Exo Bonds.
Military Exercise
- Duration: 4 days.
- Level up Rare, Epic, and Legendary mercs.
- Rewards: Emerix and Exo Bonds.
Golden Legion
- Duration: 3 days.
- Level up Legendary mercs.
- Rewards: Exo Bonds.
Expert Quests
These quests can be combined with Heli Race quests such as Spend x Emerix, Earn x Credits, and Get x Merc Points.
Miss Fortune Cards
- Duration: 2 days.
- One free run is available.
- There are no quests for earning additional free runs.
- A recommended approach is to use the free run up to round 5, which is described as 99% safe.
- In round 6, the cards turn golden and there is a high chance of losing everything.
- Continue beyond round 5 only if the available rewards are poor.
Wheel of Fortune
- Duration: 1 day.
- Quests provide up to 4 free spins.
- Choose from 15 Legendary mercs, with refreshing available.
- This is considered the best event for P2W players because it allows you to target the mercs you want to play.
Big Score
- P2W only.
- Play until round 7.
- Buy only if the rewards are worth it, with at least 200 to 300 Legendary card points for mercs you want to play being the recommended threshold.
Emerix Shop: Legends
- Uses Emerix.
- Quests reward Emerix and Credits.
- Spending Emerix outside the shop also counts toward the quests.
Gold Rush
- Duration: 1 day.
- Quests provide free runs.
- Daily and weekly crates count toward these quests.
- For the
Spend 200 Emerixquest, useful options include:- Buying Alliance War resources.
- Buying Credits.
- Buying mercs in the event shop.
The costs in Salmas Shop and the quests and rewards in Prospector Collection vary each week.
For the Gold Rush circles:
- The white circle with 3 tries is the most difficult and provides the largest gold nuggets.
- The size of the gold nugget is not affected by the black or blue circle. Those circles only affect the progress of the current try.
- If your own circle is colored green, blue, purple, or yellow, the reward is always an item for the Prospector’s Shop. These rewards are usually not worthwhile for F2P or P2W players. In rare cases, intentionally losing can be useful to obtain 50 gold.
- Green circle / white circle with 1 try: Slow and only shrinks.
- Blue or purple circle / white circle with 2 tries: Faster and expands the maximum only once.
- Yellow circle / white circle with 3 tries: Very fast. If it expands once, it expands a second time in 90% of cases.
Commanders Quests
- Duration: 7 days.
- Contains
Win League battlesquests using specific commanders. - Rewards include Emerix, Exo Bonds, Commander’s Badges, and Commander Cards.
- Commander Cards can be used in the Commander Roulette.
War Echo
- Occurs once per month.
- Duration: 7 days.
- These quests are specific to Alliance War.
- Find them under
Alliance>Deals>War Echo.
Modification
Modification becomes available at L19.
As with other resource-intensive actions, avoid spending resources on modifications unless an active quest requires it. Pay attention to which quests require modification and perform it only when the relevant quest is active.
Global Events
Choose a Merc
- Duration: 1 day.
- The roulette and event pass remain available for one additional day.
- The event contains two paths with several quests.
- Unlike other events, CaM quests remember all relevant actions, so rewards can be collected whenever you want without disadvantage.
- When reaching bonus rewards on the right side of the CaM roulette, such as 5, 10, and so on, click the bonus rewards.
- If you complete the entire top path and the bottom path up to the
recruit 1node, you will have 40 coins. Keep these coins until Friday for the next Global Event, specifically Chapter 3, Step 2.
Three Mercenaries
- Duration: 6 days.
- The roulette and event pass remain available for one additional day.
- This is the most complex event.
- It can be completed as F2P with a good strategy and sufficient resources, including Credits, Merc Points, and Emerix.
- The featured merc can be tested by selecting
mercenary testat the bottom of the event. - A League rank of at least 13 is recommended because the costs can otherwise be too high.
- Refresh the web client regularly. A crash during a boss fight causes the fight to be lost and wastes one attempt point.
- According to the March 31, 2026 official news, chapter difficulty and rewards scale according to the highest League rank ever reached, not the current League rank.
- If you finish the Global Event before Monday at 13:00 UTC, you can post in the official channel for a chance to win a mascot.

Three Mercenaries Preparation
Before the event starts:
- Check the monthly roadmap for the featured mercs.
- Calculate how many Rare points are required for those mercs when the event is active.
- Keep Blue and Epic cards if possible. They are used for leveling in Chapter 1 and for modifications in Chapters 2 and 3.
- Save 20 pink microchips, consisting of 19 purchased chips plus 1 free chip.
- Chapter 1 requires 2 chips and gives 1 back.
- Chapter 2 requires 2 chips and gives 3 back.
- Chapter 3 requires 20 chips.
- If you buy the new commander, only 4 pink microchips are needed. Skip Steps 7 and 8 and wait to buy the commander until reaching Step 13.
- Save 1,000 to 8,000 Emerix.
- Chapter 2, Step 11 requires spending 200 Emerix.
- Chapter 3, Step 13 optionally requires spending 3,500 Emerix.
- Additional Emerix can be useful for forcing roulette spins, performing the 9x merc boost in Chapter 3, refreshing the 14th boss for red tokens, and recruitment.
- Save your recruit bonus, which is the progress bar at the top of
Shop>Recruiting, for Chapter 3, Step 5,find legendary merc points.- Do not click it before then.
- It immediately grants the reward. For example, at League 9 it provides 85 Legendary points.
- Buy the Battle Pass:
- Chapter 1: Find Rare mercs, open Rare chests, and get any 12 mercs from chests.
- Chapter 2: Find Epic mercs, get 200 Emerix, get Credits, and open a Legendary crate.
- Chapter 3: Find Legendary mercs and find 300 Emerix.
- Save Legendary crates for the appropriate chapters:
- Chapter 2, Step 18:
open legendary chest. - Chapter 3, Step 5:
find legendary merc points. - Do not click
Allianceafter 18:59 UTC if you want to use the daily Legendary crate reward for Chapter 2, Step 18. Keep the League and Battle Pass Legendary crates for Chapter 3, Step 5 instead. - Optionally, do not click
Leagueafter the League season ends. The two Golden chests can then be used for Chapter 3, Step 5.
- Chapter 2, Step 18:
- From the previous Global Event, keep 5,000 red tokens. The roulette and event pass remain available for 24 hours after the event ends, and one spin is required on Thursday when the CaM event spawns.
Three Mercenaries Chapters
- Keep all four bonus roulette spins. They are needed for Chapter 3, Step 16.
- Use Instant Fight on the previous bosses daily for 5 to 10 attempts. Their red token rewards are needed for Chapter 3, Steps 15 and 16.
- Activate Alliance bonuses for one day to reduce modification costs and Credit and Serum costs.
- Optionally activate the Alliance
Time Loopbonus for one day. It opens crates approximately 25% faster and can speed up the event because many steps require League crates.

Virtual Maze
The Virtual Maze is another Global Event. Further information is provided in the Maze guide.
Special Events
Special Events vary throughout the year. The following are the recurring events listed in the schedule. Other Special Events can appear through the activities and community Discord channels.
January
No recurring event is listed.
February
Holiday Bundles
- Heavily discounted bundles under
Deals.
Valentine’s Day
- February 14.
- Rewards include promo codes.
- The 2026 example rewarded 15 merc relationship items through a promo code.
March
Anniversary Bundles
- March 3.
- Heavily discounted bundles under
Deals.
Anniversary Challenge
- Takes place in Discord.
- Rewards include merc relationship items, Emerix, and promo codes.
April
Holiday Easter Bundles
- Heavily discounted bundles under
Deals.
Bunny Gifts
- Limited free mercs under
Shop>Recruiting. - 24-hour cooldown.
- Can be completed four times in total.
Easter Egg Hunt
- Rewards Microchips and Emerix.
May
Spring Festival
- Limited free mercs under
Shop>Recruiting. - 24-hour cooldown.
- Can be completed four times in total.
June
Summer Fest
- Mascots Carnival lasting one day.
- New mascots cost 20 currency.
- Three old mascots are reworked and cost 1,000 Emerix, approximately 13 currency.
Summer Deals
- June 29.
- Summer Packs are available under
Deals. - They provide a better ratio for 20 currency than the usual Instant Boost Packs.
Summer Festival
- Limited free mercs under
Shop>Recruiting. - 24-hour cooldown.
- Can be completed four times in total.
July
Summer Deals
- July 27.
- Summer Packs are available under
Deals. - They provide a better ratio for 20 currency than the usual Instant Boost Packs.
Summer Festival
- Limited free mercs under
Shop>Recruiting. - 24-hour cooldown.
- Can be completed four times in total.
August
Summer Deals
- August 31.
- Summer Packs are available under
Deals. - They provide a better ratio for 20 currency than the usual Instant Boost Packs.
Summer Festival
- Limited free mercs under
Shop>Recruiting. - 24-hour cooldown.
- Can be completed four times in total.
September
Holiday Velvet Season
- September 29.
October
Halloween Event
- October 31.
- Rewards include Emerix and Mascots.
November
Holiday Twilight Squad
- November 3.
Holiday Black Friday
- November 24.
December
Holiday Bundles
- Christmas Sale Week.
- Includes New Year Mascots.
Christmas Advent Calendar
- Rewards include promo codes.




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