The game is hardest at the start, it gets progressively easier. You can find some general tips here.
Tips in General
- Try to upgrade cards.
- Use manouvers and other interactions with objects (barrels, rocks, etc).
- Use cards with “quick” to finish enemies or to kill the normal enemies without hp.
- Resources are low at the beginning but around the 2nd part of the game I felt like there is always enough of everything.
Use quick cards with knockback to hit a strong opponent into a minion, or even better into an explosive that will also KO a minion. You get the “quick” returned cardplay if anyone is KO’d, it doesn’t have to be the one you hit, so you can maximise the return on that quick slash by getting the KO through collateral damage. This becomes more significant once you get some card mods that apply status effects on the quicks, such as vulnerable. Quick hit them into someone else and leave them with a vulnerable status.
Try to build you decks around attack cards, 4 attacks, 2 skills, 2 heroics, try to make 2 of the attack cards quick (each hero has a quick card, though some are only discovered later). Try to pick heroics that can dish out some really big damage, as usually there’s one or 2 dispoportionately high health opponents.
Don’t underestimate how useful environmentals can be, that burst damage from an explosion can really tip the balance. There’s also sometimes a hard to spot falling environmental that for 2 points will take out just about anyone. Use a magik portal to move one of the tough enemies under it.
Then there is an important cheese if you’re still struggling – environmentals don’t scale along with your level. Your characters and the enemies will scale to the highest level of the hero there. The environmental damage scales by how many cards you’ve upgraded at the abbey. So if you rotate your heroes for a few general missions (quite a few), you can scale the environmentals to level 25 while you’re still at level 10. This can result in barrels KO’ing everyone near them etc. for very little cost. With this you can easily get enough resources to pick the mods you need.
Then there’s the mod cheese – once you get to modding cards, you can save the game, mod a card repeatedly until you get the mod you want (requires a bank of about 1.5K credits and 1.5K essence), but keep count how long it took to get there (let’s call it N times). Then you can reload your save, run to the forge and craft N-2 cards (pick the type of card you’ve got the least essence for as we’re going to recycle the cards and you get a +ve essence output).
Having crafted N-2 of those cards, return to the training grounds and mod the card you were before 2 times, you should get the mod you originally wanted. With this cheese you can quickly get a load of Quick, Strengthened on KO, and Free mods applied to your cards. It makes Blueprints the most valuable resource, followed by credits, the rest you have in abundance.
Hope that helps, first 3 are just strategy, use the cheeses to the level of your choosing.
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