How to Acquire Salvaged Frigate Modules (Easy Way)
For an easier game that gives you more resources and upgrades, try exploring Crashed Freighters. Get Navigation Data and trade it for Emergency maps at the Space Station. Choose a planet you like and use 4-5 maps at once.
The maps can show different locations. By using multiple maps, you can make sure you always find Crashed Freighters.
At Crashed Freighters, you don’t need to dig. Just break two doors and open six cargo pods. This takes about 3 minutes.
This method lets you get many useful items quickly. You can get ship and freighter upgrades, crafting materials, and more.
A tip: you can change the “hold E to confirm you want to do the thing” settings in the gameplay options so that it’s instant instead of taking half a second. It doesn’t work on everything, but “using a map” is one of the things it does work on… and it makes the grind of opening a map when there’s already 4 sites and you just need that last one over and over into a game of “tap E until it pops”.
Given the 7.5% chance for a given cargo pod to contain a Salvaged Frigate Module, and 6 pods per site, that’s 120 chances per hour. The wiki’s stated RNG says 9 will be SFMs. My tests, on the other hand, are closer to 13.5 per hour (on average). RNG will random, I suppose.
Regardless, testing indicates that I’m gaining ~20 million units and another ~20 million in high-end crafting mats (which puts a serious dent in the amount of junk I have to craft to make Fusion Igniters and Stasis Devices), while gathering more SFMs (as well as a bunch of other modules) than any derelict freighter runs I’ve seen.
Add in that I made 35,000 Runaway Mould (ie, 7,000 nanites) from the Residual Goo, Viscous Fluids, and Living Slime I pulled out of the Cargo Pods’ locking mechanisms… I’d say Derelict Freighters are a noob trap.
The numbers quoted above are from doing a full stack of 40 maps, gaining 27 SFMs over the course of 2 hours (and all that other potentially awesome loot).
Well, that and salvaging a wrecked ship, grabbing some eggs (ie, more nanites) from an abandoned building, seeing what an observatory reveals, and gaining rep/stuff from rescuing stranded pilots when I decide I’m tired of looting freighters… all of which can be accomplished without having to shoot anything.
Granted, if what you’re after is S-class freighter modules, the engineering panel can’t be beat… but why go to all the time, trouble, and expense if you’re just looking to get your freighter up and running in the first place? Farming crashed freighters is faster, cheaper (profitable, even!) and better unless the freighter upgrade modules are what you’re looking for.
…and if you’ve already maxed out your multitool, cargo storage, and freighter building components when its time to do derelict freighter runs, you can skip all the boxes (and briefcases, and lockers, and logs…) and just go straight for the engineering panel to get what you actually came for as quickly as possible.
TL:DR
40M units gained instead of 95M units spent, a bunch of nanites from cleaning out the cargo module mechanisms, plus multitool and freighter upgrades, on top of being more productive at producing the SFMs I’m actually doing this for in the first place?
I hope the above information was helpful. Happy gaming!
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