Quick Guide to Heliomancer Beam Build
Stats:
- +1 Level of main skill
- Immunity to daze / fire(ember wyrm set) / knockback res (atleast 60)
- Fire pene/Light Pene
- Mana regen (atleast 300)
- Fire dmg/Light dmg
- Crit dmg
- max hp per level
- Ele/natural/phy res
- Cd
Fatebounds:
Onslaught 3/3 + hex (massively increase beam stack rate).
Choice:
- Triumvirate 3/3 + Crit cast (easy crit build).
- Ember wyrm 3/3 + Flame core 3/3 or 2/3 if you have pets (need cryo helheart).
- Buff amplification 3/3 (Increase uptime for transformation).
- Latent potential 3/3 (+160% all dmg at low mana).
- Mage vestments 3/3 (obtainable by wearing int gear. add 100% mana regen).
Note: You will have 3 spare fatebounds slot that you can use after getting all of the above. Suggested: Hex latent, hex mage vestment, energy shield.
Insane Fatebounds:
- Field surgeon
- Helheart Cryo/Primo/Pyro
Weapon: Solastellum/Snail Staff
Clearing:
Bossing
Use circle of consecration to obtain extra heal and enabling to tank more dmg. hold laser until mana is almost empty then transform immediately so that laser cost no mana (if your grace is not filled, use theosis to instantly fill grace). When transformation is almost over, prepare to use theosis again. Refresh circle of consecration whenever needed.
Note: If you dont have enough hp, hp regen and field surgeon yet, you have to move around dodging lethal boss attack.
Esochips:
Weapon: lvl 7+ onslaught
Overclock:
- Radburner
- Beam
- Helio transformation (more dmg) / Pyroclad (more survival)
Eidolon:
(You dont have to follow this, these are the only one I have).
- Ring: Zulan
- Weapon: Triumvirate
- Shield: Mandragora
Boons:
I hope this was helpful to you!
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