Super Snail – Bird Walkthrough Guide

Bird Walkthrough

Like the Snail, the Bird was also sent back from a hundred years in the future. When creating a new character, you can choose the Bird and gain immediate access to the unique powers of the Bird.

Note: Snail players can still unlock Bird Traits by progressing through the Species Map. Bird players can also access Snail traits through the same function.

How to Unlock the Species Map

Craft any Map to unlock the Species Map feature. Map fragments can be obtained through exploring a Species Domain or the Traitor Shop in Species War. After unlocking a Species Domain, you can find fragments of the corresponding Species Map.

You might notice that the Bird’s room has a few strange eggs. The Hatchery indeed is one of the Bird’s main features, which gives you extra rewards as you explore, draw, wish, or purchase.

The key to mass cloning Draconic beings is hidden in the Cathay Domain, along with information about the genetic sequences of all known species. There, one would learn that all creatures are divided into general beings and Travelers. Only those with the traits of Travelers can incorporate the traits of other species into themselves. This means that Snails can improve their power by exploring the genetic maps of Birds.

Birds have two missions: the first is to infiltrate Snails; the second is to spy and exchange intel. With various forces waging war against each other, the world is becoming chaotic. To quickly gather intel, sometimes enemies can even become friends.

There are a lot more surprises waiting for you to uncover! Dive into Super Snail now and see what else you can find!

I hope the above information was helpful.

Volodymyr Azimoff
About Volodymyr Azimoff 7969 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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