Here is the list of collection building defense for The Front game.
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List of Building Defense Commands
Max number of Beacons each player can build.
SetPlayerMaxHouseFlagNumber
Max number of work-type structures each player can build will be multiplied by this value.
SetGJConstructMaxNumRatio [multiplier]
Max number of traps that can be within Beacon coverage.
SetHFTrapMaxNum [amount]
Max number of turrets that can be within Beacon coverage.
SetHFTurretMaxNum [amount]
Damage taken is multiplied by this value.
SetConstructDefenseRatio [ratio]
Damage taken is multiplied by this value.
SetTrapDefenseRatio [ratio]
Multiplies damage dealt by traps.
SetTrapDamageRatio [multiplier]
Multiplies damage dealt by turrets.
SetTurretDamageRatio [multiplier]
Multiplies the max Durability of structures.
SetConstructMaxHealthRatio [multiplier]
Multiplies the Durability recovery speed of placed structures.
SetConstructReturnHPRatio [multiplier]
Multiplies the Durability recovery speed of structures within auto-repair range of a Beacon.
SetHouseFlagRepairHealthRatio [multiplier]
Multiplies resources collected from Oil Wells.
GMSetTTC_Oil_Rate [multiplier]
Multiplies resources collected from Dew Collectors.
GMSetWaterCollector_Rate [multiplier]
Multiplies resources collected from Mines.
GMSetTTC_Ore_Rate [multiplier]
Multiplies resources collected from Fish Baskets.
GMSetTTC_Fish_Rate [multiplier]
Damage that beacons take from player firearms is multiplied by this value.
SetCHFDamagedRateByPlayer [ratio]
Damage that beacons take from player vehicles is multiplied by this value.
SetCHFDamagedRateByVehicle [ratio]
Damage that beacons take from NPCs is multiplied by this value.
SetCHFDamagedRateByNpc [ratio]
Sets the amount of time that beacons can be attacked. Values must be between 0 and 24.
SetHouseFlagExcitantTime [number]
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