Visual Normalization Guide
Copy the following lines into the engine.ini and you will get a normalized TSW with recommanded light values from Epic Games for Unreal Engine 4 games. Also gets rid of overexposure and other weird adjustments made to the lighting by DTG.
Furthermore, all exteriour cameras get increased range and it enables high quality clouds but in low resolution, which is soothing on frame rates.
[SystemSettings]
r.GTSyncType=1
r.OneFrameThreadLag=1
r.ToneMapper.Sharpen=1
r.MaxAnisotropy=16
foliage.LODDistanceScale=3
ts2.dbg.AllowAllVehiclesInScenarioDesigner=2
ts2.dbg.Camera.MaxLinearDistance=100000
ts2.dbg.Camera.MaxHorizontalDistance=100000
ts2.dbg.Camera.MaxVerticalHeight=10000
ts2.dbg.MaxFreeCameraDistance=100000
ts2.dbg.Camera.CameraBoomMaxLength=5000
ts2.dbg.JourneyChapterLockOverride=1
ts2.save.CheckpointsEnabled=1
ts2.dbg.CameraModifier.DriverPerspective.Enabled=0
ts2.dbg.CameraModifier.LowLight.Enabled=1
ts2.dbg.CameraModifier.LowLight.SceneIntensityFadeIn.End=100
ts2.dbg.CameraModifier.LowLight.SceneIntensityFadeIn.Begin=100
ts2.dbg.CameraModifier.LowLight.Adjustments.AutoExposure.LowPercent=50.0
ts2.dbg.CameraModifier.LowLight.Adjustments.AutoExposure.HighPercent=100.0
ts2.dbg.CameraModifier.LowLight.Adjustments.Gain.Global=-1
ts2.dbg.CameraModifier.LowLight.Adjustments.Gain.Highlights=-1
ts2.dbg.CameraModifier.LowLight.Adjustments.Gain.Shadows=-1
ts2.dbg.CameraModifier.LowLight.Adjustments.Tonemap.ExpandGamut=1
ts2.dbg.CameraModifier.LowLight.Adjustments.Tonemap.ToneCurveAmount=1
r.tonemappergamma=2.2
TimeOfDaySystem.BloomIntensity=0.675
TimeOfDaySystem.SunIntensity=120000
TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000
TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultLamp=15000
r.Shadow.FilterMethod=0
TimeOfDaySystem.AutoExposure.ExposureBias=0
TimeOfDaySystem.VolumetricCloud.Scale=1
TimeOfDaySystem.VolumetricCloudScale.BaseNoise=1.0
TimeOfDaySystem.VolumetricCloudScale.SubNoise=1.0
TimeofDaySystem.VolumetricCloud.LayerHeightScale=1.0
TimeofDaySystem.VolumetricCloud.LayerCount=2
TimeofDaySystem.VolumetricCloud.TracingStartMaxDistance=100
TimeofDaySystem.VolumetricCloud.RenderTargetMode=0
TimeofDaySystem.VolumetricCloud.NoiseTextureResolution=2
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