Train Sim World 3 – Visual Normalization

Visual Normalization Guide

All credit goes to madness !

Copy the following lines into the engine.ini and you will get a normalized TSW with recommanded light values from Epic Games for Unreal Engine 4 games. Also gets rid of overexposure and other weird adjustments made to the lighting by DTG.

Furthermore, all exteriour cameras get increased range and it enables high quality clouds but in low resolution, which is soothing on frame rates.

[SystemSettings]
r.GTSyncType=1
r.OneFrameThreadLag=1
r.ToneMapper.Sharpen=1
r.MaxAnisotropy=16
foliage.LODDistanceScale=3
ts2.dbg.AllowAllVehiclesInScenarioDesigner=2
ts2.dbg.Camera.MaxLinearDistance=100000
ts2.dbg.Camera.MaxHorizontalDistance=100000
ts2.dbg.Camera.MaxVerticalHeight=10000
ts2.dbg.MaxFreeCameraDistance=100000
ts2.dbg.Camera.CameraBoomMaxLength=5000
ts2.dbg.JourneyChapterLockOverride=1
ts2.save.CheckpointsEnabled=1
ts2.dbg.CameraModifier.DriverPerspective.Enabled=0
ts2.dbg.CameraModifier.LowLight.Enabled=1
ts2.dbg.CameraModifier.LowLight.SceneIntensityFadeIn.End=100
ts2.dbg.CameraModifier.LowLight.SceneIntensityFadeIn.Begin=100
ts2.dbg.CameraModifier.LowLight.Adjustments.AutoExposure.LowPercent=50.0
ts2.dbg.CameraModifier.LowLight.Adjustments.AutoExposure.HighPercent=100.0
ts2.dbg.CameraModifier.LowLight.Adjustments.Gain.Global=-1
ts2.dbg.CameraModifier.LowLight.Adjustments.Gain.Highlights=-1
ts2.dbg.CameraModifier.LowLight.Adjustments.Gain.Shadows=-1
ts2.dbg.CameraModifier.LowLight.Adjustments.Tonemap.ExpandGamut=1
ts2.dbg.CameraModifier.LowLight.Adjustments.Tonemap.ToneCurveAmount=1
r.tonemappergamma=2.2
TimeOfDaySystem.BloomIntensity=0.675
TimeOfDaySystem.SunIntensity=120000
TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000
TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultLamp=15000
r.Shadow.FilterMethod=0
TimeOfDaySystem.AutoExposure.ExposureBias=0
TimeOfDaySystem.VolumetricCloud.Scale=1
TimeOfDaySystem.VolumetricCloudScale.BaseNoise=1.0
TimeOfDaySystem.VolumetricCloudScale.SubNoise=1.0
TimeofDaySystem.VolumetricCloud.LayerHeightScale=1.0
TimeofDaySystem.VolumetricCloud.LayerCount=2
TimeofDaySystem.VolumetricCloud.TracingStartMaxDistance=100
TimeofDaySystem.VolumetricCloud.RenderTargetMode=0
TimeofDaySystem.VolumetricCloud.NoiseTextureResolution=2
Volodymyr Azimoff
About Volodymyr Azimoff 13992 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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