Fuse Gameplay Guide
Fuse relies on mobility, camouflage, and Glom Missiles to survive and control engagements. Effective Fuse play involves avoiding unfavorable fights, choosing Glom targets carefully, and initiating combat only when the situation is favorable.
For this guide, an engagement is any combat situation during a match where you are facing another tank in active, uncamouflaged combat.
Survivability
Fuse’s primary survivability tools are its high Camo rating and 62 km/h Top Speed. These two tools allow Fuse to avoid detection, reposition quickly, and attack from indirect positions.
The main survivability strategies are:
- Avoiding Detection: If you believe your current position would result in an unwinnable engagement if you were detected, reposition before adversaries have a chance to locate and focus on you.
- Tactical Retreat: Reposition when your current position would result in an unwinnable engagement if you are detected.
- Indirect Fire: Attack targets without exposing yourself to direct return fire whenever possible.
When you find a target you want to shoot or Glom, avoid doing so while the target is focused on you or the direction you are in. In most cases, if they are not looking at you, they have more important priorities than finding or shooting you.
Glom Styles and Target Prioritization
Although Glom Missiles are Fuse’s only ability, they can be used in several different ways, with different target priorities. Different Fuse playstyles may also favor some Glom styles more than others.
Heavy Demolition
Heavy Demolition is primarily used outside of an engagement. Instead of immediately trying to destroy targets, this approach involves Glomming them in advance so they can be destroyed later.
The general target priority is:
- Heavies > Rook, Valor, and Tempest > Arbalest and Ark > Deadeye and Ranger > Lights
Remaining health can also be a factor when choosing targets.
Light tanks have the lowest priority because they will be the hardest to detonate later and are the most likely to be killed without providing any benefit from your Glom.
Trapping
Trap Gloms can be used either to initiate an unavoidable engagement or to finish an existing engagement more safely by detonating the Gloms from a location where your adversary cannot shoot you.
Prioritize setting Gloms in locations that:
- Your target cannot see until they are already within damage range.
- Are easy for you to detonate without your opponent being able to shoot you.
Explosive Martyrdom
Explosive Martyrdom, often referred to as Living Missile, involves placing Gloms on an allied tank that is highly likely to enter an engagement.
This allows you to detonate the Glommed missiles when there is a high chance of dealing high damage to one or more enemies. It also allows an allied tank to take an enemy tank with them in a form of martyrdom.
The recommended target priority is:
- Maul > Other Heavies > Light tanks doomed to die
Active Engagement
Active Engagement refers to using Glom while already engaged in combat.
Prioritize Glomming your adversary in locations that are easy to hit and that you are already planning to shoot with your actual turret.
Engagement Tactics
Fuse is better in 1v1 engagements than people might think, but only when those engagements are initiated with proper forethought.
Do not voluntarily initiate an engagement with other tanks unless the potential engagement fulfills at least one of the following conditions:
- The engagement is likely to end in your victory before you take more than 2 to 3 instances of damage from the potential adversaries.
- You outnumber your potential adversaries. This is especially true against Alecto. Do not 1v1 an Alecto, as 1v1 combat is its specialty.
- Your potential adversary is a lone Heavy tank that isn’t Maul.
- Your potential adversary is a lone Tempest that has just started its reload. Tempest is more likely to try to use TP rather than wait for its reload to finish.

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