A bedroll can be left behind if you are going to forested lands and are lacking space, firewood is plentiful there.
Be careful looting containers and breaking vases if you don’t want to anger local residents.
Beating a combat encounter usually heals you due to deeds, so if you are low – try to take out the enemy leader first.
Bring a torch or lantern along with a pickaxe wherever you go.
Consider the “Tonesguide” code if getting repeatedly lost is aggravating and Pathfinding is not enough.
Do “Stuff of Legends” achievement as soon as possible. You don’t need keys to go through the secret tunnel, so just a bit of combat preparation is enough.
Don’t go to biomes above Challenge 1 rating at the start.
Don’t investigate holes-in-the-ground and hollow trees that make sounds until you have some armor to handle the swarm.
Don’t leave settlements without any food on you.
Douse campfires before leaving a level.
Haven chests are safe to store items in. Gather a backup of starting equipment in case you die.
Have a few sigils of all kinds with you, especially sky.
Having a form sigil in a weapon and a root sigil in a ring and light armor is game-changing.
Heightened Senses & Detect Traps are great to have for 2nd Wayfarer and up.
If you find a regular shield too bulky, you can substitute it with an off-hand dagger for protection.
In combat against 1-3 enemies, block first and strike back after. Retreat for a few seconds if your Wayfarer starts flashing white.
Most items (VERY few exceptions) needed to progress through a map are contained in the map.
Prioritize ways to reduce encumbrance, both through skills and Light/Flowstone items.
Read item descriptions, seriously.
Refreshing Liquor potions are always great to have, so are Celestial Passage scrolls.
Research topics at the Haven library – knowledge is power.
Retire by world magic elementals instead of Haven whenever possible.
Save gifts that unlock stuff for the clans until you figure out which clan to retire as or want to ally up.
Spear is the BEST weapon.
Tlinga Klong Raafi Disciple with Strength, Natural Charm, Formal Education & Barter is a great starting character. Retire as Vault Warden after 7 deeds of any kind, which can be done in 3-4 nodes.
Try not to lose hope if you can avoid it.
You really don’t need the rope.
Donate food to Raaf shrines when able for an Inspired buff or a nifty item.
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.
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