Unexplored 2: The Wayfarer’s Legacy – Elemental Backgrounds Guide

Elemental Backgrounds

Some world magic Elementals that you nudged awake will immediately unlock a background for one of the cultures. These backgrounds can only be played ONCE, as they disappear back into the Shadow Realm when picked. All elemental backgrounds are for Raafi Wayfarers, so those cool trinkets you give to the Loremaster in Haven will apply to these too.

Flame Elemental – Pyromancer

Most people burn stuff only when they need to, some have a deeply rooted spark for pyromancy instead. If you are one of those people, both me and the game got good news for you! Pyromancers get a gorgeous looking ebony walking stick and a cute shiny gem that functions as an on-demand fire source. As you would expect, a fair bit of skills depend on fire magic. (Formal Education may not be a part of your package.)

  • Fire Making – Can start a fire in almost any situation and the risks of a lit fire are reduced.
  • Resilient Body (flame 6) – Gain +6 max HP.
  • Empathy (flame 8) – An extra redraw on some social tests.
  • Treat Wounds – Bandages heal for 6 instead of 3, and you can recover up to 6 recently lost HP if you nap as your first action during camping.
  • Flame Craft (flame 10) – Will be reworked soon.

Form Elemental – Master Artisan

With the power of top-tier craftsmanship at your fingertips, you can leave a single great treasure to the world. When you pick this background, you also select 1 Masterwork item to start with through starting equipment. This choice is SUPER IMPORTANT, as it is the only such item you get and you can juice it to the stars and back. The item is not Well-Made, so no combining signets on it, but it does have full Legacy.

Note: Elder Offerings, Pathfinding and Formal Education in the provided snip come from Wulfmane retirement and a Raafi relic I donated. You would need to follow in my grand footsteps to achieve such power.

  • Empathy (flame 8) – An extra redraw on some social tests.
  • Single-Handed Martial Art – 1-Handed weapons deal +1 damage.
  • Two-Handed Martial Art – 2-Handed weapons deal +2 damage.
  • Fire Making – Can start a fire in almost any situation and the risks of a lit fire are reduced.
  • Fletching – Produce 2 arrows per day while camping in certain environments.
  • Master Craftsmanship – Repair kits have double charges (20) and you can improve Masterwork items once at EACH sigil forge you find.
Egor Opleuha
About Egor Opleuha 7607 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

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