V Rising – List of All Skill Jewels

How Jewels Work

Each jewel has a tier between 1 and 3. Each spell can only have one jewel socketed. Any additional jewels are kept in the player’s inventory. The tier denotes the amount of jewel effects the jewel has (e.g. a T2 jewel has 2 jewel effects). The jewel effects and their values are random and not bound to tiers. Jewel effects that consume status effects are mutually exclusive (a Shadowbolt jewel can’t heal and deal bonus damage).

Status Effects

Agony (4s)Take damage (8 – 13%) every second
Airborne (3s)Unable to move, take actions, and untargetable. Choose a location to land
Bane (4s)Summon a Skeleton Mage on death with bonus HP (23 – 40%)
Chill (5s)Reduce MS (15%)
Condemn (5s)Increase damage taken (15%). Summon a Skeleton Warrior on death
Elude (2.2s)Redirect NPC aggro to your illusion
FearUnable to move or take actions. Move away from the caster. Breaks on losing HP
Freeze (4/2s)Unable to move or take actions. Gain a shield. Breaks on losing HP
Ignite (5s)Take damage (10%) every second. Does not break hard CC
ImmaterialUntargetable and move through units
Leech (5s)Physical damage taken heals attacker (7% of damage dealt)
Phantasm (30s)Decrease spell CD (1%). Chance to reset CD on cast (2%). Stacks (10 max) are removed on a recast
SilenceUnable to take actions
SnareDecreases MS (100%)
Static (5s)Physical damage taken deals damage (10%)
StunUnable to move or take actions
Weaken (5s)Decrease damage dealt (15%). Grants caster a stack of Phantasm on death

All Jewels

Note: Italics are mutually exclusive.

Blood

Shadowbolt

Consumes Leech on Hit, dealing x% bonus damage.35-60%
Consumes Leech on Hit, healing self for x% of your maximum health.3.5-6%
Explodes on hit dealing x% damage and inflicting Leech on nearby enemies.23-40%
Forks into two lesser projectiles on hit, each projectile dealing x% damage and inflicting leech.55-80%
Increase projectile range and speed by x%.10-24%
Increases cast rate by x%12-25%
Knocks targets back x meters on hit.1.7-3.0
Reduces cooldown by x%.7-12%

Blood Rite

Deals x% bonus damage when triggered.23-40%
Increases immaterial duration by x%.17-25%
Increases movement speed when channeling by x%22-35%
Inflicts a fading snare on enemies hit lasting x seconds.0.8-1.5
Turn invisible during the immaterial duration
When triggered, consumes Leech from up to 3 targets, healing self for x% of your maximum health per target.1.7-2.5%
When triggered, your next primary attack used within 5s deals x% bonus damage.29-50%
When triggered, consumes Leech from up to 3 targets, reducing cooldown by x seconds per target0.6-1.0

Blood Rage

Increases movement speed by x%.3.6-10%
Increases physical damage output by x% during the effect.10-20%
Increases the duration of the effect by x%.17-30%
Inflicts a fading snare on enemies hit lasting x seconds.0.8-1.5
Killing an enemy unit during the effect heals you for x% of your maximum health.1.2-2.5%
Removes all negative effects.
Shield self and nearby allies for x% of your spell power.65-90%

Blood Fountain

Eruption impact deals x% bonus damage.12-25%
Increases healing of the eruption impact by x%.25-50%
Increases healing of the initial hit by x%.12-25%
Recast to conjure a lesser blood fountain. The initial hit heals for x%, the eruption hit heals for x% and deals x% damage17-25%
26-33%
26-33%
Removes all negative effects from self and nearby allies on the initial hit.
The eruption hit consumes Leech dealing x% damage.27-40%
The eruption hit increases target ally movement speed by x% for 3 seconds.11-18%
The eruption hit knocks enemies back x meters.2-3
The initial hit inflicts Leech.
The initial impact inflicts a fading snare lasting x seconds.0.6-1.2

Sanguine Coil

Bounces towards an additional target after first hit dealing x% of the initial damage or healing. Can bounce back towards caster.35-60%
Consumes Leech on Hit, dealing x% bonus damage.22-35%
Consumes Leech on Hit, healing self for x% of your maximum health.3.5-6%
Increase maximum charges by 1.
Increases ally healing by x%12-25%
Increases damage by x%.9-15%
Increases projectile range and speed by x%10-24%
Lethal attacks restore 1 charge.

Veil of Blood

Dashing through an enemy inflicts Leech.
Increases damage of next primary attack by x%.12-25%
Increases elude duration by x%.12-25%
Increases maximum healing percentage by x%.1.6-2.3%
Next attack consumes Leech increasing your physical damage output by x% for 4 seconds.17-30%
Next primary attack inflicts a fading snare lasting x seconds.1.3-2.0
Next primary attacks conjures a nova of blood dealing x% damage and inflicting Leech on nearby enemies.17-25%

Chaos

Note: Italics are mutually exclusive.

Chaos Volley

Consumes Ignite and triggers an explosion dealing x% area damage.23-40%
Consumes Ignite increasing your movement speed by x% for 5 seconds. Effects stacks up to 2 times.7-10%
Hitting a different target with a second projectile deals x% additional damage.29-50%
Increases damage by x%12-20%
Increases projectile range and speed by x%.10-24%
Knock targets back x meters on hit.0.9-1.5
Reduces cooldown by x%.7-12%

Aftershock

Consumes Ignite and triggers an explosion dealing x% area damage.23-40%
Consumes Ignite increasing your movement speed by x% for 5 seconds. Effects stacks up to 2 times.7-10%
Increases damage by x%.12-25%
Increases projectile range by x%.14-25%
Knocks nearby enemies back x meters on cast.1.7-3.0
Reduces cooldown by x%.7-12%
The initial wave inflicts a fading snare on enemies hit lasting x seconds.1.1-1.8

Chaos Barrier

Absorbing a melee attack stuns the attacker for x seconds.0.8-1.2
Absorbing an attack reduces cooldown by x seconds from up to 3 attacks.0.5-0.8
Consumes Ignite and triggers an explosion dealing x% area damage.2340%
Increases damage by x%10-20%
Increases movement speed when channeling by x%.7-12%
Increases pull distance by x%45-70%
Launch three lesser projectiles in an arc instead of one when recasting, each lesser projectile dealing x% damage of the original damage.37-50%
Projectiles fork into two lesser projectiles on hit, each projectile dealing x% damage and inflicting Ignite32-45%

Void

Consumes Ignite and triggers an explosion dealing x% area damage.23-40 %
Consumes Ignite increasing your movement speed by x% for 5 seconds. Effects stacks up to 2 times.7-10%
Flames engulf the area dealing x% damage up to 3 times to enemies in the area.9-15%
Increases damage by x%10-20%
Increases range by x%.10-20%
Increases the rate charges recharge by x%.10-20
Spawns 3 exploding fragments dealing x% damage and inflicting Ignite.17-30%

Power Surge

Increases attack speed by x%4-10%
Increases movement speed by x%4-8%
Increases physical damage output by x% during the effect.10-20%
Increases the duration of the effect by x%.17-30%
Lethal attacks during the effect reduce the cooldown by 1 second. Can trigger up to x times.1-4
Recast to consume the effect triggering an explosion dealing x% damage and pulling enemies towards the target.45-70%
Remove all negative effects.
Shield target for x% of your shield power.65-90%

Veil of Chaos

Consumes Ignite and triggers an explosion dealing x% area damage.23-40%
Consumes Ignite increasing your movement speed by x% for 5 seconds. Effects stacks up to 2 times.7-10%
Increases damage done when an illusion explodes by x%.12-25%
Increases elude duration by x%.12-25%
Inflicts a fading snare lasting x seconds when an illusion explodes.0.8-1.5
Spawns a second illusion when recasting dealing x% of the original damage.46-80%

Unholy

Note: Italics are mutually exclusive.

Corrupted Skull

Conjures a bone spirit that circles around the target dealing x% damage and inflicting Condemn on nearby enemies.9-15%
Hitting an ally skeleton causes it to explode dealing x% damage and inflicting Condemn on nearby enemies.45-70%
Hitting an enemy already affected by Condemn inflicts Agony which deals x% damage 4 times over the duration.8-13%
Hitting an enemy already inflicted by Condemn inflicts Bane. When an enemy affected by Bane dies, summon a skeleton mage with x% extra health.23-40%
Increases damage by x%.10-20%
Increases projectile range and speed by x%.10-24%
Knock targetse back x meters on hit.1.7-3.0
Launch two lesser projectiles in an arc instead of one, each lesser projectile deals x% of the original damage.33-50%

Bone Explosion

Deals x% bonus damage to enemies below 30% health, lethal attacks reduce cooldown by x seconds.17-25%
1.6-2.3
Heals all allied skeletons hit by x% of their maximum health and reset their lifetime.55-80%
Hitting an enemy already affected by Condemn inflicts Agony which deals x% damage 4 times over the duration.8-13%
Increases damage by x%.12-20%
Increases range by x%.10-20%
Inflicts a fading snare on enemies lasting x seconds.0.9-1.5
Reduces cooldown by x%.7-12%
Spawns a nova of projectiles from impact location, each projectile dealing x% damage and inflicting Condemn.23-40%
Triggers a second lesser explosion at the same location dealing x% damage.29-50%

Ward of the Damned

Absorbing a projectile heals you for x% of your spell power.22-35%
Empowerer allied skeletons hit by the recast increasing their damage output by x% for 8 seconds.17-30%
Increases damage done by the recast attack by x%.12-20%
Increases movement speed when channeling by x%.7-12%
Melee attackers take x% damage when striking the barrier.29-50%
Shields allied skeletons hit by the recast for x% of your spell power. The shield lasts for 4 seconds.69-120%
The recast attack knocks targets back x meters on hit.1.7-3.0
x% chance to spawn a Skeleton Mage instead of Skeleton Warrior when triggered.23-40%

Death Knight

Hitting an enemy already affected by Condemn inflicts Agony which deals x% damage 4 times over the duration.8-13%
Hitting an enemy already inflicted by Condemn inflicts Bane. When an enemy affected by Bane dies, summon a skeleton mage with x% extra health.23-40%
Increases damage by x%.17-30%
Increases damage done to targets below critical health by x%.29-50%
Inflicts a fading snare lasting x seconds on enemies nearby the summoning location.1.1-1.7
Summon a Skeleton Mage with x% increased power on a successful hit.23-40%

Soulburn

Consume up to 3 allied skeletons healing you for x% of your spell power per skeleton.46-80%
Consume up to 3 allied skeletons increasing your spell and physical power by x% per skeleton for 8 seconds.6-12%
Hitting an enemy already affected by Condemn inflicts Agony which deals x% damage 4 times over the duration.8-13%
Increases damage by x%.9-16%
Increases life drain by x%7-15%
Increases silence duration by x seconds.0.5-0.8
Increases targets hit by 1.
Reduce cooldown by x seconds for each target silenced.0.5-0.8
Removes all negative effects from self when cast.

Veil of Bones

Dashing through an enemy inflicts Condemn.
Heals all allied skeletons you dash through by x% of their maximum health and reset their lifetime.55-80%
Increased damage done to targets below critical health by x%.23-40%
Increases damage of next primary attack by x%.12-25%
Increases elude duration by x%.12-25%
Next primary attack inflicts Agony if the enemy was already affected by Condemn. Agony deals x% damage 4 times over the duration.8-13%
Next primary attack inflicts Bane if the enemy was already affected by Condemn. When an enemy affected by Bane dies, summon a skeleton mage with x% extra health.23-40%

Illusion

Spectral Wolf

Consumes Weaken on hit, granting x stacks of Phantasm.3-6
Consumes Weaken to spawn a wisp healing self or ally for x% of your spell power.29-50%
Increases maximum bounces by 1.
Increases projectile range and speed by x%.10-24%
Initial projectile inflicts a fading snare on enemies hit lasting x seconds.1.1-1.8
Reduces damage penalty per bounce by x%.9-15%
The wolf returns to you after the last bounce, healing for x% of your spell power.63-80%

Phantom Aegis

Consumes Weaken from nearby enemies inflicting fear lasting x seconds.1.3-1.6
Consumes Weaken from up to 3 targets, reducingg cooldown by x seconds per target.0.9-1.4
Increases duration of the effect by x%.18-35%
Increases movement speed by x%.9-14%
Increases target spell power by x% while the barrier last.14-24%
Knock targets back x meters on hit.1.7-3.0
Recast to consume the barrier from an allied target pulling the ally towards you.
Removes all negative effects.
The barrier explodes upon expire dealing x% damage and inflicting Weaken on nearby enemies.29-50%

Mist Trance

Consumes Weaken from enemies near the destination to gain a shield absorbing x% damage based on your spell power stacking up to 3 times.33-50%
Increases distance traveled by x%.10-20%
Increases movement speed when channeling by x%.22-35%
Knocks targets back x meters on hit.1.7-3.0
When triggered fears nearby enemies around you for x seconds.1.2-2.0
When triggered grants x stacks of Phantasm.1-4
When triggered increases movement speed by x% for 3 seconds.13-21%
When triggered reduces the cooldown of your secondary weapon skills by x%.46-80%
When triggered your next primary attack used within 5 seconds deals x% bonus damage.29-50%

Wraith Spear

Consumes Weaken to gain a shield absorbing x% damage based on your spell power stacking up to 3 times.33-50%
Consumes Weaken to spawn a wisp healing self or ally for x% of your spell power.29-50%
Damage penalty per hit reduced by x%.6-10%
Hitting an ally shields them for x% of your spell power.56-90%
Increases damage by x%.12-25%
Increases projectile range by x%.14-25%
Inflicts a fading snare on enemies hit lasting x seconds.0.8-1.5

Mosquito

Consumes Weaken from up to 3 targets, reducing cooldown by x seconds per target.0.9-1.4
Increases damage by x%.12-20%
Increases duration of fear by x seconds.0.4-0.7
Increases mosquito maximum health by x% and movement speed by x%.35-60%
12-25%
Shields nearby allies for x% of your spell power when the mosquito is summoned.56-90%
Spawns 3 wisps healing self or ally for x% of your spell power when the mosquito explodes.23-40%

Veil of Illusion

Detonate your illusion dealing x% damage and inflicting Weaken in an area on recast.22-35%
Illusion projectiles deal x% damage.12-20%
Increases damage of next primary attack by x%.12-25%
Increases elude duration by x%.12-25%
Next primary attack grants x stacks of Phantasm.2-4
Next primary attack inflicts a fading snare lasting x seconds.1.3-2.0
Next primary attacks consumes Weaken to gain a shield abosrbing x% damage based on your spell power stacking up to 3 times.33-50%

Frost

Frost Bat

Hitting a Chilled or Frozen target shatters the projectile into 8 splinters, each dealing x% damage and inflicting Chill.17-30%
Hitting a Chilled or Frozen target shields you for x% of your spell power.36-70%
Increases cast rate by x%.12-25%
Increases damage done to Chilled and Frozen targets by x%.17-30%
Increases projectile range and speed by x%.10-24%
The frost impact blast deals x% damage to surrounding enemies.27-40%

Ice Nova

Increases range by x%.10-20%
Consumes Chill and Inflicts Freeze lasting x seconds.2.3-4.0
Increases damage done to Chilled and Frozen targets by x%.27-40%
Recast to conjure a lesser ice nova dealing x% of the original damage.29-50%
The nova shields self and allies for x% of your spell power.36-70%
Reduces cooldown by x%.7-12%

Frost Barrier

Absorbing an attack increases your spell power by x% for 6 seconds. Effects stacks up to 3 times.5-10%
Absorbing an attack reduces cooldown by x seconds from up to 3 attacks.0.5-0.8
Cone of cold consumes Chill and inflicts Freeze lasting x seconds.2.3-4.0
Cone of cold knocks targets back x meter on hit.1.7-3.0
Hitting a Chilled or Frozen target with the cone of cold shields you for x% of your spell power.36-70%
Increases damage by x%.10-20%
Increases movement speed when channeling by x%.7-12%

Crystal Lance

Hitting a Chilled or Frozen target shatters the projectile into 8 splinters, each dealing x% damage and inflicting Chill.17-30%
Increases cast rate by x%.12-25%
Increases damage done to Chilled and Frozen targets by x%.35-60%
Increases Freeze duration by x seconds when hitting a Chilled target.0.5-1.2
Increases projectile range and speed by x%.10-24%
Pierces up to x targets dealing 50% reduced damage per target.1-3

Ice Block

Absorbs an additional x% of your spell power.29-50%
Charges target’s weapon with arctic energy. Next primary attack deals x% bonus damage and inflicts Chill.27-40%
Conjure a nova of ice inflicting Chill or consuming Chill, inflicting Freeze lasting x seconds when the effect ends.2.3-4.0
Increases healing by x%.14-25%
Inflicts Chill on enemy attackers dealing physical damage to you.

Veil of Frost

Hitting a Chilled or Frozen target shields you for x% of your spell power.36-70%
Illusion explodes in a nove of ice dealing x% damage and inflicting Chill on nearby enemies.23-40%
Increases damage by x%.12-20%
Increases elude duration by x%.12-25%
Next primary attack consumes Chill and inflicts Freeze lasting x seconds.2.3-4.0

Storm

Cyclone

Consumes Static to charge your weapon up to 3 times. Next primary attack deals x% bonus damage per stack and inflicts Static.23-40%
Consumes Static to stun the target for x seconds.0.4-0.7
Increase projectile lifetime by x%.12-25%
Increases damage by x%.12-20%
Increases projectile range and speed by x%.10-24%

Polarity Shift

Consumes Static to charge your weapon up to 3 times. Next primary attack deals x% bonus damage per stack and inflicts Static.23-40%
Increases projectile range and speed by x%.10-24%
Inflicts a fading snare on enemies hit lasting x seconds.0.8-1.5
Triggers a lightning nova at the origin location dealing x% damage and inflicting Static on nearby enemies.29-50%
Triggers a lightning nova upon reaching the destination dealing x% damage and inflicting Static on nearby enemies.29-50%

Discharge

Consumes Static to charge your weapon up to 3 times. Next primary attack deals x% bonus damage per stack and inflicts Static.23-40%
Increases damage by x%.12-20%
Increases duration of the tornado effect by x seconds.0.4-0.7
Increases movement speed when channeling by x%.22-35%
Trigger to travel a second time after first travel.

Ball Lightning

Consumes Static to stun enemies for x seconds when the orb explodes.0.4-0.7
Increases damage per shock by x%.3-6%
Increases nearby allies movement speed by x% for 4 seconds when the orb explodes.9-15%
Increases projectile range by x%.14-25%
Knocks enemies back x meters when the orb explodes.1.7-3.0
Recast to detonate the orb early. The explosion deals x% increased damage.29-50%

Lightning Curtain

Blocking projectiles charges your weapon up to 3 times. Next primary attack deals x% bonus damage per stack and inflicts Static.23-40%
Consumes Static to stun the target for x seconds.0.4-0.7
Increase damage per hit by x%.5-12%
Increases movement speed by an additional x% when passing through the wall.12-25%
Inflicts a fading snare lasting x seconds on the initial hit.0.8-1.5
Passing through the wall shields ally target for x% of your spell power.56-90%

Veil of Storm

Consumes Static to stun the target for x seconds0.4-0.7
Increases damage of next primary attack by x%.12-25%
Increases elude duration by x%.12-25%
Next primary attack inflicts a fading snare lasting x seconds.1.3-2.0
Your illusion periodically shocks a nearby enemy dealing x% damage and inflicting Static.9-20%
Volodymyr Azimoff
About Volodymyr Azimoff 7961 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

10 Comments

  1. Wanna teleport with loot just change your server settings, unless you actually enjoy playing on established servers.

  2. Formats exist for a reason, and they do make for an easier read if i already know a topic well enough to go to the next topic

  3. I teleport without needing to pay attention to if I have Bound Items… Add “TeleportBoundItems”: false, to your Server Game Settings and enjoy that annoying mechanic … especially if you’re just playing a chill private server with friends

  4. Treants and golems are your friends indeed and my castle is guarded from one side from a Treant and the other side from a Golem. While I can swiftly and easily avoid them since I can open the door and swiftly jump in to safety, I would very much like to see the face of whoever comes to take my castle 😀

  5. Golems are your friend, treants are not. Use golems to quickly clear an area and grab all the resources, lead mob packs into them, etc..

  6. The Copper spear Q is the best thing for gathering until you get the Reaper E, and you’re going to want to swap in-between to gather efficiently.

  7. Plant fiber is used to create canteens which you will use a lot of for blood rose brews and water for horses.

  8. good Tip:

    Horses!
    They are not tied to your Progress in the Game. In the northern Area of the Map (Dunley) are several villages with Horses staying around. Just Hop on and have fun! Its possible to use them at ANY Point of your progress, Possible just after starting. Tricky, but doable 🙂

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