Warhammer 40,000: Darktide – Stat Bars Guide

This guide explain what are those bars doing.

Guide to Stat Bars

All credit goes to Combine00!

What They Are

They are very loosely a 0-100% indicator that shows how close to a minimum or maximum roll for that stat you are. The rating of a weapon is possibly an average value of those stat bars. so higher rating = more points distributed to the bars, but that also means that a low damage roll higher rated weapon could do less damage than a high damage roll, lower rated weapon

Melee Stat Bar

Damage

  • Damage dealt

Penetration

  • Damage dealt to armour

Defense

  • Affects sprint cost per second, block cost(stam loss when hit), push cost(stam loss when pushing)

Finesse

  • HS/crit damage against all targets, possibly affects weapon handling

Mobility

  • Affects sprint max speed/acceleration, dodge distance(how far each dodge is)/count(how many times you can max dodge)/speed(how quick they are)/how far you dodge when you have 0 dodge count, and general move speed

First Target

  • Increases damage to the first enemy hit

Cleave Amount

  • Increases the amount of enemies you can hit

Cleave Damage

  • Increases damage to cleaved enemies as well as the first enemy hit (increases damage from targets 1-7)

Warp Resist

  • Reduces cost of warp-gaining actions

Ranged Stat Bar

Stability

  • Affects sway and recoil

Ammo

  • Affects amount of ammo you have in clip and in reserve

Damage

  • Damage dealt

Power

  • Armour damage

Mobility

  • Affects sprint max speed/acceleration, dodge distance(how far each dodge is)/count(how many times you can max dodge)/speed(how quick they are)/how far you dodge when you have 0 dodge count, and general move speed

Control

  • Affects stagger strength, on-kill suppression distance/amount, as well as affecting damage against armour

Reload

  • How fast reload animation is

Explosion Size

  • Affects radius of explosion and radius of suppression and amount of suppression for some weapons

Explosion Armour Penetration

  • Explosion damage to armour

Warp Resist

  • Reduces cost of warp-gaining actions

Charge Speed

  • How quickly it charges

Charge Cost

  • How much it costs to charge

Vent Speed

  • How fast you vent and how quickly you auto vent

Crit

  • Affects crit damage and crit chance

Burn

  • Affects how many burn stacks can be max, and how fast they can be applied

Cloud Radius

  • Affects angle of flamer’s fire spread
Egor Opleuha
About Egor Opleuha 7736 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

10 Comments

  1. I guess Cleave Damage is a lot more responsible for overall damage than I realized. I just got a Power Sword that’s basically better in every category, except less cleave damage. And it does, overall, less damage to a single target. Even with higher finesse, the headshot damage is less. That’s gonna make it SO hard to tell if something’s gonna be better.

  2. “Mobility
    Affects sprint max speed/acceleration, dodge distance/count/speed/how far you dodge when you have 0 dodge count, and general move speed” Goddamn, if it seriously does all that it’s the most important stat in the whole game

  3. Nice! Here’s a couple. Shredder is a unique modifier for Chainsaw on how much damage it does. Cleave Amount is Cleave Targets on mine. Vent Speed is called Quell Speed. I think Finesse is either might be crit rate or just headshot bonus damage, coz there’s also Critical Bonus. I think Critical Bonus is the critical damage maybe (or it’s in reverse and critical bonus is critical bonus rate)?

    • i think shredder specifically acts as a modifier for weapon special damage since it overrides damage profiles for “sticky” attacks. finesse is still a boost_curve_multiplier so i assume it works the same way and from what i can see it still affects crit and hs damage

    • the hambone that one wasnt missing, but apparently its labelled as “control” in the code. so from what i can see control = collateral. (five stats listed are: DPS, Mobility, Power, Control, Ammo for all types of auto pistols i could see.)

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