WorldBox – God Simulator – General Guide

Worldbox is a fun game, its loaded with tiny little critters and niche things that make the pixel world feel alive. This guide will help you understand some of the more esoteric interactions as well as teach you a thing or two you may not know.

Guide to Common Things


Worldbox has a lot of unique and hidden features that many do not know about. This guide will help you understand some of the specifics as well as teach you something new.

Biome Variations

Each biome has its own unique flora and fauna. The Grasslands Biome is the first accessible biome, and it contains most of the mobs found in the spawning menu. Sheep, Cows, Dogs, and Chickens can all spawn in the Grasslands biome. They also contain generic herbs food source, and can also grow berry bushes or regular trees.

The Savannah does not produce a unique food, but instead in the form of ‘wild’ wheat. The Savannah will spawn Rhinos and Buffalo, and regular Herbs and Trees.

The Candy Biome will spawn hostile, flesh eating Gummy Bears and Gingerbread Men, which otherwise cannot be spawned manually. Candy can be harvested from the biome, a unique food-source which restores lots of health, and gives Tiny, Giant, Bloodlust, or Fat traits.

The Hell Biome will spawn flaming skulls, which are friendly to demons. Peppers can be harvested from this biome which either set the consumer on fire, or give them the Fire-Proof trait.

The Corrupted Biome will also spawn skull minions, although they are lacking in flame, they make up for by being able to turn enemies caught in the corrupted biome into Ghosts.

Ghosts are unique to the Corrupted biome, and are Immortal, Weightless, Ice-proof, Fire-proof.

In the Crystal Biome, Crystal Swords and Golems will spawn with Shiny and Tough traits. They are friendly to Dwarfs, but not much else. Crystal Salts can be harvested to give Caffeinated status effect, or give Madness / Strong-Minded trait.

The Arcane Desert spawns desert felines, and gives Desert Berries, which give Poison / Poison Immunity, or Slow trait.

The older Biomes contain unique foodstuffs too:

  • Bananas spawn from the Jungle, which will sometimes give the ‘Unlucky’ trait.
  • Coconuts can spawn from the Beach, and will give the ‘Shielded’ status.
  • Mushrooms spawn in a variety of biomes, but obviously the Mushroom Biome, and can give a wide variety of traits (Strong-Minded/Madness, Paranoid / Content) and provide the consumer with the “Power-Up” status effect.
  • Evil-Beets will spawn in Corrupted biomes, a tainted food source that gives Pyromaniac or Evil traits.

Civilizations and Food

Each Race will produce their own unique foodstuff, basically a refined food for specific races. These can be observed by looking at a Kingdom’s inventory.

  • Humans will produce Pie, which can give Fat trait and Slowness status.
  • Elves will produce Sushi and Cider, which can give the Fast trait.
  • Dwarves will produce Ale, which can give Slowness trait.
  • Orcs will produce Burgers and Tea, Which can give Fat / Slowness and Caffeinated status respectively.

Jam and Bread can be refined by any Civilization with the right technology, or within range of enough Berry Bushes.

Fish and Meat can be harvested from most mobs like Cows and the Ocean, if a civilization has access to each resource.

Unique Mobs

Worldbox contains a few mobs that you cannot spawn naturally. These mobs are either variants of existing mobs, or only spawn under certain circumstances.

The only biome in the game which does not give any resources is the Toxic Biome.

The Toxic Biome is a unique biome which does not spawn naturally, similar to the Tundra biome.

Note: The Tundra can be spawned by cooling the temperature of any biome, which will kill the plant life and cover it with snow. Polar Bears and White Rabbits can spawn here.

The Toxic Biome can be spawned by using the “Acid” tool, using Acid Rain, or by placing an Acid Geyser. Acid will strip away plant life and leave a “Radioactive” landscape tainted with unique trees and shrubs. Not much can be harvested from this biome, other than the occasional Rat or two. “Slimes” are a unique mob that can spawn in the Toxic Biome only. They have an Acidic Touch and fat traits.

Other than being absolutely adorable, they do not drop anything, and will inflict Crippled / One Eyed traits.

“Aliens” are a unique mob which spawns from downed UFO’s. UFO’s can be found in the “Animals, Creatures, and Monsters” tab, and can be downed by taking enough damage conventionally, or with a Lightning Strike. All Aliens have Immortal, Regeneration, Acid-blood, Acid-proof, and Fat traits.

Aliens will spawn with a unique weapon, the Alien-Blaster, a deadly plasma-based weapon which devastates any ‘uncivilized’ race they come upon.

Most passive mobs have different variants depending on the biome. If spawned in the desert, they will take on a sand-cat appearance, if spawned in the swamp, they will take on a Black appearance, and so on.

Dogs/Wolves/Bears/Rabbits will do the same thing with the most biomes, turning an Arctic White when spawned in a Tundra.

A Funny little easter egg, Sheep that spawn in the Mushroom biome will be pink/yellow gradient coloured.

How to Find Traits

If you still are having trouble finding Traits, each Trait has a % chance to spawn on a newly spawned child (Not placed by hand).

Elves are naturally nimble, newly spawned children have an increased % to spawn with Fast, Agile, Weak, Short-Sighted, Deceitful traits.

Orcs will always spawn with Regeneration and the ‘Savage’ trait, a unique trait that boosts attack, lowers attack speed, and allows the collection of Bone and Leather, a unique resource for the Orcs. “Bone” accessories can be crafted only by the Orcs.

Dwarves will always spawn with the ‘Miner’ trait, a unique trait that buffs base health and allows for a chance of gems to spawn whenever the entity is mining. These gems can be used to trading, to some extent, and generally provide economic boost for the civilization.

Humans will not spawn with any trait. They have relative base stats, and are susceptible to the environment. Their Children, however, have a flat % for almost every generic trait, meaning Human children will always have a variety of traits, with a few exceptions.

Unique Traits will not be inherited by humans. Immortal can be acquired naturally, although the % chance for a child to spawn with immortal is very low, roughly 0.5% for all races.

Written by GuyBo

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