Xenonauts 2 – UFOs Stat Guide

UFO health is slightly reduced if there is 1 interceptor in battle and slightly increased if there are 3 interceptors in battle. This setting can be disabled in campaign options.

UFOs in Details

The following enemies may be encountered on air missions:

Fighter

  • Size: Very Small
  • Health: 105
  • Armor: 0
  • Speed (KM/H): 2850
  • Turn Rate (deg/sec): 120
  • Weapons
    • Light Blaster (5 damage, -0.5 destruction)
    • Plasma Missiles (25 damage, -3 destruction)
  • Reward if shot over land: Salvage

Scout

  • Size: Small
  • Health: 150
  • Armor: 5
  • Speed (KM/H): 1800
  • Turn Rate (deg/sec): 20
  • Weapons
    • Cutter Beam (9 damage, -1 destruction, 2 penetration)
  • Reward if shot over land: Crashed UFO mission

Observer

  • Size: Small
  • Health: 375
  • Armor: 0
  • Speed (KM/H): 3300
  • Turn Rate (deg/sec): 15
  • Weapons
    • Light Lance (8 damage, -2 destruction, 8 penetration)
  • Reward if shot over land: Crashed UFO mission

Destroyer

  • Size: Medium
  • Health: 175
  • Armor: 20
  • Speed (KM/H): 2400
  • Turn Rate (deg/sec): 20
  • Weapons
    • Light Cannon (10 damage, -5 destruction)
    • Light Beam (3 damage, -2 destruction)
  • Reward if shot over land: Crashed UFO mission

Abductor

  • Size: Medium
  • Health: 280
  • Armor: 36
  • Speed (KM/H): 3600
  • Turn Rate (deg/sec): 20
  • Weapons
    • Light Cannon (10 damage, -5 destruction)
    • Medium Beam (8 damage, -2 destruction, 5 penetration)
  • Reward if shot over land: Crashed UFO mission

Bomber

  • Size: Large
  • Health: 550
  • Armor: 0
  • Speed (KM/H): 3150
  • Turn Rate (deg/sec): 20
  • Weapons
    • Medium Beam (8 damage, -2 destruction, 5 penetration)
    • Fusion Artillery (15 damage, -3 destruction)
  • Reward if shot over land: Salvage

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