UFO health is slightly reduced if there is 1 interceptor in battle and slightly increased if there are 3 interceptors in battle. This setting can be disabled in campaign options.
UFOs in Details
The following enemies may be encountered on air missions:
Fighter
- Size: Very Small
- Health: 105
- Armor: 0
- Speed (KM/H): 2850
- Turn Rate (deg/sec): 120
- Weapons
- Light Blaster (5 damage, -0.5 destruction)
- Plasma Missiles (25 damage, -3 destruction)
- Reward if shot over land: Salvage
Scout
- Size: Small
- Health: 150
- Armor: 5
- Speed (KM/H): 1800
- Turn Rate (deg/sec): 20
- Weapons
- Cutter Beam (9 damage, -1 destruction, 2 penetration)
- Reward if shot over land: Crashed UFO mission
Observer
- Size: Small
- Health: 375
- Armor: 0
- Speed (KM/H): 3300
- Turn Rate (deg/sec): 15
- Weapons
- Light Lance (8 damage, -2 destruction, 8 penetration)
- Reward if shot over land: Crashed UFO mission
Destroyer
- Size: Medium
- Health: 175
- Armor: 20
- Speed (KM/H): 2400
- Turn Rate (deg/sec): 20
- Weapons
- Light Cannon (10 damage, -5 destruction)
- Light Beam (3 damage, -2 destruction)
- Reward if shot over land: Crashed UFO mission
Abductor
- Size: Medium
- Health: 280
- Armor: 36
- Speed (KM/H): 3600
- Turn Rate (deg/sec): 20
- Weapons
- Light Cannon (10 damage, -5 destruction)
- Medium Beam (8 damage, -2 destruction, 5 penetration)
- Reward if shot over land: Crashed UFO mission
Bomber
- Size: Large
- Health: 550
- Armor: 0
- Speed (KM/H): 3150
- Turn Rate (deg/sec): 20
- Weapons
- Medium Beam (8 damage, -2 destruction, 5 penetration)
- Fusion Artillery (15 damage, -3 destruction)
- Reward if shot over land: Salvage
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