7 Days to Die – Weapon & Armor Mods (Alpha 17)

Quick guide to all the mods currently in A17 B197 and what they currenty do & items they go on.

Other 7DTD Guides:

Introduction

This is a list of all mods that I can find within the game right now and what items I could find them compatible with. Everything here is subject to change within the coming weeks when patches go out.

Weapon Mods

  • Bipod – Increases Aimed Accuracy.
  • Barrel Extender – Increases damage, range & aimed accuracy but makes the weapon more unwieldy when fired from the hip.
  • Flash Suppressor – A flash suppressor reduces the muzzle flash making it easier for you to see and harder to be seen.
  • Foregrip – Improves handling and aiming accuracy.
  • Magazine Extender – Increases magazine capacity.
  • Feel the heat – Blank description. I believe its basically incendiary rounds for your gun.
  • Liquid Nitrogen – Blank description. I believe this one freezes enemies from time to time.
  • NI-CD battery – Blank description. I havent got a clue maybe toxic damage over time? 
  • Blessed Metal – Blank description. Possibly does more damaged to certain zombies? 
  • Rad Remover – Blank description. Possibly removes radiation looking at the name.
  • The Hunter – Blank description. Possibly does more damage to animals with it on your gun.
  • Sawed off barrel – Sawn off barrel for the shotgun. Its not a one way trip for the time being.
  • Muzzle Brake – Diverts the propellant gases to reduce recoil.
  • Polymer String – Arrows and bolts fly quicker and further with this modification.
  • Reflex Sight – Minor visual magnification but designed for fast target acquisition. Improves weapon handling.
  • Retracting Stock – Improves weapon handling while moving or firing from the hip because the weapon becomes more manageable in close quarters.
  • Rod and spring replacement – Increases the rate of fire on self-loading weapons and increases recoil.
  • 2,4,8X Scope – Increases visual magnification when aiming.
  • Shotgun Choke – Modifies the spread to a horizontal pattern instead of the normal round one.
  • Silencer – A sound suppresser greatly reduces the firing sound but reduces maximum range and damage.
  • Shotgun Duckbill – Tightens the shotguns spread.
  • Cripple em – Blank description. Sounds like it’ll do more limb damage.
  • Laser Sight – Helps with aiming quickly and increases accuracy when firing from the hip. Press F to activate.
  • Trigger Group: Burst – Modified the trigger group to fire 3 round bursts.
  • Trigger Group: Full Auto – Modified the trigger group to fire full auto only.
  • Trigger Group: Semi – Modified the trigger group to fire semi auto only.
  • Weapon Flashlight – Installs into any firearm. Press F to activate.
  • Flammable Oil – Blank description. Probably works with “feel the heat” at setting zeds on fire.

Melee Mods

  • Tempered Blade – This tempered blade increases damage and durability for blades.
  • Serrated Blade – This serrated blade adds a greater chance to inflict bleeding damage.
  • Weighted Head – Hammer Modification. Adds a chance to sun and slow victims.
  • Structural Brace – This brace increases damage and durability for hammers.
  • Ergonomic Grip – Decreases stamina usage by 20%.
  • Fortifying Grip – When health is below 50% gain 1 hit point every 5 seconds.
  • Barbed Wire Mod – 20% chance to cause bleeding damage, 40% with power attacks.
  • Metal Spikes Mod – Each successive hit lowers enemies armor rating by 20%.
  • Club Burning Shaft – Melee item can double as a light source and set enemies on fire.

Armor Mods

  • Bandolier – Reload 30% faster. Installs into any chest or leg armor.
  • You’re Fired – Blank description. Either it causes fire resistance or anyone who attacks you to possibly catch fire.
  • Radiation Ready – Blank description. Seems to relate to resisting radiation zones.
  • Insulated Liner – Install this into your armor to give you insulation from the cold by 5 points.
  • Cooling Mesh – Adds resistence against the hot weather by 5 points.
  • Improved Fittings – Decreases movement and stamina penalties from armor.
  • Customized Fittings – Greatly decreases movement and stamina penalties from armor.
  • Reinforced Padding – Improve your armor rating by 1 point. Can only be installed in light armor.
  • Plastic plating – Improve your armor rating by 2 points. Can only be installed in light armor.
  • Military Plating – Improve your armor rating by 3 points. Can only be installed in light armor. 
  • Scrap Plating – Improve your armor rating by 2 points. Can only be installed in light armor.
  • Iron Plating – Improve your armor rating by 3 points. Can only be installed in heavy armor. 
  • Steel Plating – Improve your armor rating by 4 points. Can only be installed in heavy armor. 
  • Storage Pocket – Decrease encumberance penalty by 1. Offers 19 carrying capacity.
  • Double Storage Pocket – Decrease encumberance penalty by 2. Offers 20 carrying capacity.
  • Triple Storage Pocket – Decrease encumberance penalty by 3. Offers 21 carrying capacity.
  • Spiked Knuckles – Increase Unarmed Damage. Can only be installed into armored gloves.
  • Advanced Muffled Connectors – Greatly reduced sound from armor.
  • Impact Bracing – Reduces fall damage.
  • Water Purifier – Purifies any water consumed. Can be installed onto any helmet.
  • Jump Jets – These look safe…ish but cumbersone to run with while they are activated. Enable a large jump boost whilst installed on chest armor.
  • Helmet Light – Installs onto a helmet. Press F to activate.

Misc Items

  • Red Dye – Adding a dye applied a tint to the entire held or worn item. Will take up a mod slot but does offer the normal damage bonus. 
  • Green Dye – Adding a dye applied a tint to the entire held or worn item. Will take up a mod slot but does offer the normal damage bonus. 
  • Black Dye – Adding a dye applied a tint to the entire held or worn item. Will take up a mod slot but does offer the normal damage bonus. 
  • Blue Dye – Adding a dye applied a tint to the entire held or worn item. Will take up a mod slot but does offer the normal damage bonus. 
  • Brown Dye – Adding a dye applied a tint to the entire held or worn item. Will take up a mod slot but does offer the normal damage bonus.
Volodymyr Azimoff
About Volodymyr Azimoff 13377 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

10 Comments

  1. I mean… you could take a screen shot of the Creative Menu then use something like Paint to segment each thing to its own section o-o
    It will be a bit easier that way, because the Creative Menu will have them already in their own lil box, so you just need to straight cut between the boxes, cut, paste into stand alone, save as *name* img, done.
    It might take an hour or so just because of how many mods there are though.

  2. I am mainly guessing that’s what they mean, as that is how I read their post 😀
    Seeing the icon can help to show what line applies to what item sometimes.

  3. I can’t seem to find Buttkick 3000 or 4000 in the creative mode, are they titled under any special names. Thanks for the guide and your work in maintaining it.

  4. you have to have the admin stuff selected in the creative menu, admin stuff is usually hidden otherwise in the creative menu. Most of it is still being tested, so a lot of it doesn’t work properly.

  5. Jet Pack Basic description on light armor. I believe it allows you to press H to fly but if you got it as a dev item its probably not needed due to Q being god mode and H being fly already

    Incorrect, it significantly increases fly speed for admin

  6. I really like the new stun baton, but I can still recognize I am way less stealthy with it and that leads to much ouch because the game is so much easier if you play stealthy.

    Sadly not enough people got either the patience or the intelligence for stealth 😉
    I am curious why they added multiple types of crossbows though… Among a few other things… PITA that they brought back “schematics” lmao

  7. Diamond Blade mod is available for a mod, doubles item Durability takes the place of all ‘blade’ type mods and other similar effects. It’s made with 3 diamonds.

  8. The Armor plating mods have also been changed It seems, so far I only see 2 types: +1 and +2 (Plating and Banded respectively)

  9. Metal Chain Mod, unlocked by “Batter Up” Vol. 7 , description: 10% chance on knock down, can be installed in Clubs+Bats

  10. A red dot sight can go on a blunderbuss, but not on a sawed off, there’s another peculiar one. Also it would be nice if all the mods showed up on the weapon visually.

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