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7 Days to Die - Weapon & Armor Mods (Alpha 17)

By Latex Assassin   /   Nov 22, 2018     Guides
7 Days to Die - Weapon & Armor Mods (Alpha 17)

Quick guide to all the mods currently in A17 B197 and what they currenty do & items they go on.

Other 7DTD Guides:


Introduction



This is a list of all mods that I can find within the game right now and what items I could find them compatible with. Everything here is subject to change within the coming weeks when patches go out.

Weapon Mods



  • Bipod - Increases Aimed Accuracy.
  • Barrel Extender - Increases damage, range & aimed accuracy but makes the weapon more unwieldy when fired from the hip.
  • Flash Suppressor - A flash suppressor reduces the muzzle flash making it easier for you to see and harder to be seen.
  • Foregrip - Improves handling and aiming accuracy.
  • Magazine Extender - Increases magazine capacity.
  • Feel the heat - Blank description. I believe its basically incendiary rounds for your gun.
  • Liquid Nitrogen - Blank description. I believe this one freezes enemies from time to time.
  • NI-CD battery - Blank description. I havent got a clue maybe toxic damage over time? 
  • Blessed Metal - Blank description. Possibly does more damaged to certain zombies? 
  • Rad Remover - Blank description. Possibly removes radiation looking at the name.
  • The Hunter - Blank description. Possibly does more damage to animals with it on your gun.
  • Sawed off barrel - Sawn off barrel for the shotgun. Its not a one way trip for the time being.
  • Muzzle Brake - Diverts the propellant gases to reduce recoil.
  • Polymer String - Arrows and bolts fly quicker and further with this modification.
  • Reflex Sight - Minor visual magnification but designed for fast target acquisition. Improves weapon handling.
  • Retracting Stock - Improves weapon handling while moving or firing from the hip because the weapon becomes more manageable in close quarters.
  • Rod and spring replacement - Increases the rate of fire on self-loading weapons and increases recoil.
  • 2,4,8X Scope - Increases visual magnification when aiming.
  • Shotgun Choke - Modifies the spread to a horizontal pattern instead of the normal round one.
  • Silencer - A sound suppresser greatly reduces the firing sound but reduces maximum range and damage.
  • Shotgun Duckbill - Tightens the shotguns spread.
  • Cripple em - Blank description. Sounds like it'll do more limb damage.
  • Laser Sight - Helps with aiming quickly and increases accuracy when firing from the hip. Press F to activate.
  • Trigger Group: Burst - Modified the trigger group to fire 3 round bursts.
  • Trigger Group: Full Auto - Modified the trigger group to fire full auto only.
  • Trigger Group: Semi - Modified the trigger group to fire semi auto only.
  • Weapon Flashlight - Installs into any firearm. Press F to activate.
  • Flammable Oil - Blank description. Probably works with "feel the heat" at setting zeds on fire.

Melee Mods



  • Tempered Blade - This tempered blade increases damage and durability for blades.
  • Serrated Blade - This serrated blade adds a greater chance to inflict bleeding damage.
  • Weighted Head - Hammer Modification. Adds a chance to sun and slow victims.
  • Structural Brace - This brace increases damage and durability for hammers.
  • Ergonomic Grip - Decreases stamina usage by 20%.
  • Fortifying Grip - When health is below 50% gain 1 hit point every 5 seconds.
  • Barbed Wire Mod - 20% chance to cause bleeding damage, 40% with power attacks.
  • Metal Spikes Mod - Each successive hit lowers enemies armor rating by 20%.
  • Club Burning Shaft - Melee item can double as a light source and set enemies on fire.

Armor Mods



  • Bandolier - Reload 30% faster. Installs into any chest or leg armor.
  • You're Fired - Blank description. Either it causes fire resistance or anyone who attacks you to possibly catch fire.
  • Radiation Ready - Blank description. Seems to relate to resisting radiation zones.
  • Insulated Liner - Install this into your armor to give you insulation from the cold by 5 points.
  • Cooling Mesh - Adds resistence against the hot weather by 5 points.
  • Improved Fittings - Decreases movement and stamina penalties from armor.
  • Customized Fittings - Greatly decreases movement and stamina penalties from armor.
  • Reinforced Padding - Improve your armor rating by 1 point. Can only be installed in light armor.
  • Plastic plating - Improve your armor rating by 2 points. Can only be installed in light armor.
  • Military Plating - Improve your armor rating by 3 points. Can only be installed in light armor. 
  • Scrap Plating - Improve your armor rating by 2 points. Can only be installed in light armor.
  • Iron Plating - Improve your armor rating by 3 points. Can only be installed in heavy armor. 
  • Steel Plating - Improve your armor rating by 4 points. Can only be installed in heavy armor. 
  • Storage Pocket - Decrease encumberance penalty by 1. Offers 19 carrying capacity.
  • Double Storage Pocket - Decrease encumberance penalty by 2. Offers 20 carrying capacity.
  • Triple Storage Pocket - Decrease encumberance penalty by 3. Offers 21 carrying capacity.
  • Spiked Knuckles - Increase Unarmed Damage. Can only be installed into armored gloves.
  • Advanced Muffled Connectors - Greatly reduced sound from armor.
  • Impact Bracing - Reduces fall damage.
  • Water Purifier - Purifies any water consumed. Can be installed onto any helmet.
  • Jump Jets - These look safe...ish but cumbersone to run with while they are activated. Enable a large jump boost whilst installed on chest armor.
  • Helmet Light - Installs onto a helmet. Press F to activate.

Misc Items



  • Red Dye - Adding a dye applied a tint to the entire held or worn item. Will take up a mod slot but does offer the normal damage bonus. 
  • Green Dye - Adding a dye applied a tint to the entire held or worn item. Will take up a mod slot but does offer the normal damage bonus. 
  • Black Dye - Adding a dye applied a tint to the entire held or worn item. Will take up a mod slot but does offer the normal damage bonus. 
  • Blue Dye - Adding a dye applied a tint to the entire held or worn item. Will take up a mod slot but does offer the normal damage bonus. 
  • Brown Dye - Adding a dye applied a tint to the entire held or worn item. Will take up a mod slot but does offer the normal damage bonus.
Written by Latex Assassin.