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Kingdoms and Castles - Farms and Armies Guides

Jul 21, 2017     Guides
Kingdoms and Castles - Farms and Armies Guides

A detailed guide based on the process of farming and creating an army. Given with some of my current methods and what I use to succeed. All of this information is based off my own experience with the game.

Farming



To begin farming, you’ll need some idle citizens, and dark green or light green spaces. The darker the grass, the better it is for your crops. Dark green gives +4, and light green gives +2 additional to your crops. My method of farming is to make a square of 3 boxes across, and 3 boxes down and i’ll explain why a bit later. Under the "food” tab on the far left of said tab, you’ll see "Farm”. It takes one citizen to operate the farm and costs 3 wood to build. Place one farm onto a dark or light green plot. Your worker should run over and begin the farming process. So, your base output for one farm is 6 only, but the citizens are quite needy so it’s very important to make quite a bit of farms, especially for late game. What you’re going to do next is fill in the 3 x 3 square EXCEPT for the one in the middle. It is preferred that the middle square be yellow, as a yellow square is useless for farming. In that middle box, go ahead and place down a "Windmill”.

A Windmill costs 25 wood, and 35 stone, so be sure that you have a quarry going on as well. What a windmill does is boost the production of the farms so to speak, and make it to where your farms will produce more food for your citizens. Each windmill requires one person to operate. Windmills will add an additional +3 to each farm to increase productivity. Now if for instance you had two yellow squares in your farm, that’s okay. Use the middle one for the windmill, and the other one to place a well or whatever your heart desires. Keep in mind you do not have to place a windmill on a yellow space every time, I just personally find it better to do so in the long run. Now the "Orchard” in the food tab is another farm that takes up 4 spaces and produces based off how green the grass is. The base output is 24 and requires 3 workers to operate. When it’s on very green grass, you get +7 added to production, and when on light green, +5 or +6. Per year with the best grass, you can produce about 34 per year if you have master craftsman as well (They add +3, but they become master craftsmen over time from working that same field.)

I find that it’s more beneficial to the first method I explained, as you can produce around 96 food with master craftsman, windmill bonus and greenest acre. Just another note, be sure to place some granaries in the area and by your citizen’s homes as well so they have faster access to them.

Kingdoms and Castles - Farms and Armies Guides

Armies and Generals



Go to the "Castle” tab, and there you will see the list of things you can build related to protection, tax, army and defense. Early game, it’s important to build a "Treasure room”, as this allows you to collect tax from your citizens and stores about 1k gold within it. It requires 5 people to operate the building. You can place this anywhere, as it doesn’t matter but try to use to yellow spaces that arn’t useful to farming. Once the building is built, be sure to set the tax amount to what you want. I set mine to 2 so I wouldn’t upset my citizens, and I found that having just one was more than enough. Once you get further into the game and have gathered up some stone, wood and gold, you can build a "Chamber of war” which requires 25 wood,75 stone and 75 gold. Place it anywhere you like.

The chamber of war requires 5 citizens to operate. Now, here you’ll see three generals on horses with a little plus sign. You click one of the generals and wait for him to pop out from the building. Your general is the "leader” of your army so to speak, and you can have up to 3 generals however you don’t have to (Although they are quite handy to have against Ogres!). By this time, you should already be setting up a mine for iron, and having a blacksmith. Both things are essential to creating your army. Go back to the Castle tab and click "Barracks” which costs 35 wood, 100 stone and 50 gold. I would place that near your chamber of war so everything is easy to find later. For the barracks, the building needs 8 workers to run it properly. Make sure you keep your general nearby, then click the Barracks building and you should see "Train soldier” if you have enough Armaments produced by the blacksmith stored.

You can keep clicking until you reach 31 or 32, which is the cap per general. Allow all the soldiers to be created, and then when ready, click your general. It should say on the bottom right "Recruit.” Click the recruit button and your 31 or 32 soldiers should bind to your general. You will know it works because the little soldiers within the barracks will swarm around the general. You can click your general and then right click the location where you want to keep him. Please keep in mind that the army will only attack whatever is in the immediate range of them. They will not chase after anything, so if you want them to, you have to click where you want them to go.

You’re set on the basics of farming and soldiers!
Written by Lolitsbrittxp.




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