Dark and Darker – Slayer Fighter Build

Guide to Slayer Fighter Build

Primary Perks:

  • Slayer for extra damage per hit
  • dual wield for faster swing speed
  • Sword Mastery gives more damage, action speed, and move speed

Final Perk is Any Filler:

  • Projectile Resist is worth a LOT, can sometimes make/break fights.
  • Swift isn’t worth as much since a lot of your armor is already light, maybe 2% MS.
  • Adrenaline Spike increases attack speed at 40% HP.
  • Combo Attack is great with faster swinging weapons like arming sword, shortsword, and flanged mace.
  • Weaponmaster is good to use with a bow.

Common Weapon Combos:

Arming Sword + Short Sword

Holding both LMB and RMB at the same time creates a faster attack combo than almost any other combination.

Falchion + Dagger or Short Sword

Falchion has high base damage, and your offhand will let you deal with rogues.

Flanged Mace or Warhammer + Short Sword

Armor Penetration from main hand, Short Sword triggers Sword Mastery.

For Secondary / Ranged Weapon Options:

  • Crossbow (really high alpha, good for engaging)
  • Recurve Bow (faster than longbow)
  • Longbow (slightly faster xbow)
  • Arming Sword and Round Shield (good for pushes)

Armor:

  • Leather cap or Lizard
  • Any chest piece to fill in missing stats
  • Any gloves to fill in missing stats
  • Any pants to fill in missing stats
  • Any boots to fill in missing stats

Skills:

  • Second wind and Sprint are the meta options
  • You can change Second Wind for Adrenaline Rush for a faster kill time.

Stat Priority:

  • Health/Vigor
  • Move Speed/Agility
  • Weapon Damage/Phys Damage/Phys Damage %
  • Action Speed %/Dexterity
  • AR / PDR
  • Strength
  • Everything else

I hope this was helpful to you!

Volodymyr Azimoff
About Volodymyr Azimoff 13314 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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