Dungeonborne – The Grim Reaper Boss Guide

How to Defeat The Grim Reaper Boss

Melee 1: It swipes two times quickly after another, simply walk into melee range bait it out then backpeddle, wait for two attacks then hit once or twice depending on your class even a lightning staff can go off here.

Melee 2: It sweeps 1 time, do the same thing as with Melee 1.

Invisible Teleport: It locks on one of you and vanishes -> that person just runs in a straight line and you dodge it easy as it always gets behind you and laughs, walk back and hit it once or twice

Summon Skeletons: It stands still and raises its left hand, It always summons 1 ranged and 1 melee skeleton -> This is your time to DPS it | 2 times lightning staff | Fighter Spin to win | Rogue backstap or front headshots | Just beat it.

After the skeletons are spawned kill them fast while 1 team member keeps aggro on Reaper.

Reaper is Immune to:

  • Deathknight – Grasp of the Dead pull (Still damages).
  • Knockback or stuns.
  • Cryomancer – Freeze (Not slow) this still slows.

Don’t Do These Things:

  • Don’t try to block the attacks, they do some kind of true damage and 100% phys block doesn’t block more than 50% (Maybe it deals shadow damage or just plain true damage)
  • Don’t try to parry it, if you don’t time it perfectly with Melee 2 it one-shots anything else than Fighter/Deathknight – And if it does Melee 1 it will hit you with 2nd attack
    • Impossible to parry the teleport attack, it just one-shots you and the attack goes though shields and swords
  • Ignore spawned minions, they will gather numbers quickly as he usually summons 2-3 times before going down – That would end up in 3 ranged skeletons and 3 melee skeletons

I appreciate your time and hope this little tutorial was helpful.

Volodymyr Azimoff
About Volodymyr Azimoff 8042 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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