Contents
Guide to Difficulties
Сrеdit gоеs to Sl4yer !
Here’s a breakdown of how players unlock each difficulty:
- Trivial: Available immediately.
- Easy: Complete a mission on Trivial difficulty.
- Medium: Complete a mission on Easy difficulty.
- Challenging: Complete a mission on Medium difficulty.
- Hard: Complete a mission on Challenging difficulty.
- Extreme: Complete a mission on Hard difficulty.
- Suicide Mission: Complete a mission on Extreme difficulty.
- Impossible: Complete a mission on Suicide Mission difficulty.
- Helldive: Complete a mission on Impossible difficulty.
This progression system encourages players to gradually increase the difficulty as they become more experienced and skilled in the game. Each difficulty level offers a tougher challenge than the previous one, preparing players for the ultimate test of skills.
Trivial
Description: Trivial difficulty provides a very relaxed gameplay experience, with minimal enemy resistance and simplified mission objectives. It’s ideal for new players or those looking for a casual experience without much challenge.
Enemy Behavior: Enemies are passive and pose little threat to players. They may appear in small numbers and rarely engage in aggressive actions.
Mission Complexity: Objectives are straightforward, often requiring basic tasks such as capturing objectives or defending areas.
Easy
Description: Easy difficulty offers a gentle introduction to the game, providing a manageable challenge for players still learning the ropes.
Enemy Behavior: Enemies are slightly more aggressive than in Trivial difficulty but are still relatively easy to dispatch. They may appear in larger numbers but pose little threat individually.
Mission Complexity: Objectives become slightly more challenging, requiring players to coordinate their efforts and navigate more complex mission environments.
Medium
Description: Medium difficulty strikes a balance between accessibility and challenge, providing a fair test of players’ skills and teamwork.
Enemy Behavior: Enemies become more aggressive and varied, employing a wider range of tactics and weapons against players. Players must be vigilant and work together to overcome threats.
Mission Complexity: Objectives become more diverse and demanding, requiring players to adapt to changing conditions and prioritize tasks effectively.
Challenging
Description: Challenging difficulty ramps up the intensity, offering a significant test of players’ combat skills and coordination.
Enemy Behavior: Enemies become highly aggressive and numerous, posing a serious threat to players’ survival. They may employ advanced tactics and strategies to outmaneuver and overwhelm players.
Mission Complexity: Objectives become more complex and time-sensitive, requiring precise execution and strategic planning to succeed.
Hard
Description: Hard difficulty pushes players to their limits, offering a formidable challenge that demands teamwork, skill, and determination to overcome.
Enemy Behavior: Enemies are relentless and highly skilled, presenting a formidable obstacle to players’ progress. Players must utilize all available resources and tactics to survive.
Mission Complexity: Objectives are challenging and unforgiving, often requiring players to complete multiple tasks under intense pressure while fending off relentless enemy attacks.
Extreme
Description: Extreme difficulty offers an extreme test of players’ abilities, pushing them to the brink of their capabilities.
Enemy Behavior: Enemies are exceptionally aggressive and lethal, with advanced tactics and powerful weapons at their disposal. Players must be prepared to face overwhelming odds and adapt quickly to survive.
Mission Complexity: Objectives are extremely challenging and may require multiple attempts to complete successfully. Players must demonstrate exceptional skill and coordination to overcome the toughest missions.
Suicide Mission
Description: Suicide Mission difficulty lives up to its name, offering an almost insurmountable challenge that only the most skilled and determined players can hope to overcome.
Enemy Behavior: Enemies are relentless, cunning, and virtually unstoppable, posing an extreme threat to players’ survival. Success is rare and hard-fought, requiring flawless execution and unwavering determination.
Mission Complexity: Objectives are brutal and unforgiving, often requiring players to face overwhelming odds and make split-second decisions under intense pressure.
Impossible
Description: Impossible difficulty lives up to its name, offering a challenge that is seemingly unbeatable. Only the most elite players have a chance of surviving against such overwhelming odds.
Enemy Behavior: Enemies are nigh invincible, with overwhelming numbers, firepower, and tactics that leave players with little hope of victory. Success is measured in seconds survived rather than missions completed.
Mission Complexity: Objectives are virtually impossible to achieve, with insurmountable challenges and lethal threats at every turn. Survival is the only goal, and even that is a fleeting hope.
Helldive
Description: Helldive difficulty represents the pinnacle of challenge in “Helldivers,” offering an extreme test of players’ skills, teamwork, and determination.
Enemy Behavior: Enemies are relentless, ruthless, and virtually unbeatable, presenting an almost insurmountable obstacle to players’ progress. Success is measured in the smallest victories and narrowest escapes.
Mission Complexity: Objectives are brutally difficult, with overwhelming odds and deadly threats at every turn. Players must rely on flawless execution, perfect coordination, and unwavering resolve to have even a chance of surviving, let alone succeeding.
How to Solo no Death Level 9 Missions
- I don’t use railguns (I rarely use them if ever, but I do like them).
- I don’t use breaker for every game (no, it isn’t the best primary weapon every game).
- I don’t take shields every game (Because it’s not optimal).
- I don’t use liberator (R-63 Diligence is a million times better).
- I would like to use 500kg (Once they fix it, it’s 14x less powerful compared to real life, but if they buffed the AOE by at least 3-4, then I’ll use it over the railgun any day and every day)
This isn’t the only way to play the game.
Do whatever you want. Just try not to die a lot.
I experimented a **** ton and found what works best for me.
You want to bring something different to what I have on my missions?
Feel free. Sometimes I like to **** around too and we still win easily.
Purge Hatcheries:
Primary and secondary objectives completed
Sabotage Air Base:
Full map clear. All objectives and bot factories cleared
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