HELLDIVERS 2 – Thoughts on Where to Spawn Your Teammates

The location of respawn beacon can be vital in a dragged-on fight, so then, where should it be? Some personal thoughts on how to respawn teammates quickly, effectively, and politely.

General Principles

Сrеdit gоеs to Ptolemaios !

The general principles of respawn for me is this:

  • The respawn location should allow a teammate to effectively pursue their tasks.

I think this is the most important thing to consider when throwing out a respawn beacon. There are several specific situations I’ve met that I want to discuss though.

Routing Respawn

The enemies are at your cape tip. Your teammates are not able to support or all of them are down. You are on your own. You are routing, under heavy pressure and needing help urgently. Where should you call in reinforcements?

I think the answer should be: in the direction of your planned retreat, at a distance about 50-75m, or about so such that when the newly arrived divers jump out of the pod, they are still ahead of you.

This prevents them from being surrounded by your pursuers immediately when they come out of the pod, gives time for them to clear their mind and set up firepower to cover your retreat.

Alternatively you can place the respawn at either side of your chosen route of retreat, at about the same distance, such that the arrived cavalries can cover one of your flanks.

The key is: throw it long enough to give time for your reinforcements, but not too long to lose contact with them.

And never throw them into a nest/outpost or another patrol.

A last note: if no hope of surviving appears to you, making the sacrifice usually is worth it. Stalwartly input the beacon commands and calmly embrace your temporary rest.

Important note! If you also read the HELLDIVERS 2 guide with tips, the gameplay will become much more interesting and exciting.

Stalemate Respawn

The enemies are spawning and you are shooting back. You have no immediate danger but the enemies’ number doesn’t seem to decrease. You might even be pushed back gradually. Where should your reinforcement arrive?

Again, it’d be great to give the spawns time and space to set up firepower. You can throw the beacon behind you about 10-25m away to strengthen your front. You can throw it to either flanks of the enemy, provided that spot is open now, so you can strengthen your flank.

If your teammate has dropped equipment and sample containers when died, and if that spot is open, it’s also a good idea to place the beacon right there. The spawn allows for picking up the dropped equip easier.

Do Not: Spawn your teammates in front of you, where the enemies swarm over while you shooting at their back.

Unless you’re considering this situation.

Into The Mouth of Hell Rode The Six Hundred

A heavy armor threat (bile titan, tank, etc.) approaches while your surviving team can’t take out anti-armor responses for some reason (cooldown, charges/ammo depleted, etc.).

The enemies swarm out of the mission objective and there’s no hope of fighting your way in quickly. More patrols appear surrounding you. Remaining time is only a couple minutes.

In the desperate situations like this, it may be advisable to use the spawn drop pod as the last resort. You can place it in the way of titan/tank’s advance so that the new diver can home in on them, which is an instant kill. You can also drop it right on the objective while keeping the swarms aggro on you. The new diver can finish the objective behind enemy lines. Either way, this reinforcement style usually ends up as a sacrifice, since the new divers will find themselves surrounded by enemies, bullets and shells, and airstrike beacons, but sometimes you and the team can make it worthy.

Regroup

Lastly consider this scenario: your team is scattered due to previous fight/running towards different objective. Now the team needs to quickly converge, for extraction or focusing on one certain area. Instead of running all the way through, sometimes it’s quicker for the scattered team to kill themselves and respawn to the rendezvous. Of course, this will cost tickets and need some careful thought.

Please ask for agreement before doing this, because:

I’ve seen missions finished beautifully with the four-diver squad operating in 2 two-diver squads. It’s not a bad tactic. In situation like this, an improper spawn will result the 2:2 proportion becoming a 3:1 proportion, and the diver left alone will find it very hard to proceed. The efficiencies of 2 duos will be lost. Be careful with this!

I hope this brief guide can be insightful and provoking to your own mission. If it’s any help I’d be glad.

Enjoy your fight towards liberTea!

Volodymyr Azimoff
About Volodymyr Azimoff 13792 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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