Contents
Confusing Interactions: Locations Guide
This list does not include bugs/unintended interactions. Locations released after March 2024 will be added to the bottom of the list.
Looking for a specific location? Use [Ctrl+F] to find it!
A / B / C
Altar of Death
- If Altar of Death can’t destroy the card, you won’t get energy for playing it there.
- Altar of Death will only destroy a card if it was staged and revealed there.
Asgard
- Asgard can’t draw cards if you have a Widow’s Bite in hand.
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Asgard draws cards.
Asteroid M
- Asteroid M only moves cards with 3 or 4 base cost; it ignores cost modifiers such as Iceman and Elysium.
- Asteroid M will try to move any 3/4 cost cards, even ones that were played there.
- If you play Iron Fist then play Vulture on Asteroid M (assuming it isn’t the leftmost location), Iron Fist will move Vulture and then Asteroid M will pull him back.
- Asteroid M will see cards like Morph, Phoenix Force and Hulk Buster as the card they merged with/transformed into.
- Ex: If Phoenix Force revives a 3 cost, Asteroid M will move it. If it revives a 5 cost, Asteroid M will ignore it.
Attilan
- When Attilan puts your cards back into your deck, the deck is shuffled.
- You can draw a card that was in your hand before the shuffle after the shuffle happens.
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Attilan shuffles your hand into your deck.
Aunt May’s
- Aunt May’s buffs the card after it resolves.
- Aunt May’s buffs the card and then moves it, so Human Torch will double the power gained from it ((2+3)*2=10), and Multiple Man’s clones will keep the Aunt May’s buff.
- Aunt May’s will only buff and move a card if it was staged and revealed there.
- Aunt May’s will give the card power even if it can’t move.
- Aunt May’s will buff the card even if its destroyed before resolving (ex: destroyed by Nico’s destroy spell).
Avengers Compound
- If your Avengers Compound lane was filled prior to turn 5, you won’t be able to play anything (except the situations mentioned below) on turn 5.
- Jeff can be played AND moved into other locations on turn 5 while Avengers Compound is active.
- War Machine can let you play cards into other locations on turn 5 while Avengers Compound is active.
Bar Sinister
- Bar Sinister copies will keep any permanent power modifiers the original card had.
- Bar Sinister copies will keep any ability change the original card had (ex: Iron Lad or Rogue)
- Bar Sinister will only create copies of a card if it was staged and revealed there.
- If a card is staged and revealed on Bar Sinister but resolves in a different lane (moving) or doesnt get resolved on board at all (destroyed), Bar Sinister will still create copies.
- Bar Sinister copies reduce Mockingbird’s cost by one each.
Bar With No Name
- All “If you’re winning this location” card effects (ex: Omega Red and Galactus) need to have less power than the opponent on Bar With No Name in order to trigger them.
- Having less power than the opponent on Bar With No Name doesn’t win you the game, just the lane.
- Power on Bar With No Name is seen as negative when the game decides who won; having more power than the opponent (in Bar With No Name) will hurt your chances of winning a tiebreaker.
- Ex: left location is BWNN, opp has 0 points there and I have 5. Other locations are 1 and 6 for them, 1 and 9 for me. my total power is 1+9-5=5 and their total power is 1+6=7, so they’ll win the tiebreaker.
Baxter Building
- Baxter Building will not account for power added OR removed by The Living Tribunal, because his effect goes after this one.
Black Vortex
- Transformed cards reduce Mockingbird’s cost by one.
- Black Vortex can transform Professor X.
- Black Vortex transforms the card after it resolves.
- Black Vortex will only transform a card if it was staged and revealed there.
Camp Lehigh
- Cards created by Camp Lehigh will trigger Collector’s ability and the cards’ cost will be reduced by Quinjet.
Castle Blackstone
- Castle Blackstone gives the energy before Kitty Pryde returns to hand.
- Castle Blackstone gives the energy before priority is calculated.
- Works on the turn its revealed (if you play a card into the third/second location and it reveals as Castle Blackstone, you’ll get the energy).
Central Park
- Squirrels from Central Park will reduce Mockingbird’s cost by one each.
Cloning Vats
- Cards created by Cloning Vats will trigger Collector’s ability and the cards’ cost will be reduced by Quinjet.
- Cloning Vats will keep any permanent power modifier the card had before it resolved.
- Cards like Venom or Black Panther will keep their power but cards like Namor or Punisher won’t.
- Cloning Vats will only create copies of a card if it was staged and revealed there.
Collapsed Mine
- Collapsed Mine will trigger if you completely skipped your turn, meaning you can’t:
- Play cards.
- Manually move cards (ex: Nightcrawler).
- Collapsed Mine will destroy ALL rocks on your side, even if they’re in different locations (ex: Debrii’s) rocks.
- If the location was changed, destroyed or disabled, skipping a turn won’t get rid of the rocks.
Crimson Cosmos
- Cards that cost 0 can be played on Crimson Cosmos
- Crimson Cosmos looks at the cards’ current cost, not base cost; you wont be able to play cards that had their cost reduced or increased to 1, 2 or 3 into Crimson Cosmos.
- Jeff can be played AND moved into Crimson Cosmos.
- War Machine can let you play cards that cost 1-3 cards into Crimson Cosmos.
Crown City
- Crown City will not account for power added OR removed by The Living Tribunal, because his effect goes after this one.
D / E / F
Daily Bugle
- Daily Bugle randomly chooses which card it gives the opponent.
- Cards created by Daily Bugle will trigger Collector’s ability and the cards’ cost will be reduced by Quinjet.
Danger Room
- Danger Room destroys the card after it resolves.
- Danger Room will only destroy a card if it was staged and revealed there.
Dark Dimension
- Cards with end of the turn effects (like Attuma or Sunspot) won’t trigger when Dark Dimension reveals them after the game is done.
- The player who had priority on the final turn will reveal their Dark Dimension cards first.
Death’s Domain
- Death’s Domain will only destroy a card if it was staged and revealed there.
Deep Space
- If you play Mysterio on Deep Space, he won’t create his clones.
- If you play Mysterio there he also won’t disguise himself as a clone (mostly relevant for Mockingbird’s ability), instead he’ll just show up as a regular 4 power Mysterio.
- Cards with “when this is destroyed” effects (ex: X-23 or Wolverine) will not trigger after being destroyed if they’re on Deep Space.
- Werewolf By Night can move into Deep Space with his effect, but not out of it.
- Deep Space can stop Jeff from moving (with his own effect).
- Deep Space will stop “when this moves” effects from trigger when moving into Deep Space, but not out of it.
District X
- District X can’t give one player the same card twice in one trigger (you can still get a card your opponent got).
- District X always adds 10 cards, no matter how many you had before the effect triggered.
- Cards created by District X will have their cost reduced by by Quinjet, but won’t trigger Collector’s ability.
- District X cannot generate Kang.
- District X can generate Agatha.
Dream Dimension
- Mobius can stop Dream Dimension from increasing your cards’ cost, but won’t stop your opponent’s cards’ cost from decreasing when Dream Dimension’s effect is over.
Ego
- If more than one Ego is on board, the leftmost one will be in control.
- Ego will play your cards for you even if you have Agatha in hand.
Elysium
- Mobius can stop Elysium from reducing your opponent’s cards’ costs.
Eternity Range
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Eternity Range adds a rock.
- Eternity Range’s rock will reduce Mockingbird’s cost by one.
Fisk Tower
- Fisk Tower’s effect goes before “when this moves” card effects (ex: Multiple Man).
- Fisk Tower’s effect can be stopped by Luke Cage.
Flooding
- This location can’t naturally spawn, the only way to get it is Storm’s effect.
Flooded
- This location can’t naturally spawn, the only way to get it is Storm’s effect or Eternals’ Ark.
- Jeff can be played AND moved into Flooded.
- War Machine can let you play cards into Flooded.
G / H / I
Gamma Lab
- If the card transformed by Gamma Lab had an on reveal or trigger ability with more than one step (meaning does something even after the initial trigger, ex: Nico Minoru and Miek), the Hulk will trigger it when its supposed to (a Miek Hulk will be able to move next turn if a card was discarded last turn for example).
- Transformed cards reduce Mockingbird’s cost by one.
- Gamma Lab can transform Professor X.
Grand Central
- Grand Central randomly chooses what card gets pulled.
- Grand Central randomly chooses which card reveals first.
Great Portal
- Great Portal cannot generate Agatha.
Great Web
- Great Web randomly chooses which card moves.
- Great Web chooses a player before it chooses a card, so there’s always a 50% for it to move your cards, even if you have more or less cards than the opponent.
- If one of the players filled Great Web, it will always try to move the other player’s cards.
- Great Web can target immovable cards (ex: Colossus) but can’t move them.
Hala
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Hala destroys the losing player’s cards.
Hell’s Kitchen
- Hell’s Kitchen’s effect can be stopped by Widow’s Bite.
- Hell’s Kitchen only draws cards with 1 base cost.
Hotel Inferno
- Hotel Inferno counts ALL cards played on the turn it revealed, not just the first.
- Most card effects aren’t active in deck; Hotel Inferno can destroy cards like Wolverine and X-23 without triggering their abilities.
- Hotel Inferno will only destroy a card from the opponent’s deck if the card you played was staged and revealed there.
Isle of Silence
- Ongoing cards on Isle of Silence can still get buffed by Spectrum, because Isle of Silence only disabled the ability – it doesn’t completely remove it like Enchantress.
- Isle of Silence only disables the Ongoing effects of cards who have both On Reveal and Ongoing effects (ex: Electro).
J / K / L
Jotunheim
- Luke Cage can prevent Jotunheim from reducing your cards’ power.
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Jotunheim reduces the cards’ power.
K’un-Lun
- K’un-Lun’s effect triggers before “when you move this” card effects.
Kamar-Taj
- Kamar-Taj’s effect doubles On Reveal abilities even if the card wasn’t played.
- If you play Jubilee on Kamar-Taj and pull Doctor Doom and Ironheart , both Doctor Doom and Ironheart will trigger twice.
Klyntar
- Klyntar transforms the first card (1,2,3,4 number 1) on each side into a symbiote, then merges the other cards with it.
- If the first card had an on reveal or trigger ability with more than one step (meaning does something even after the initial trigger, ex: Nico Minoru and Miek), the Symbiote will trigger it when its supposed to (a Miek symbiote will be able to move next turn if a card was discarded last turn for example).
- Klyntar merges the card using its current power (including Ongoing abilities).
- Klyntar can merge Professor X.
Krakoa
- Krakoa looks at the cards’ current power, that includes ongoing abilities.
- Krakoa will only buff your top card if the card you played was staged and revealed there.
Kyln
- Kyln only stops cards from being played there after turn 4, you can still move cards (ex: Nightcrawler) and indirectly add cards (ex: Doctor Doom).
- Jeff can be played AND moved into Kyln, even after turn 4.
- War Machine can let you play cards into Kyln, even after turn 4.
Lake Hellas
- Lake Hellas only buffs cards with one base cost; cards that had their cost increased or reduced to one won’t get the buff.
Lamentis-1
- Lamentis-1 can’t draw if you have Widow’s Bite in hand.
- Cards destroyed by Lamentis-1 will be shown in the graveyard.
- Most card effects aren’t active in deck; Lamentis-1 can destroy cards like Wolverine and X-23 without triggering their abilities.
Lechuguilla
- Lechuguilla will only shuffle rocks into your deck if the card you played was staged and revealed there.
- When Lechuguilla adds rocks to your deck, the deck is shuffled.
Limbo
- This location can spawn naturally.
- Limbo must be on the board for its effect to work. If this location is disabled by cards that change locations like Scarlet Witch or cards that disable location abilities like Snowguard Hawk, the game will end on Turn 6.
Los Diablos Base
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Los Diablos Base fires.
Luke’s Bar
- Luke’s Bar won’t return a card to your hand if your hand is full.
- Luke’s Bar will only return a card to your hand if it was staged and revealed there.
M / N / O
Machineworld
- Machineworld will only give your opponent a copy of your card if it was staged and revealed there.
- Cards created by Machineworld will trigger an enemy Collector’s ability and the cards’ cost will be reduced by an enemy Quinjet.
- Machineworld will keep any permanent power modifier the card had before it resolved.
- Cards like Venom or Black Panther will keep their power but cards like Namor or Punisher won’t.
Mindscape
- Cards swapped by Mindscape will trigger Collector’s ability and the cards’ cost will be reduced by Quinjet.
- Mindscape triggers before the turn 6 draw happens.
Miniaturized Lab
- On turns 3-5, cards can’t be added at all to Miniaturized Lab. That includes:
- Playing.
- Moving (ex: Nightcrawler).
- Indirectly adding (ex: Arnim Zola).
- Cards can switch sides on Miniaturized Lab (ex: Annihilus).
- Jeff can be played AND moved into Miniaturized Lab, even on turns 3-5.
- War Machine can let you play cards into Miniaturized Lab, even on turns 3-5.
Mirror Dimension
- Mirror Dimension won’t do anything if it copies Sakaar.
- Mirror Dimension randomly chooses which location it copies.
Mojoworld
- Monster Island
- Monster will reduce Mockingbird’s cost by one.
Monster Metropolis
- Monster Metropolis’ effect goes before Cerebro’s, so it can’t see power added by Cerebro when calculating who the highest power card is.
- Monster Metropolis will account for any Ongoing effect (that isn’t Cerebro) when calculating who the highest power card is.
- If two or more cards are tied for highest power, Monster Metropolis will buff all of them.
Morag
- If you filled the other two locations, you won’t be able to play cards in Morag because it doesn’t have an “If possible”.
- Jeff can be played AND moved into Morag, even if he’s your first played card that turn.
- War Machine can let you play cards into Morag, even if they’re your first played cards that turn.
Mount Vesuvius
- If Mount Vesuvius is destroyed or replaced you’ll be able to retreat like normal.
Muir Island
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Muir Island buffs the cards.
Murderworld
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Murderworld destroys all cards there (they won’t trigger if they’re destroyed).
Necrosha
- Luke Cage can prevent Necrosha from lowering your cards’ power.
Negative Zone
- Luke Cage can prevent Negative Zone from lowering your cards’ power.
Noor Dimension
- Djinn does not have to be on board at the start of the turn after she was played in order to receive the energy.
- Noor Dimension will only give you a Djinn if the card you played was staged and revealed there.
Nova Roma
- Nova Roma can’t draw if you have Widow’s Bite in hand.
Olympia
- Olympia can’t draw if you have Widow’s Bite in hand.
Onslaught’s Citadel
- Cards that can’t be doubled by Onslaught also can’t be doubled by Onslaught’s Citadel.
Orchis Forge
- Sentinel explanation can be found here.
- Orchis Forge will only give you a Sentinel if the card you played was staged and revealed there.
- Sentinels created by Orchis Forge will trigger Collector’s ability and the cards’ cost will be reduced by Quinjet.
Oscorp Tower
- Professor X can stop Oscorp Tower’s effect.
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Havok will trigger after Oscorp Tower switches them.
P / Q / R
Pet Mansion
- Jeff can be played AND moved into other locations when Pet Mansion is active.
- War Machine can let you play cards into other locations when Pet Mansion is active.
Project Pegasus
- If Project Pegasus is created mid turn (via Scarlet witch for example), it’ll give both players 5 energy on the turn it was created (only relevant for cards like Sunspot) AND the next turn.
Quantum Realm
- Quantum Realm’s effect can be stopped by Luke Cage.
- Quantum Realm will only change the card’s base power if it was staged and revealed there.
- Quantum Realm changes base power, not current power.
- Changing base power is like going into the collection and making the card 2 power before the match starts.
- A small list of common confusing Quantum Realm interactions:
- Deadpool – playing Deadpool on Quantum Realm will double his power (ex: if you destroy deadpool twice making him 4 power, then play him on Quantum realm his power will go to 8).
- Blob – Blob will gain 2 power when played on Quantum Realm (his base power is 0).
- Taskmaster – Taskmaster will ignore Quantum Realm because he sets his own power, he doesn’t add or double it like the other examples.
Quantum Tunnel
- Quantum Tunnel will only shuffle the card back into your deck if it was staged and revealed there.
- When Quantum Tunnel puts a card back into your deck, the deck is shuffled.
- Quantum Tunnel shuffles the card you play after its On Reveal ability activates.
- If you play a card that moves to a different location or switches sides with its On Reveal ability, Quantum Tunnel will still pull the new card at his own location and side.
- Quantum Tunnel won’t do anything if your deck is empty.
- When Quantum Tunnel swaps a card that is currently on your opponents side (ex: Green Goblin), the new card will be swapped onto your side of the board.
Rickety Bridge
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Rickety Bridge destroys all cards there (they won’t trigger if they’re destroyed).
- Rickety Bridge won’t destroy cards added there at the end of the game (via hiding Hela under Invisible Woman for example).
- Rickety Bridge destroys cards based on their spot in the location (1,2,3,4)
- If I have a Nico in spot 1, Caiera in spot 2 and a Bast in spot 3, Nico won’t be destroyed because she’s protected by Caiera, Caiera herself will be destroyed and then Bast will be destroyed because Caiera is gone.
Ruins
- Ruins can only spawn naturally at low ranks (under 30).
- Ruins can be created by Rhino.
S / T / U
Sacred Timeline
- Sacred Timeline triggers the moment you have 4 cards there, even if some are unrevealed.
- Sacred Timeline won’t keep any power or cost modifiers those cards recieved after the match started.
- Cards created by Sacred Timeline will trigger Collector’s ability and the cards’ cost will be reduced by Quinjet.
Sakaar
- Sakaar randomly chooses what card gets pulled.
- Sakaar randomly chooses which card reveals first.
Sanctum Sanctorum
- Jeff can be played AND moved into Sanctum Sanctorum.
- War Machine can let you play cards into Sanctum Sanctorum.
Savage Land
- Raptors created by Savage Land will reduce Mockingbird’s cost by one each.
Sewer System
- Luke Cage can prevent Sewer System from lowering your cards’ power.
Shadowland
- Shadowland’s Ninja will reduce Mockingbird’s cost by one.
Shuri’s Lab
- Shuri’s Lab only doubles permanent power, not power gained from Ongoing abilities.
- Shuri’s lab will only double a card’s power if it was staged and revealed there.
Sinister London
- Sinister London will only create a copy of a card if it was staged and revealed there.
- Sinister London copies have all permanent power and cost modifiers the original had
- Sinister London copies reduce Mockingbird’s cost by one each.
Sokovia
- Cards discarded by Sokovia can be seen in the graveyard.
Strange Academy
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Strange Academy moves them.
Starlight Citadel
- Effects that are related to “this location” (ex: Shuri, Jessica Jones, Hawkeye and Rescue) will move when the location moves after Starlight Citadel activates.
- Starlight Citadel randomly moves the locations.
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Starlight Citadel shuffles the locations.
- “On Reveal” locations swapped by Starlight Citadel won’t be triggered again after the swap (ex: District X, Monster Island and Savage Land).
Stark Tower
- Stark Tower does not buff unrevealed cards.
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Stark Tower buffs them.
Subterranea
- When Subterranea adds the rocks into your deck, the deck is shuffled.
Tarnax IV
- Tarnax IV will only transform a card if it was staged and revealed there.
- Tarnax IV looks at base cost, not current cost.
- Tarnax IV can transform cards into themselves.
- Tarnax IV can’t transform cards into Kang
The Abbey
- The Abbey triggers the moment you have 2 cards there, even if they’re unrevealed.
The Bifrost
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after The Bifrost moves them.
The Big House
- The Big House looks at a card’s current cost:
- If a 4-6 cost card was reduced to 0-3, you’ll be able to play it there.
- If a 0-3 cost card was increased to 4-6, you won’t be able to play it there.
- Cards that cost more than 6 can be played into The Big House.
The Hub
- Cards created by The Hub will trigger Collector’s ability and the cards’ cost will be reduced by Quinjet.
- The Hub cannot create Kang.
The Ice Box
- The Ice Box prioritizes cards that cost 0-5, but if your entire hand costs 6 it will make one of your cards cost 7.
- The Ice Box’s effect can be blocked by Mobius.
The Nexus
- If you play Legion or get Mirror Dimension to copy it, it’ll work like this:
- Each Nexus only shares its power once, in order from left to right.
- The leftmost Nexus will share the power it has from the cards and effects at its lane to the other two locations. Each additional Nexus will have the power from left Nexus(es) and the cards at itself and will share that to both locations.
- Ex: location 1 has 10 power, location 2 has 3 power and location 3 has 5.
- Location 1 will give 10 to both 2 and 3, making them 13 and 15.
- Location 2 will give 13 power to both 1 and 3 making them 23 and 28.
- Location 3 will give 28 to both 1 and 2 making them 51 and 31.
- Resulting in:
- 51 power in location 1, 31 power in location 2 and 28 power in location 3.
The Peak
- If The Peak hits a negative power card, it’ll cost 0 but will be “immune” to cost increasing effects like Iceman’s.
- The Peak’s cost increases can be stopped by Mobius.
- The Peak’s power decreases can be stopped by Luke Cage.
The Raft
- The Raft cannot generate Agatha.
- Mobius can stop The Raft’s cost decrease.
- Cards created by The Raft will trigger Collector’s ability and the cards’ cost will be reduced by Quinjet (if it was increased).
- The Raft triggers the moment you have 4 cards there, even if some are unrevealed.
The Space Throne
- Cards cannot be indirectly added to Space Throne (except the ones listed above) via movement or “summon” card effects (ex: Jubilee).
- Card effects that require locations to be full (Ex: Dazzler and Mojo) will work if Space Throne has one or more cards.
- Elsa will only buff the top left card of space throne (the first one).
- Jeff can be played AND moved into The Space Throne as a second card (or third/fourth if you have more than one Jeff).
- War Machine can let you play more than one card into The Space Throne.
The Superflow
- The Superflow gives energy before Kitty Pryde returns to hand.
The Triskelion
- The Triskelion cannot generate Kang.
- The Triskelion can generate the same card multiple times.
- Cards created by The Triskelion will trigger Collector’s ability and the cards’ cost will be reduced by Quinjet.
The Vault
- The Vault reopens on turn 7 (if there is one).
- Jeff can be played AND moved into The Vault on turn 6.
- War Machine can let you play cards into The Vault on turn 6.
Throne Room
- Throne Room’s effect goes before Cerebro’s, so it can’t see power added by Cerebro when calculating who the highest power card is.
- Throne Room will account for any Ongoing effect (that isn’t Cerebro) when calculating who the highest power card is.
- If two or more cards are tied for highest power, Throne Room will double all of them.
Time Theater
- Cards created by Time Theater will trigger Collector’s ability and the cards’ cost will be reduced by Quinjet.
Tinkerer’s Workshop
- If Tinkerer’s Workshop is created mid turn (via Scarlet witch for example), it’ll give both players 1 energy on the turn it was created (only relevant for cards like Sunspot) AND the next turn.
Titan
- Titan only reduces the cost of cards with 6 base cost, not cards that were increased or decreased to 6.
- Titan’s effect can be stopped by Mobius.
TVA
- When TVA triggers, it’ll let all other end of the turn related effects (both cards and locations) trigger before the game ends.
- TVA overrides Limbo; the game will end on turn 4 and not turn 7.
Utopia
- Utopia only reduces the cost of cards with 3 or 4 base cost, not cards that were increased or decreased to 3/4.
- Utopia’s effect can be stopped by Mobius.
V / W / X
Valley Of The Hand
- Valley Of The Hand checks how many empty spots there are in the lane before triggering; if it summons a card that empties a spot (or more), it won’t fill those empty spots with more revived cards.
- If a card is still in play after being destroyed (ex: Wolverine), Valley Of The Hand will not be able to revive it.
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Valley Of The Hand revives destroyed cards.
Vibranium Mines
- Vibranium Mines will only shuffle Vibranium into your deck if the card you played was staged and revealed there.
- When Vibranium Mines adds Vibranium to your deck, the deck is shuffled.
Vormir
- Vormir will only destroy a card if it was staged and revealed there.
Wakanda
- Wakanda’s effect protects both revealed and unrevealed cards at its location.
- Galactus can destroy any card Wakanda is protecting.
Warrior Falls
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Warrior Falls destroys the weakest card(s).
- Warrior Falls looks at the cards’ current power, not permanent or base.
Washington D.C.
- Washington D.C. will buff the following:
- Wasp, Misty Knight, Shocker, Cyclops, The Thing, Abomination and Hulk (no evo), Broodling, Sinister Clone, Doombot, Squirrel, Mysterio Clone, Tiger spirit, The Void, Drone, Winter Soldier, Demon, Pig, Rock, Symbiote, Monster, Raptor, Ninja.
- Washington D.C. also buffs cards that had their ability removed by cards like Enchantress, Zero, Leech and Sauron.
Weirdworld
- Cards drawn from the opponent’s deck via Weirdworld will trigger Collector’s ability and the cards’ cost will be reduced by Quinjet.
Westview
- Westview does not get boosted odds to spawn the hot location.
- Westview shares the same location rarities as the default 3 locations in a match.
White Hot Room
- White Hot Room triggers the moment you have 4 cards there, even if some are unrevealed.
- Max energy applies for all turns; after filling White Hot Room, you’ll receive three extra energy each turn, even if the location is destroyed or disabled.
White Palace
- If two or more of your opponents cards in hand are tied for highest cost, White Palace will randomly choose which one gets copied.
- Cards created by White Palace will trigger Collector’s ability and the cards’ cost will be reduced by Quinjet.
Worldship
- Worldship destroys locations from left to right.
- Worldship can destroy protected cards.
- Worldship can destroy unrevealed cards.
- Worldship will trigger “when this is destroyed” effects if the card is revealed.
X-Mansion
- X-Mansion cannot generate Kang.
- X-Mansion randomly choooses which card reveals first.
New Locations
Castle Zemo
- Castle Zemo will only switch a card if it was staged and revealed there.
- Playing Hobgoblin or Green Goblin on Castle Zemo will cause them to end up on your side of the location.
Thunderbolts Tower
- Thunderbolts Tower does not afflict unrevealed cards.
- Luke Cage can stop Thunderbolts Tower’s effect.
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Thunderbolts Tower afflicts them.
Fogwell’s Gym
- Fogwell’s Gym’s effect does not stack; having multiple will give you the same amount of boosters as having one.
- Fogwell’s Gym’s effect can be disabled if the location is changed or destroyed.
- Fogwell’s Gym can’t be re-triggered by Snowguard Bear and will be turned back on at the end of the game if disabled by Snowguard Hawk.
Panoptichron
- Any card that has “created by” gets a power increase from Panoptichron.
- Opponent cards (Titania, Green Goblin, cards you stole with Cable) get buffed by Panoptichron.
- Cards transformed by Loki get buffed by Panoptichron.
- Morph gets buffed by Panoptichron.
Cancun
- Cancun is always tied.
- Power there will be ignored when determining who gets priority.
- It stops cards placed there with power-related effects (such as Galactus and Omega Red) from activating.
- “Winning” it will not give you season pass XP when the game ends.
- If all locations are Cancun, the game will tie no matter what.
World Forge
- World Forge does not get boosted odds to spawn the hot location.
- World Forge shares the same location rarities as the default 3 locations in a match.
- World Forge can turn two locations into the same one.
- World Forge triggers at the start of each turn, not end.
Eternals’ Ark
- Eternals’ Ark turns the other locations into Flooded, not Flooding.
- When Eternals’ Ark floods Dark Dimension, the cards there will remain unrevealed until the start of turn 6.
- End of the turn location effects trigger before end of the turn card effects; this means that cards like Sunspot and Attuma will trigger after Eternals’ Ark floods the other locations.
Weapon X Facility
- Weapon X Facility won’t draw a card if it couldn’t discard one.
Taco Truck
- When a Chimichanga is played, it’ll trigger all “after you play a card here” effects for the card it merged with (ex: play a 2 power card on Shuri’s lab, it doubles to 4 power, then play Chimichanga, adding 2 and doubling to 12).
- An enemy Leader won’t be able to copy your Chimichanga unless you don’t have priority.
- Chimichanga doesn’t change a cards cost; if you play it on a one cost card, that card can still get destroyed by Killmonger.
- Chimichanga can’t merge with unrevealed cards.
Destroyed Mansion
- The Vibranium created by Destroyed Mansion will trigger Collector’s ability and have its cost reduced by Quinjet (if it was increased by a different source, Quinjet cannot reduce cards to 0).
- The Rock (and Vibranium when played) created by Destroyed Mansion will reduce Mockingbird’s cost by 1.
The Sandbar
- Any card that has “created by” will have its cost increased by The Sandbar..
- All 3 Mysterios will have their cost increased by The Sandbar if returned to hand.
- Opponent cards (Titania, Green Goblin, cards you stole with Cable) will have their costs increased if they’re in your hand.
- Cards transformed by Loki will have their costs increased.
- Morph will have his cost increased if returned to hand.
- The Sandbar’s ability can be stopped by Mobius.
Clubhouse
- Clubhouse will account for unrevealed cards.
- Clubhouse is a one time trigger; you won’t be able to buff your cards again by removing a card and adding a new one after it already triggered.
I appreciate your time and hope this little tutorial was helpful.
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