Sharing my curse 48 build for necromancer.
Detailed Build Info
For this build I am on necromancer using the basic weapon, with both weapon skills to start thanks to a rune which I will cover further on. Weapon skill 2 is replaced later on in the match.
Skills:
- Skeletal warriors (weapon skill)
- Arcane power (multicast buff)
- Skeletal archers (character skill)
- Might (skill mastery holy: damage buff)
- Exorcism (skill mastery holy: healing)
- Skeletal mages (character skill)
Runes:
- Weapon expert (start with both skills)
- Skill mastery: holy (make sure to level up paladin enough to get might and exorcism in this)
- Efficient extraction (increased resource gain)
- Surefooted (damage and knockback reduction)
- Harmony (summon damage)
- Commanding presence (summon damage)
- Ready for battle (only active skills on first 5 level ups)
Passives:
- Ignore armor/block chance/leviathan/dodge/basically the defensive traits
- Make sure to take and stack magnetic if doing more than 1 round; take at least one or two ranks in this for resource gathering otherwise
- You do not need summon health/damage reduction; focus instead on summon damage, cast speed, and other damage multipliers
- Take health passives if doing more than 1 round
Notes:
- Time in match could be faster if I ignored the pylon spawns, but I feel like it is easier for me personally to move around and take care of them
- You can replace might with bloodlust; I only took might because bloodlust was not spawning as a choice for me even with rerolls
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