THE FINALS – Guide to Gadgets (Uses & Interactions)

All Gadgets: Overview

Contestants will choose from a variety of special equipment to further complement their playstyle in the arena.

All gadgets are active abilities that have a fixed cooldown, and the uses and effectiveness of these gadgets can vary in different situations.

Experimentation and practice is important to utilize gadgets correctly.

Light Build

Breach Charge

Uses & Interactions

The Breach Charge is a Light Build exclusive gadget that can be used to breach and enter through walls/floors and is the weaker variant of the C4 Charge.

The Breach Charge is a very strong tactical addition to the Light Build’s arsenal, and it can do similar environmental damage as the C4 Charge. It can be used to easily destroy equipment such as Turrets or Motion Sensors. The gadget has 2 charges and deals exactly 199 damage to enemies for a direct hit.

Unfortunately, like other explosives, the Breach Charge can also do damage to the user if it explodes too close to them. It also suffers from the same issues as the C4 Charge, mainly that the detonation can take a moment, which makes the timing somewhat unreliable.

Glitch Grenade

Uses & Interactions

The Glitch Grenade is an exclusive gadget for the Light Build. It is thrown and explodes after a short time. It then disrupts an opponent’s screen and prevents them from using gadgets or specializations for a short time. Additionally, it can disable any utility that has already been placed by opponents, such as the Guardian Turret.

The Glitch Grenade is a great counter to abilities such as the Healing Beam, as it provides an opening to attack while the enemy team is unable to be healed. Other breaches of defense include the disabling of the Guardian Turret, Mines, and any Reconnaissance. It is particularly effective at immobilizing Light Builds, neutralizing their mobility specializations such as the Evasive Dash, Grappling Hook, or Cloaking Device. Additionally, the Glitch Grenade proves to be a significant asset when countering the Mesh Shield, as it can create a vulnerable moment, allowing for precise targeting and potential elimination of the shielded opponent.

However, it’s important to note that the Glitch Grenade is unable to get close enough to the APS Turret to ever disable it, and so is adeptly countered. If misused, it can also affect the thrower and their teammates, putting them at as severe a disadvantage in combat.

Motion Sensor

Uses & Interactions

Motion Sensor is an exclusive Light Build gadget that can be thrown down anywhere and will highlight enemies if they are within the sensor’s range. It can be destroyed if enough damage is dealt to it.

The Motion Sensor is a gadget that can be used to gain an information advantage over enemy contestants because of its ability to reveal them through walls. It can also be used to counter the Light Build’s Cloaking Device, as it can reveal them while invisible.

The main downside of this gadget is that it can be destroyed by opponents if spotted, so careful placement is key.

Smoke Grenade

Uses & Interactions

The Smoke Grenade is a tactical grenade that creates a cloud of smoke upon detonation. This enables Light Builds to affect the battlefield in a variety of ways, such as blocking lines of sight, covering retreats, obscuring enemy teams, and creating chaos.

Smoke Grenades, or smoke from the canisters around the map, can put out fires in their effective radius. This can be useful to clear flame from an active objective or vital chokepoint.

The Thermal Vision gadget can see through smoke, making it an effective counter against teams utilizing the Smoke Grenade.

Stun Gun

Uses & Interactions

The Stun Gun is a non-lethal gadget exclusive to the Light Build. It is used to deliver an electric shock that slows down the opponent and prevents them from using their gadgets for a short period of time.

After being hit with a Stun Gun, the current action of the target will be interrupted. These actions include carrying objects like cashboxes, performing actions such as reviving a teammate or stealing a cashout, and using abilities such as the Grappling Hook.

While using the Stun Gun to incapacitate an opponent, you gain a few seconds to attack them without being attacked back. However, in order for the Stun Gun to work on the target, you have to be in close range. This means that if you miss your shot, you will be vulnerable and the opponent may end up killing you due to the Light Build’s low health pool.

Thermal Vision

Uses & Interactions

Thermal Vision is an exclusive gadget for Light Build. It allows the player to see heat signatures of other contestants and objects that emit heat. Notably, it can be used to see through smoke.

Thermal Vision is great for countering Light Builds who use the Cloaking Device specialization, as it can detect them despite their attempt to hide since they still emit heat. Thermal Vision is also great to use when the current arena has the foggy modifier, as it allows the player to see further.

However, it can sometimes present a distorted view of the environment, making it difficult to accurately identify targets or obstacles, including other contestants, due to the possibility of there being many different heat sources in an area.

Medium Build

APS Turret

Uses & Interactions

APS Turret is a Medium Build exclusive gadget which can be placed down to destroy any projectiles that enter its vicinity. Once deployed, the APS Turret will remain in place until it has been destroyed by other players or picked up by the user.

The APS Turret can protect players and their team from enemy explosives, as it can be placed on the ground and left in place until it is destroyed. It is also great when paired with a teammates Guardian Turret as it can defend the turret from getting damaged by throwables.

However, the APS Turret has a limited range, so it may not be effective against enemies who are attacking from a distance and using throwables outside of it’s vicinity. Overall, the APS Turret is a powerful defensive tool, but it requires strategic placement and use to be effective in combat.

Defibrillator

Uses & Interactions

The Defibrillator is a gadget used by Medium Build that has the ability to instantly revive a teammate with 50% health.

The Defibrillator’s main strength is the amount of time it saves to revive a teammate whilst in combat. This ability can change the outcome of a fight drastically, but due to it only giving the 50% health on revive, the revived contestant must play carefully to avoid being quickly eliminated.

The Defibrillator has strong synergy with the Healing Beam specialization, as a teammate can be revived and then quickly healed to 100% health. In some cases, the Defibrillator may fail to revive someone but still use up its charge and go on cooldown. It is unclear at this point if this is a feature or a bug.

Explosive Mine

Uses & Interactions

Explosive Mines are lethal devices that can be placed anywhere, available to both Medium and Heavy Builds.

The primary use for the mines is anti-personnel, and are surprisingly deadly when triggered by an enemy contestant. Furthermore, they have large blast radius and do moderate damage to surrounding buildings. When paired (2 mines), their destructive effect amplifies significantly.

Creative use of mines can lead to impromptu breaching charges, as the mines stick to whatever surface they are thrown onto, not just floors, but also walls, ceilings and other objects.

Gas Mine

Uses & Interactions

The Gas Mine is a type of land mine that is exclusive to Medium Builds. When stepped on it will engulf the target in a cloud of toxic gas, dealing damage over time.

The resulting gas cloud is quite flammable and can be combusted by Pyro Grenades. It can also deal damage to the user and their teammates. Shooting a mine will not break it, but instead will make them detonate. This gadget is ideal for controlling choke points and entrances, and can be utilized in similar way to the Explosive Mine.

Glitch Trap

Uses & Interactions

The Glitch Trap is an exclusive gadget for the Medium Build. It works similarly to other mines; it can be placed anywhere and become armed within a few seconds. When activated, any players caught will have their screen disrupted and be prevented from using specializations or gadgets.

It’s ideal to place the Glitch Trap at entrances, as it can catch a contestant off-guard and cause them and their teammates to retreat until their specializations and gadgets become accessible again. Additionally, enemy gadgets that are close to an activated Glitch Trap will be disabled.

Like the other mine gadgets, the Glitch Trap can be used both offensively and defensively. The main difference with the Glitch Trap is that it does not cause damage, but instead inflicts a negative effect on the target.

Jump Pad

Uses & Interactions

The Jump Pad is a Medium Build exclusive gadget with a utility focus. It can be used to create new opportunities for arena traversal. Jump Pads can be placed on most surfaces, including walls, floors, and angled slopes like rooftops and stairs. The Jump Pad will persist for a limited time after it is placed, during which both allies and opponents can make use of it. It can also be destroyed by both teammates and opponents.

The Jump Pad creates a plethora of possibilities if the user is able to utilize its strengths. Placing a Jump Pad on a wall can launch a player horizontally, helping them traverse large gaps that were previously uncrossable. Vertical Jump Pads will launch the user high into the air, making high rooftops and raised structures easily accessible.

Placing a Jump Pad on a sloped surface will allow the user to travel both high and far, reducing vulnerability in the air while also providing good horizontal travel distance. Notably, sprinting, sliding, or dashing into a Jump Pad will give the user more horizontal distance, while maintaining the same overall height.

Its biggest downside is that poor placement can cause allies to waste time in the air and leave them out of position. The Jump Pads can also be destroyed by enemies with little effort.

Night Vision

Uses & Interactions

Night Vision enhances the contestant’s vision at night.

This gadget is especially useful when the current arena has the night modifier. Due to how Night Vision operates, any light source will over-saturate it. Contestants using this gadget should avoid using it when around normal light conditions, or around Flashbangs, Pyro Grenades, and other similar gadgets.

Sonar Grenade

Uses & Interactions

The Sonar Grenade is an exclusive gadget for Medium Build. When thrown, it reveals an outline of enemy contestants in its radius, even through walls.

Sonar Grenades can be a powerful tool in off ensive and defensive gameplay by revealing the locations of nearby enemies, allowing players to adjust their tactics and gain the upper hand in combat.

Enemies can see the sonar pulses as well, giving them the opportunity to plan accordingly. The range of the Sonar Grenade is restricted, which could limit its effectiveness in certain situations. The effectiveness of this gadget depends on the user’s accuracy when throwing the grenade, which introduces another level of complexity.

Tracking Dart

Uses & Interactions

Tracking Dart is a Medium Build exclusive gadget that allows you to fire a projectile at an enemy contestant, which tracks them with an orange particle effect that is visible through walls, smoke, and other obstructions.

Correctly using this gadget enables the user’s entire team to keep track of the targeted player for a short period of time. For this reason, the Tracking Dart is strong when trying to single out and focus an enemy contestant, and can help track down slippery and highly mobile Light Builds.

The main weakness is that it has a very niche application and fills a valuable gadget slot that may be used for more versatile gadgets. Another downside is that the user must be accurate with their shot, otherwise the dart will miss and the gadget has no value.

Zipline

Uses & Interactions

The Zipline is a Medium Build exclusive gadget focused on arena traversal. It can be deployed by simply aiming and placing the end of the line. It will automatically spawn a starting point at the feet of the user. Any contestant can use the zipline after is placed, including enemies.

The Zipline’s main strength is creating paths where there were none before. If all paths to an important area of the arena have been destroyed, the user can create a new path to allow access to it. If you need to quickly move across a large open space, the Zipline can also offer a solution. Creating new paths allows the user to reposition their team to an advantageous point, or create new opportunities to flank enemies and be aggressive.

A weakness of the Zipline is how easily the line can be destroyed. Enemy contestants may sabotage the user by simply shooting the poles at either end, and many players have found their deaths after the Zipline broke halfway between two skyscrapers. Another disadvantage of the Zipline is the slow movement when actively using it, which can cause the user to be vulnerable, especially in midair without cover.

Heavy Build

Barricade

Uses & Interactions

The Barricade is an exclusive gadget for the Heavy Build which can be deployed. Its placement obstructs incoming projectiles, giving contestants the opportunity to seek refuge and either recover health or retaliate with a counterattack.

While the shield is effective in protecting players from incoming projectiles, contestants with a Light Build or Medium Build will find it difficult to shoot over the barricade. Consequently, they will have to leave their cover to retaliate. Placing the shield in a restricted area can hinder speedy evacuation during critical situations such as when a grenade is thrown at the player. The shield may begin to break apart when it is shot at, resulting in openings that players can exploit to shoot through.

C4

Uses & Interactions

The C4 charge is a strong high explosive charge that is exclusive to the Heavy Build and can be used to manipulate the environment by destroying walls, floors and ceilings.

This gadget can easily take down load-bearing pillars with a single charge. It is also a viable way to eliminate enemies from a distance, and is notably stronger than the Breach Charge that the Light Build carries. The C4 has two charges.

The C4’s biggest strength is its raw explosive power and ability to destroy objects with a single charge, but it takes a moment to detonate which makes it less viable in direct combat. The C4 Charge can also inflict damage to the thrower if it is detonated too close to them. When defending a cashout station, the C4 can be utilized as a defensive weapon to remotely eliminate enemy contestants who attempt to steal it.

Dome Shield

Uses & Interactions

The Dome Shield is an exclusive gadget for Heavy Builds in which the user can throw down a spherical (omnidirectional) shield that allows them and their teammates to shoot through it while blocking enemy fire. The Dome Shield is not to be confused with the Heavy specialization the Mesh Shield, which is monodirectional.

The Dome Shield is useful for protecting a team by providing cover from enemy fire and allowing allies to safely return fire while shielded. The shield blocks all gunfire and projectiles from enemy contestants, no matter what side of the shield that they are on.

However, once thrown, the shield cannot be picked up or moved, so players may be left without cover if they move out of its area of effect. The Dome Shield also has a long cooldown, meaning that the user must think carefully before placing it.

Explosive Mine

Uses & Interactions

Explosive Mines are lethal devices that can be placed anywhere, available to both Medium and Heavy Builds.

The primary use for the mines is anti-personnel, and are surprisingly deadly when triggered by an enemy contestant. Furthermore, they have large blast radius and do moderate damage to surrounding buildings. When paired (2 mines), their destructive effect amplifies significantly.

Creative use of mines can lead to impromptu breaching charges, as the mines stick to whatever surface they are thrown onto, not just floors, but also walls, ceilings and other objects.

Pyro Mine

Uses & Interactions

The Pyro Mine is a Heavy Build exclusive gadget. Once triggered, it detonates and sets anything near it on fire.

The Pyro Mine is a lethal gadget that can be placed on any surface, including objects that can be picked up and thrown. It is effective when used to slow down enemy pushes and can deal heavy damage to contestants who find themselves in the flames for an extended period of time.

Smoke Grenades one of its weaknesses, neutralizing the fire. Like all other mine gadgets, when damaged, the mine will detonate as if it had been triggered normally.

RPG-7

Uses & Interactions

RPG is short for Rocket Propelled Grenade. The RPG Launcher is a Heavy build exclusive weapon that can be used to destroy the environment or pesky lights nosing around like they own the place.

The RPGs primary strength lies in the devastating explosive power to buildings and players. a direct hit from an RPG will kill a light build with ease, but it also can blow large holes into buildings. Another strength is how it can be used to neutralize multiple mines or other placeable gadgets due to the splash damage.

Its weakness is a common among explosive gadgets, which is the amount of self-inflicted damage it can cause when using it too close range. A shot exploding directly next to the user could take as much as half his health, which in an active shootout would likely result in death.

All Builds

Flashbang

Uses & Interactions

The Flashbang grenade is a thrown projectile that blinds contestants facing it from a reasonable distance.

Its primary use is to take over an objective and shift the odds in the favor of the aggressor over the defender. The Flashbang will affect contestants even if they are not facing the explosion as long as they are close enough.

As with any grenade, it can be destroyed by the APS Turret if thrown too close.

Frag Grenade

Uses & Interactions

The Frag Grenade can be used by all Builds as it is a universal gadget. After being thrown, it will explode and damage anything within a small radius. The explosion deals exactly 149 damage for a direct hit.

The Frag Grenade is a useful gadget to cause heavy damage to contestants within a small area, but has little to no effect on buildings and structures. It can also be used to destroy other gadgets such as mines, turrets, and ziplines.

As with any explosive in THE FINALS, it can damage the user and their teammates.

Gas Grenade

Uses & Interactions

The Gas Grenade is a throwable projectile that releases toxic gas on detonation.

The Gas Grenade is well-suited for clearing out rooms or blocking off entrances, and it can be also useful to force opposing contestants off of active objectives. The gas cloud deals 22 damage per second, and lasts for about 12 seconds. It will do damage to you and your teammates so be careful where you throw it, it is flammable and can be combusted by Fire or Explosions.

Goo Grenade

Uses & Interactions

The Goo Grenade is a thrown gadget which detonates on impact, rapidly deploying goo.

It can be used to make quick barriers to provide cover, or block chokepoints like doorways and ziplines. As with all Goo, it can be rapidly destroyed with fire.

Pyro Grenade

Uses & Interactions

The Pyro Grenade is a type of tactical grenade that is used to set an area on fire which inflicts damage to players if they are in the affected area. The fire deals 12 damage per second directly, and leaves a burning area for about 10 seconds.

The resulting fire will quickly decimate Goo, and will detonate Gas clouds on contact. The fire will also do damage to the user and their teammates, so be careful where you throw it. Like all fire, the Pyro Grenade can be instantly extinguished by Smoke.

Volodymyr Azimoff
About Volodymyr Azimoff 13512 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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