In this guide, I will describe the breaking point for the Base Carry Challenge.
Guide to Base Carry Challenge
Base Carry 1
The minimum viable setup for ‘Base Carry 1’ requires building materials level 32, component level 30, and booster level 6. Additionally, you need to have unlocked at least 9 out of 14 fields.
In the boss fight in sector 3, you need to be active and replace 2-3 building materials with components after the shield from those components has been used up.
Base Carry 2
You should be prepared for Base Carry 2 if you have unlocked these two slots (blue arrow). As before, replace Max Shield with Damage in the second base as you become weaker.
Since you cant get salvage, there is no benefit in LV 1 Weapons.
Base Carry 3
For Base Carry 3 you will need LV 30 Building Material and the slot in the picture below.
The easiest Strategy for this Boss is to outheal it. While Base 1 is completly Green, use this config for the other 2 Bases:
Since we outheal the Boss, you can take any Weapons you like.
Base Carry 4
For Base Carry 4 you will need over LV 100 Base Components in Base 3 and 7 open slots in Base 4. Similar to our previous strategy, we will outpace the Boss through intensive healing.
Base Carry 5
To accomplish this, you should have all but one or two slots unlocked in Base 4. Around LV 80 Building Material is perfect.
I hope you found this useful!
Holy **** thank you for this.
I would have probably went crazy. I didnt understand how penalty blocks work
are the other challenge guides out there?
How do you beat lvl 2, I’ve tried
For Base Carry 2, I had same problem so needed to upgrade the Mat/Part/Component levels after I bought the two slots he said required.
Using everything else listed in this guide, I only just beat it with lvl 39 mats, lvl 37 parts & lvl 40 components.
Hope this helps people. (: