Wartales – The Ultimate Profession Guide

Dive into the world of Wartales with our comprehensive guide on professions, specifically tailored to optimize your gameplay experience. Discover the unique strengths and synergies of each profession, and learn how to assemble a formidable party by selecting the right combination of classes and builds. This guide covers everything from the basics of each profession to advanced tactics, offering valuable insights and strategies for both beginners and experienced players alike. Join us in exploring the depths of Wartales, and unlock the true potential of your characters with the help of our Mastering Professions guide.

Definitive Guide to All Professions

All credit goes to NegroShaman!

Alchemist

This profession enables you to brew useful concoctions and things to use during battle. You can start it in cities in Clinic with Pharmacy. Of course, as with the creation of equipment in the forge, you must first collect the right ingredients and recipes. This profession will add to your Dexterity.

  • Best for utility units like poisoners or strategists.
  • Offers additional Dexterity but has a weaker stat spread.
  • Alchemists can create potions and poisons that can debuff enemies or buff allies.

Angler

The name of this profession speaks for itself. If you assign it to a character, you will be able to catch fish in Fisheries or at special points on the water (you will recognize them by their lights). Of course, you also need fish hooks (you can make them in the Workshop).

This profession gives a bonus to Willpower, and at higher levels also to Critical Hit. So give it to an Archer or a Scout.

Fishing also requires you to complete a minigame. It is similar to many other fishing games. You can’t let the marker leave the safe field.

  • Best for DPS units that focus on critical hit chance, like archers, cutthroat rangers, or melee DPS.
  • Anglers are skilled in finding and catching fish, which can be valuable resources.
  • Their fishing abilities can also provide buffs to the party.

Bard

This is a profession that requires a Workshop (Camp). In it you must create lutes, after unlocking the appropriate recipe, of course. Bard enables you to learn various songs, as long as you meet certain conditions. Once you learn them, you can later sing them in the Inn. This involves a mini-game – you have to press the buttons on the lute at the right time. It requires a lot of dexterity. You will get money and Influence for it. This profession will add to your Constitution

  • Suitable for off-tanking or tanking units like protectors or riposte duelists.
  • Provides extra Constitution and Willpower.
  • Bards can support the party with their music, enhancing allies’ abilities.

Blacksmith

One of the basic professions. To unlock it go to the forge and use the anvil. A character in this profession can make various pieces of equipment thanks to the materials you acquire along the way.

An important aspect of the class is its bonus to Strength. So it is worthwhile for this profession to be performed by a character who focuses on fighting with two-handed weapons.

Of course, you will not make the best items from the very beginning. As you progress in the game you will unlock recipes for items, which you can then make.

Crafting is linked to a simple mini-game that involves clicking on highlighted items on the anvil. If you manage to make it perfectly, you will get items of better quality. It’s worth keeping this in mind and saving the game before creating more valuable inventory items.

  • Recommended for melee units like brutes, spearmen, or warriors that scale off strength.
  • Provides additional Strength, though the stat spread is underwhelming.
  • Blacksmiths can craft and repair weapons and armor, improving the party’s overall effectiveness.

Cook

Cook is another profession associated with the Camp. As the name suggests Prepares meals from raw ingredients. It is worth doing, as such food is more nutritious. To discover this profession you need to create a Cooking Pot in Workshop. This profession will increase your Constitution.

  • Ideal for dedicated tanks.
  • Provides a significant boost to Constitution.
  • Cooks can prepare food that grants buffs and heals the party.

Miner

In Wartales you can also find mines. And it is there that you will start the profession of a miner. It enables you to acquire valuable resources. A bonus from this profession goes to Constitution. However, at higher levels you also gain Strength.

This profession is associated with the same minigame as chopping wood – you have to press the mouse button at the right moment.

  • Ideal for melee DPS or off-tanks.
  • Provides extra Constitution and Strength.
  • Miners can gather valuable ores and gems, which can be used to craft powerful items.

Scholar

This profession is associated with Tombs. The scholar is able to study various codices by means of runes. Eventually, the character is able to create powerful items using them. To be able to use this profession you must create a Lectern in the camp using the workshop. The passive bonus from this profession is Willpower.

  • Ideal for support rangers or spearmen.
  • Grants additional Willpower.
  • Scholars excel at providing tactical advantages and support to the party.

Tinkerer

A profession related to party’s maintenance. This is the only profession available from the beginning of the game, the Workshop associated with it is in the camp.

The character assigned to this position builds useful tools and structures. Due to the Critical Hit bonus, it is worth giving it to an Archer or a Scout.

  • Recommended for high crit builds like damage archers, damage rangers, or DPS melee builds.
  • Tinkerers are skilled at creating and repairing gadgets, which can be useful in various situations.
  • They can also set traps and use gadgets for crowd control.

Thief

In the game, you will sometimes encounter various locked chests. You can open them, assuming you have a lockpick. You will craft it in the Workshop. This is connected with a mini-game involving the pick.

You can also try to steal from characters you encounter in the game. However, this is linked to an increase in Suspicion. The same goes for taking other people’s belongings from containers. This profession will give your character a bonus to Dexterity.

  • Suitable for archers or rangers with DPS builds.
  • Provides extra Dexterity and critical hit chance.
  • Thieves excel at stealth, pickpocketing, and lockpicking, which can be useful for acquiring resources and gaining an advantage in combat.

Summary

Protectors/Riposte Duelists (Tanks/Off-tanks):

  • Bard: Offers extra Constitution and Willpower.
  • Cook: Provides a significant boost to Constitution.
  • Miner: Gives extra Constitution and Strength.

Support Rangers/Spearmen:

  • Scholar: Grants additional Willpower.
  • Alchemist: Offers additional Dexterity, suitable for utility units.

Archers/Cutthroat Rangers/Melee DPS:

  • Angler: Boosts critical hit chance.
  • Tinkerer: Ideal for high crit builds.
  • Thief: Provides extra Dexterity and critical hit chance.

Brutes/Spearmen/Warriors (Melee Units):

  • Blacksmith: Offers additional Strength.
  • Miner: Provides extra Constitution and Strength.

Conclusion

By considering the strengths and weaknesses of each profession, you can create a well-rounded party that complements each other’s abilities. Remember that synergy between professions and classes is essential for a successful Wartales experience. Experiment with different combinations and find the most effective setup for your playstyle.

Egor Opleuha
About Egor Opleuha 7736 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

6 Comments

  1. A Blacksmith is important. You HAVE to have one ranked up for the next tier of weapons and armor to even show up; I’ve seen some folks get confused about being not able to make the final tier of armor because you must have a blacksmith at Master rank for them to appear.

    They also give no bonuses to repairing armor, I think only a really high ranked Tinkerer does that.

    Miner at higher ranks is one of the only ways to get the higher tiered ores to spawn at the nodes that require the minigame.

    Unless I’m mistaken Bards’ only support ability is that if they are assigned in your camp, everyone is granted +1 to willpower.

  2. Bard I actually have to have with some characters; With the depressed trait, their willpower normally can only go up to 14. But with a Bard I can have it at 15 and get the benefit of not dying when they hit 0 HP.

    Woodcutter is…yeah, not great. You get more wood. Sometimes it spawns at higher ranks like one hemp or something. Same with Angler. Although Anglers’ get fish, so a food resource. Otherwise both of those are stat buffs.

  3. The only thing missing is mentioning that Alchemy is needed to make high tier ores for blacksmithing.

  4. Cook I put on my 2h berserkers. I find adding constitution not as ideal on the main tanks, I’d rather give them willpower or strength. Sword tanks can get really nasty with high strength in particular. 2h hammers or axe users though forced to wear medium will have their armor shredded off of them, and +18 to CON helps out.

  5. One thing to note is that Willpower also affects when the Galvanized buff kicks in, making it a solid choice for many units. Also woodcutter is missing.

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