How the Hero Attributes Increase the Troop Bonuses
Some skills in the game may have the words: “might bonus” “armor bonus” “strategy bonus” or “siege bonus”.
To put it simply and clearly, these words indicate that the skills get amplified by the specific stat typed on it.
For example in the Image is (Yi Sun-shin) YSS’s ultimate.
His ult does damage that gets amplified by the hero attribute “strategy”, the skill is amplified by 0.3% of his total strategy.
For example, YSS strategy is 164.47 and his ultimate damage rate is 243.20% the calculations are expected to be like that:
- 164.47 strategy multiplied by 0.3%=49.341%=0.49341
Then:
- 243.20% multiplied by 0.49341~=120%
120% is how much his damage rate increases this is added to his base damage rate which is 243.20%
- 120% +243.2%= 363.2%
This is his skill damage multiplier now, this works for all other skills and other effects (might damage reduction, healing, etc.).
Notes
- The 2nd and 3rd steps can be mixed to be 243.2% multiplied by (1+0.49341).
- Normal attacks don’t benefit from these skills.
- The effects increased by hero attributes this way are based on the hero using the skill only, this is unlike the previous episode where the sum of the attributes increased the troop bonuses and were shared between all heroes.
Thank you for reading!
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