Templar Guide: Macro Setup and Rotation
Macros can be configured with or without an external macro tool. When using the in-game macro feature, add a Judgement line to the macro. Enable Skill Queue ON for smoother gameplay.
Debilitating Smash can be included in the macro as a filler skill.
General Farming
For general farming, include Pummel in the rotation if additional sustain or damage is needed. Once sustain is no longer a concern, Pummel can be removed.

The fourth specialization of Vicious Strike reduces Warding Strike’s cooldown when it hits, increasing its priority over Pummel. More frequent uses of Warding Strike also provide more opportunities to trigger Judgement.


The Synapse macro setup includes a fully charged Punishment and places Doom Shield in the first skill layer to reset the monster kill counter.
Key bindings are a matter of personal preference and can be changed as needed. The right mouse button can be assigned to a macro key, and a separate button can also be assigned to the left mouse button.
Dungeons With Stagger Mechanics
Use the Empyrean Lord’s Punishment stigma for dungeons with stagger mechanics.
For the stagger dungeon macro, use Empyrean Lord’s Punishment manually, as with Punishment, if not using an external macro. The Judgement line can be added to the in-game macro.
Pummel can be removed from the rotation if mana becomes an issue.

Dungeons Without Stagger Mechanics and Daily Content
Use the Doom Shield stigma for dungeons without stagger mechanics and routine daily content. Use the daily dungeon macro for this setup.

Active Skills (Priority Order)
| Skill | Why It Matters |
|---|---|
| Judgement | Main source of damage and enmity generation |
| Vicious Strike | Helps with Warding Strike cooldown; gives 5th spec Threatening Blow |
| Punishment | High damage when fully charged; stagger gauge; activates Executor buff |
| Warding Strike | Gives damage tolerance; activates Judgement (prerequisite) |
| Shield Smite | Activates Judgement; 50% chance to trigger Debilitating Smash (reduces target defense) |
| Shield Rush | Rushes to a target; activates Judgement (prerequisite) |
| Annihilate | Filler skill, Good overall damage |
| Pummel | Not a major priority; useful for self-sustain and reducing Punishment cooldown |
| Poach | Good opener, especially with 2nd specialty (reduces status effect resist) |
Passive Skills (Priority Order)
| Skill | Why It Matters |
|---|---|
| Fury | Boosts frontal damage for you. and boost party damage; triggered by blocking |
| Insulating Roar | 100% enmity when attacking from front; increases attack % per point allocated |
| Impact-Hit | Increase Caster Impact chance and Double Chance |
| Ironclad Defense | Increase Caster Defense and Endurance |
| Enhance Health | Increase Caster Health and Incoming Heal |

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