AION 2 – Templar Rotation & Macros Guide

Templar Guide: Macro Setup and Rotation

Macros can be configured with or without an external macro tool. When using the in-game macro feature, add a Judgement line to the macro. Enable Skill Queue ON for smoother gameplay.

Debilitating Smash can be included in the macro as a filler skill.

General Farming

For general farming, include Pummel in the rotation if additional sustain or damage is needed. Once sustain is no longer a concern, Pummel can be removed.

The fourth specialization of Vicious Strike reduces Warding Strike’s cooldown when it hits, increasing its priority over Pummel. More frequent uses of Warding Strike also provide more opportunities to trigger Judgement.

The Synapse macro setup includes a fully charged Punishment and places Doom Shield in the first skill layer to reset the monster kill counter.

Key bindings are a matter of personal preference and can be changed as needed. The right mouse button can be assigned to a macro key, and a separate button can also be assigned to the left mouse button.

Dungeons With Stagger Mechanics

Use the Empyrean Lord’s Punishment stigma for dungeons with stagger mechanics.

For the stagger dungeon macro, use Empyrean Lord’s Punishment manually, as with Punishment, if not using an external macro. The Judgement line can be added to the in-game macro.

Pummel can be removed from the rotation if mana becomes an issue.

Dungeons Without Stagger Mechanics and Daily Content

Use the Doom Shield stigma for dungeons without stagger mechanics and routine daily content. Use the daily dungeon macro for this setup.

Active Skills (Priority Order)

SkillWhy It Matters
JudgementMain source of damage and enmity generation
Vicious StrikeHelps with Warding Strike cooldown; gives 5th spec Threatening Blow
PunishmentHigh damage when fully charged; stagger gauge; activates Executor buff
Warding StrikeGives damage tolerance; activates Judgement (prerequisite)
Shield SmiteActivates Judgement; 50% chance to trigger Debilitating Smash (reduces target defense)
Shield RushRushes to a target; activates Judgement (prerequisite)
AnnihilateFiller skill, Good overall damage
PummelNot a major priority; useful for self-sustain and reducing Punishment cooldown
PoachGood opener, especially with 2nd specialty (reduces status effect resist)

Passive Skills (Priority Order)

SkillWhy It Matters
FuryBoosts frontal damage for you. and boost party damage; triggered by blocking
Insulating Roar100% enmity when attacking from front; increases attack % per point allocated
Impact-HitIncrease Caster Impact chance and Double Chance
Ironclad DefenseIncrease Caster Defense and Endurance
Enhance HealthIncrease Caster Health and Incoming Heal

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