
A little narration about the difficulty modes in the Divinity Original Sin 2.
Contents
Explanatory Guide to Difficulty Modes
Difficulty in Original Sin 2
When creating a new game in Divinity: Original Sin 2, you can choose one of four (five) difficulty levels, which affects the ability of your characters to survive in duels with the enemy.
Briefly about the scene mode.
The “story mode” of the game, which makes the passage of the game as easy as possible. For those who do not want to burden themselves with battles, but prefer the story component of the game.
When playing on Adventure, Classic, or Story mode, you can switch between these three modes in any situation.
Briefly about “valor” and “tactics”.
Tactics mode won’t let you change the difficulty of the game, while Valor mode will leave you with just one save slot.
Table of Difficulties, Bonuses and Penalties
Adventure, Influence on game characters
- +50% health
- +50% damage
- +30% to physical armor
- +30% to magic armor
Adventure, Influence on NPCs
- −20% to health
- −30% to damage
- −30% to physical armor
- −30% to magic armor
Story mode, Influence on game characters
- +100% health
- +100% damage
- +50% to physical armor
- +50% to magic armor
Story Mode, Influence on NPCs
- −40% to health
- −61% damage
- −50% to physical armor
- −50% to magic armor
Classic, Influence on game characters
- Basic parameters without bonuses and penalties.
Classic, Influence on non-player characters
- Basic parameters without bonuses and penalties.
Tactics (Standard), Influence on game characters
- Basic parameters without bonuses and penalties.
Tactics (Standard), Influence on NPCs
- +50% health.
- +50% damage.
- +50% to physical armor.
- +35% to magic armor.
Tactics (Valor), Influence on game characters
- Basic parameters and 1 save slot.
Tactics (Valor), Influence on NPCs
- +50% health.
- +50% damage.
- +50% to physical armor.
- +35% to magic armor.
Notes
Some characters may have one or more base stats too high or too low by default, regardless of difficulty.
Under NPCs are all NPCs in the game including enemies and allies?
- Answer: A playable character is one that you can play. Those. you and your team. Non-game – all the rest.
What’s the difference between “Story” and “Adventure”?
- Answer: The plot is easier. In an adventure, you probably just go through the fights light, and in the story there is not even a chance to lose.
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