Lust Goddess – Reboots Guide: How It Works / How to Use

Ultimate Guide to Reboots

Disclaimer

For simplicity, I will refer to a reboot X level Y mercenary as being X-Y, ie an R3 lvl 15 merc will be 3-15.
Stats will refer to Attack, Health & Abilities.

Reboots will increase your characters base stats while reverting their level back to 1, reverting their stats as well as the cost to level up.

While a 0-6 can be rebooted to 1-1 & keep exactly the same attack & health, reboots beyond the first will always result in a drop in stats for your new lvl 1, that also applies to scaling abilities.

Therefore it is usually not recommended to reboot as soon as a new reboot threshold is reached. Unless you are willing to take the drop in stats, you should stockpile extra points to get some levels on your mercenary as soon as you reboot them.

Should you level up your merc past the reboot threshold, upon rebooting, all points spent on levels past the threshold will be returned, the credits however will not.

Leveling past the threshold could also help you meet the requirements for level up tasks.

Mercs who have a “Chat” require a total of 135 legendary level ups to unlock their final image (Kitty & Regina are the only 2 to require fewer). But should you always reboot ASAP, you would reach the max Reboot/Level with exactly 135 levels. Doing a few extra level ups past the reboot threshold on early reboots could let you finish a chat earlier & avoid some of the final, more expensive level ups.

You could on the other hand choose not to level up & just stockpile points to avoid taking the credit loss.

Reboot Thresholds

These are the levels at which a character can be rebooted to R1/R2/R3/R4/R5/R6.

  • Common (green): R4 max – 11/16/21/26
  • Rare (blue): R4 max – 11/16/21/26
  • Epic (purple): R5 max – 5/11/16/21/26
  • Legendary (gold): R6 max – 5/11/16/21/26/31

Extras

  • Neural Links only check your current merc levels. So you might want to check whether your merc is needed for links on any others before rebooting them.
  • There is a bias towards finding more points (crates/recruitment) for your lowest level mercs. So you might want to balance your levels to find more points for a given merc.

In order to choose whether or not to reboot, the best option is to compare your current stats to those you will have post reboot.

Warning: this will require some math.

  1. Find out how many points you will have for level ups after you reboot.

This is just the sum of your current points & those returned upon rebooting (right above the Reboot button, only there if you have leveled past the reboot threshold).

  1. Find out what level these points would allow you to reach.

I’m a nice guy so you can just look it up in the linked tables (the blue lines indicate the reboot thresholds).

  1. Look up the stats for your current reboot & the level you just calculated.
  2. For each stat modified by the reboot, do a substraction to retrieve just the base stat increase.
  3. For each stat, add the values from 4 & 5.

You now have the post reboot & level up stats your character will have.

Compare these to your current stats & see which best fit your wants & needs. they could all be lower or all be higher or a mix of both.

There are some exceptions/inconsistencies, but the above mostly holds true.

Click to enlarge…

Now for an example, using my currently 1-12 Trixie (Pic 1):

  1. She currently has 8 points (Pic 1) & would gain 200 on a reboot (Pic 3), for a total of 208.
  2. 208 points would be enough to level her up from 1 to 7. This would consume 150 points, I cannot afford the 230 points needed for 1 to 8.
  3. See Pic 2 for Trixie’s 1-7 stats.
  4. Upon rebooting to R2 (Pic 3):
    • Base Attack increased by: (46-25)
    • Base Health increased by: (45-23)
    • Ability 3 increased by: (12-3)
    • Abilities 1 & 2 are unaltered.
  5. This gives us Trixie’s 2-7 stats:
    • Attack: 43 + (46-25) =64
    • Health: 31 + (45-23) = 53
    • Deals 10 to all mercenaries
    • On kill: Gains +20 attack
    • On ally death: Deals 5 + (12-3) = 14 to enemies
  • Therefore 2-7 Trixie has the higher Attack & Ability 3.
  • But 1-12 Trixie has the higher Health, Ability 1 & Ability 2.
  • In this case, we do not have a clear cut at which is superior as either could shine in a favorable scenario.

Picture 1

Picture 2

Picture 3

Or you could be lazy & have this Tool do your math for you:

Just fill in the relevant information in the Merc Calculator sheet (blue cells, 1 column = 1 character) & enjoy.

Note

  • All stats are calculated from R0 data. It lines up in almost all cases, but may differ in some cases.
  • Should you find such exceptions, feel free to DM me the details & screenshots. I’ll try to add in a list of such exceptions.
  • I have yet to find anyone with R0 Bloom or Ginny, thus the tool has no data & will not give any results for these mercs.
  • Should you have any of these at R0, feel free to DM me & i will tell you what info is needed.
Egor Opleuha
About Egor Opleuha 6890 Articles
Egor Opleuha, also known as Juzzzie, is the Editor-in-Chief of Gameplay Tips. He is a writer with more than 12 years of experience in writing and editing online content. His favorite game was and still is the third part of the legendary Heroes of Might and Magic saga. He prefers to spend all his free time playing retro games and new indie games.

6 Comments

  1. never play an autobot. After two wins, he will start drowning you. for example, when there is one hit to win, he will choose not to hit the commander, but to hit the mercenary

  2. Is interested in basically everything that will help to win. What are the best cards (like cards), commanders and other subtleties in your opinion. I understand in this game a big role is played by the interaction of cards and commanders among themselves (maybe I’m wrong). Interested in the game itself, I want to understand the meaning.

    • From my experience for a beginner I can advise:
      -It’s better to play Ethan or Reichi – they are easier and they don’t have special requirements for the deck. In general, 2/3 of the players play Reichi by feel;

    • -During the game, observe which fighters you use less often than others. This is not to say that they are weaker, but rather that they are weaker in your deck and very situational. It might be worth trying to replace them with others;
      -also keep track of which opponents are causing you the most problems – see if you have someone who can finish them off;
      -Regarding the two points above – even if you play above league 20 and you have a Legendary deck – look at Epics, there are some good cards among them that can help you;

    • -try to have at least 1 snowballing fighter in your deck (who gets stronger every turn or makes others stronger). If you don’t have one, your goal for the near future is to get one of them in an event where fighters are chosen for tickets;
      -when you go first, it often makes sense not to hit your opponent in the face, but to break his dopniks on the field, if he has them – this will prevent him from playing some nasty rendezvous with impunity;

    • -All resources should be kept for the event (points, free recruitment, even legendary containers) – so you can go further in it and pump up your deck more.

      I think that’s enough for starters.

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