Tweaked and tested with randoms for immersive and realistic gameplay. Now a random team should be able to clear most missions (drug house, car dealership and gas station at least) with some solid teamwork (by random team standards).
AI Mod Configuration Guide
I have been tweaking and testing with randoms for some time now. Most teams should now be able to clear most missions from my experience if they are not too sloppy and work as a team.
Now with the following configuration the suspects :
- Have a more reasonable health.
- Have average human reaction time.
- Are still deadly up close but their accuracy drops over distance.
- Are more likely to seek cover and run away when they see you.
- Are more likely to roam in the map instead of staying where they are like a dummy.
- Are more likely to hurt and suppress you instead of outright aimbot you with OHKs. (They still headshot you sometimes by chance as in real life).
There are also more of them now (compared to vanilla) to keep you busy (so watch your ammo).
You may see more variety in the behaviors of suspects and civilians over time (e.g. fake surrender, go back to do their own thing after a while if you forget to cuff them etc) but that’s not because I tweaked their behaviors. It’s simply due to the fact that you now spend less time instantly killed by the AIs.
Here is the ini. Only the host needs to have the AI mod for it to work.
[Global] ASTimeBetweenTargetingCivilians = 3.0 ASTimeBeforeTargetingFirstCivilian = 35.0 BTTimeUntilBombExplodes = 720 BTMaxBombs = 2 BTMaxDistanceFromSelectedBombs = 2500.0 HRMaxDistanceFromSelectedSpawner = 1500.0 HRMaxRoamers=2 PolicePresenceDecayTime = 40.0 SuspectHealth=120.0 SwatHealth=250.0 CivilianHealth=80.0 UnalertedSightRange=3000 AlertedSightRange=6000 UnalertedPerceptionHalfAngle=90 AlertedPerceptionHalfAngle=160 MaxCivilians=6 MaxSuspects=20 MaxRoamers=3 SuspectAccuracy=5.0 SuspectDefaultFireRate=1.0 SuspectRifleFireRate=0.175 SuspectRifleFireRateDeviation=(X=-0.25,Y=0.5) SuspectSMGFireRate=0.1 SuspectSMGFireRateDeviation=(X=0.0,Y=0.5) SuspectPistolFireRate=0.2 SuspectPistolFireRateDeviation=(X=0.0,Y=2.0) SuspectShotgunFireRate=0.5 SuspectShotgunFireRateDeviation=(X=0.0,Y=0.5) SuspectAccuracyLostPerMeter=1.00 SuspectAccuracyLostPerMeterSecond = 1.3 SuspectTimeWithWeaponUpBeforeFiring=2.0 ; A value in seconds SuspectCoverEvaluationCooldown=10.0 SuspectTrackLastKnownPositionTime = 30.0 RequiredTimeSpentOnTarget = 0.3 SuspectMoraleMediumReload=0.5 ;If morale goes below this use the medium reload speed SuspectMoraleLowReload=0.3 ;If morale goes below this use te slow reload speed AIStunDuration = 16.0 BeanbagStunDuration = 3.0 MinMorale=0.30 ; A value from 0.0 to 1.0 MaxMorale=1.0 ; A value from 0.0 to 1.0 KickDoorMorale=0.25 KillEnemyMorale=-0.75 GrenadeDetonateMorale=-0.5 BeanbagShotgunMorale=-0.5 PepperballMorale=-0.5 TaserMorale =-1.0 BashMorale = -0.5 C2Morale = -0.75 StunHealth = 100 GrenadeStunDamage = 100 BeanbagShotgunStunDamage = 100 PepperballStunDamage = 25 TaserStunDamage = 100 MinFlees=-1 MaxFlees=2 MaxTraps=3 TrapType=Flashbang MaxLockedDoorsPercentage = 0.225 MaxOpenDoorsPercentage = 0.075 NoExitChanceToSurrender=0.50 NoExitChanceToFakeSurrender=0.25 NoExitChanceToGoArmedAndDangerous=0.2 NoExitTimeToHesitateSuspectArmed=1.0 NoExitTimeToHesitateSuspectUnarmed=5.0 NoExitTimeToHesitateUnarmed=10.0 SuspectChanceToSpawnWithNoWeapon=0.2 TimeToFireAtDoorAfterKick=5.0 SwatAccuracy=1.0 SwatTimeWithWeaponUpBeforeFiring=0.1 ; A value in seconds SwatRifleFireRate=0.175 SwatRifleFireRateDeviation=(X=-0.25,Y=0.5) SwatSMGFireRate=0.1 SwatSMGFireRateDeviation=(X=0.0,Y=0.5) SwatPistolFireRate=0.2 SwatPistolFireRateDeviation=(X=0.0,Y=2.0) SwatShotgunFireRate=0.5 SwatShotgunFireRateDeviation=(X=0.0,Y=0.5) SwatLessLethalFireRate=1.0 SwatLessLethalFireRateDeviation=(X=0.0,Y=0.5) SwatAccuracyLostPerMeter=0.0 SwatCoverEvaluationCooldown=2.0 SwatTrackLastKnownPositionTime = 5.0 SwatDoorLockpickDistance=70.0 SwatDoorKickDistance=50.0 SwatDoorShotgunDistance=50.0 SwatDoorC2PlaceDistance=80.0 SwatDoorTrapDisarmDistance=70.0 SwatDoorMirrorDistance=70.0 SwatDoorWedgeDistance=50.0 SwatDoorOpenDistance=25.0 ; For Open/Close Door command MaxDoorInteractionDistance=1000.0 [Lobby_V2] NoExitChanceToSurrender=0.0 NoExitChanceToFakeSurrender=0.0 NoExitChanceToGoArmedAndDangerous=0.0 MaxMorale=0.0 [ron_wb_combat_01a_BarricadedSuspects] MinMorale=0.7 [RoN_Meth_Core_BarricadedSuspects] MaxTraps = 0 [RoN_Dealer_Core_BarricadedSuspects] [RoN_Gas_Core_BombThreat] [RoN_Gas_Core_ActiveShooter] [RoN_Gas_Core_HostageRescue] [RoN_Gas_Core_BarricadedSuspects] MaxTraps = 0 [RoN_Gas_Core_Raid] [RoN_Port_Core_HostageRescue] [RoN_Farm_Core_BarricadedSuspects]