Soulstone Survivors – All Active Ability List

Here you can find full list of active abilities with descriptions. Use Ctrl+F if you need to find active skill you are interested in.

List of All Active Abilities

For Any Class and Any Weapon

Acid Rain

  • Throw a projectile in an arc in the direction you are aiming at, raining acid on enemies in its trajectory, applying Rot with every rain drop.
  • Rot: Deals 100 damage over 15 seconds. If the target dies, any remaining Rot will spread to a nearby enemy.

Arcane Beam

  • Fires a continuous beam in the direction you are aiming at, dealing up to 750 damage to enemies in the area.

Arcane Disc

  • Hurls an arcane disc that is bound to you in the target direction, causing 450 damage and applying Exposed to targets hit. The disc returns to you at the end of its range, causing damage to enemies again on its way back.
  • Exposed: Increases next damage taken by 50%. Lasts for 6 seconds or until consumed.

Arcane Power

  • Empower you and all your nearby allies, increasing the multi cast modifier by 50% for 10.0 seconds.

Arcane Sparks

  • Fire a total of 8 projectiles that move randomly, dealing 160 damage and applying Exposed to enemies caught in their path.
  • Exposed: Increases next damage taken by 40%. Lasts for 6 seconds or until consumed.

Bladestorm

  • Spin your weapon around you for a few seconds, hitting enemies all around you a total of 20 times, dealing 60 damage per hit.

Blizzard

  • Conjures a blizzard over a random enemy, hitting enemies multiple times, causing a total of 625 damage and applying Slow with every hit.
  • Slow: Reduces movement speed by 5% for 8 seconds.

Bloodlust

  • Empower you and all your nearby allies, increasing the movement speed modifier by an additional 20% and cast frequency modifier by an additional 40% for 10.0 seconds.

Body Slam

  • Slam your body into the enemies in front of you dealing 500 damage.

Bomb Barrage

  • Fires 10 bombs in an area in front of you, each causing 70 damage and applying Weakness.
  • Weakness: Increases all damage received by 3%, and the damage received from negative effects by an extra 3% for 6 seconds.

Call Lightning

  • Summon a total of 7 lightning strikes away from you, that quickly converge to your position, dealing 120 damage and applying Dazed to enemies in their path.
  • Dazed: Increases chance to receive critical strikes by 15% for 8 seconds.

Chain Lightning

  • Hurls a lightning bolt at a random enemy, causing 230 damage, applying Dazed and then jumping to 5 additional nearby targets if possible.
  • Dazed: Increases chance to receive critical strikes by 10% for 8 seconds.

Chaos Bolt

  • Fires a chaos bolt in the direction you are aiming at, piercing through enemies in a line, causing a random amount of damage between 1 and 240. Two secondary bolts are released on impact, each applying a random powerful Negative effect.
  • Negative effect: Describes any negative effect that can be applied on the target.

Chaos Bomb

  • Throws a chaos bomb in an area in front of you, causing a random amount of damage between 1 and 700 and applying a random powerful Negative effect.
  • Negative effect: Describes any negative effect that can be applied on the target.

Chaos Golem

  • Summon 1 chaos golem to fight for you. A maximum of 3 units can be active at any time.

Death Claw

  • Conjures a chaotic death claw at the feet of a random enemy, causing a random amount of damage between 1 and 500 and applying a random powerful Negative effect.
  • Negative effect: Describes any negative effect that can be applied on the target.

Death Vortex

  • Summon a dark vortex at a random enemy’s position that moves randomly, applying Doom to enemies caught within.
  • Doom: Causes 140 damage after 5 seconds. Damage is increased with new applications and duration refreshed. If Doom accumulates more damage than the target has health, it will instantly execute the target.

Demolish

  • Hit the ground in front of you, dealing 200 damage and sending 10 shockwaves in random directions, each dealing 50 damage and applying Hemorrhage.
  • Hemorrhage: Deals 150 damage over 10 seconds. For every meter the target moves, there is a 40% chance that the target will take an extra damage from Hemorrhage.

Eviscerate

  • You strike enemies in front of you, dealing 80 damage and applying Bleed if they are facing you, or dealing 250 damage and an extra 50 damage per stack of Bleed or Hemorrhage in the target and removing those effects in the process if you are behind their backs.
  • Bleed: Deals 100 damage over 10 seconds.

Explosive Trap

  • Leave a permanent trap in the ground that explodes when an enemy steps on it, causing 400 damage and applying Burn to enemies in a large area.
  • Burn: Deals 400 damage over 8 seconds.

Festering Strike

  • Causes 100 damage and applies Poison to all enemies around you.
  • Poison: Deals 90 damage over 15 seconds.

Fire Bolt

  • Shoots a fiery projectile in the direction you are aiming at, causing 200 damage and applying Burn.
  • Burn: Deals 300 damage over 8 seconds.

Fire Wall

  • Creates a wall of fire at the feet of a random enemy, applying Burn to any enemy that crosses it.
  • Burn: Deals 400 damage over 8 seconds.

Flame Wave

  • Causes a large explosion at your position, dealing 150 damage to nearby enemies, applying Burn, Stun and pushing them back.
  • Burn: Deals 400 damage over 8 seconds. Stun: Unable to perform any action for 2 seconds.

Flurry

  • Quickly throw daggers in the direction you are aiming at, hitting enemies total of 20 times, dealing 40 damage and applying Bleed with every hit.
  • Bleed: Deals 60 damage over 10 seconds.

Frost Bolt

  • Fires an icy projectile in the direction you are aiming at, piercing through enemies in a line, causing 330 damage and inflicting Slow.
  • Slow: Reduces movement speed by 20% for 8 seconds.

Frozen Warhammer

  • Conjures a frozen warhammer to slam targets in front of you, dealing 300 damage and an extra 15 damage per stack of Slow or Paralysis in the target. Applies Slow.
  • Slow: Reduces movement speed by 10% for 8 seconds.

Glacier

  • Summons a large glacier over a random enemy, dealing 650 damage and pushing enemies back, inflicting Stun and Slow.
  • Slow: Reduces movement speed by 60% for 8 seconds. Stun: Unable to perform any action for 2 seconds.

Heroic Strike

  • Slow attack that strikes targets in a large area in the direction you are aiming at, causing 650 damage and applying Confused on enemies hit. Damage is multiplied by 3 on critical strikes.
  • Confused: Reduce the target’s chance to hit by 5.0% for 5 seconds, and whenever the target attacks, there is a 50% chance that they will take 500 damage. Total damage taken is the sum of the value of all stacks of Confused.

Holy Fire

  • You launch a wave of holy fire in the direction you are aiming at, causing 500 damage to enemies in a straight line, transforming all stacks of Dazed into Disoriented. Damage is multiplied by 3 on critical strikes.

Ice Vortex

  • Summon an icy vortex at a random enemy’s position that for 3 seconds quickly applies Slow and then explodes, dealing 25 damage per stack of Slow or Paralysis on the target.
  • Slow: Reduces movement speed by 5% for 8 seconds.

Intimidating Shout

  • Weakens all nearby enemies, subtracting 60% from their damage modifier for 6.0 seconds.

Light Beam

  • Fire a continuous beam in the direction you are aiming at, dealing up to 280 damage to enemies in the area and quickly applying Brittle.
  • Brittle: Increases the target’s skill cooldowns by 1% and increases all damage taken by 1 for 5 seconds.

Lightning Bolt

  • Fires 3 lightning projectiles towards a random enemy, piercing through enemies in a line, causing 310 damage and inflicting Dazed.
  • Dazed: Increases chance to receive critical strikes by 8% for 8 seconds.

Magic Missiles

  • Quickly fire 30 magic missiles in front of you, piercing enemies causing 30 damage and applying Brittle with each hit.
  • Brittle: Increases the target’s skill cooldowns by 1% and increases all damage taken by 4 for 5 seconds.

Meteor

  • Hurls a large meteor at a random enemy, dealing 400 damage and strong pushback, inflicting Stun and Burn.
  • Burn: Deals 200 damage over 8 seconds. Stun: Unable to perform any action for 6 seconds.

Meteor Shower

  • Lots of small meteorites hit the ground around a random enemy, dealing 100 damage per meteorite and inflicting Stun and Burn.
  • Burn: Deals 200 damage over 8 seconds. Stun: Unable to perform any action for 5 seconds.

Might

  • Empower you and all your nearby allies, increasing the damage modifier by an additional 50% for 10.0 seconds.

Piercing Shout

  • Weakens all nearby enemies, reducing their armor power by 50 for 5.0 seconds.

Poison Bolt

  • Fires 5 poisonous projectiles in the direction you are aiming at, inflicting Poison to enemies in a large area.
  • Poison: Deals 150 damage over 15 seconds.

Poison Bomb

  • Throws a poison bomb at a random enemy, dealing 40 damage and applying Poison instantly to targets hit, leaving a poison puddle in the ground.
  • Poison: Deals 500 damage over 15 seconds.

Poison Cloud

  • Summon a moving poison cloud that applies Poison every 0.5 seconds to enemies caught within.
  • Poison: Deals 400 damage over 15 seconds.

Quick Strike

  • Perform a quick strike in front of you dealing 170 damage.

Shadow Bolt

  • Fires 7 shadowy projectiles towards a random enemy, piercing through enemies in a line, inflicting Doom.
  • Doom: Causes 210 damage after 5 seconds. Damage is increased with new applications and duration refreshed. If Doom accumulates more damage than the target has health, it will instantly execute the target.

Shadow Orb

  • Launch a large orb in the direction you are aiming at, which applies Cursed to targets it passes through. Additionally, this orb quickly fires additional projectiles in all directions, each dealing 50 damage per hit.
  • Cursed: Causes 200 damage after 5 seconds. Damage is increased with new applications and duration refreshed. If Cursed accumulates more damage than the target has health, it will instantly execute the target. Whenever Cursed causes damage, 50% of the total damage is dealt in a small area around the target.

Shadow Spikes

  • Shadow spikes are summoned from the ground in a straight line towards a random enemy, causing 230 damage and applying Doom.
  • Doom: Causes 350 damage after 5 seconds. Damage is increased with new applications and duration refreshed. If Doom accumulates more damage than the target has health, it will instantly execute the target.

Shield Wall

  • Empower you and all your nearby allies, increasing your armor power by 200 for 4.0 seconds.

Shockwave

  • Hit the ground causing a shockwave in a line in front of you, causing 250 damage and applying Hemorrhage.
  • Hemorrhage: Deals 300 damage over 10 seconds. For every meter the target moves, there is a 40% chance that the target will take an extra damage from Hemorrhage.

Shockwave Totem

  • Summon a ground shaking totem at your position for 20 seconds, which continuously fires shockwaves at the nearest enemy, dealing 60 damage and applying Hemorrhage to enemies in a large area.
  • Hemorrhage: Deals 60 damage over 10 seconds. For every meter the target moves, there is a 40% chance that the target will take an extra damage from Hemorrhage.

Shrapnel Bomb

  • Throw a bomb in front of you, dealing 200 damage in an area and exploding into 15 projectiles that fly in all directions, each dealing 30 damage and applying Bleed.
  • Bleed: Deals 80 damage over 10 seconds.

Skeletal Archers

  • Summon 2 skeletal archers to fight for you. A maximum of 4 units can be active at any time.

Skeletal Mage

  • Summon 1 skeletal mage to fight for you. A maximum of 4 units can be active at any time.

Skeletal Warriors

  • Summon 3 skeletal warriors to fight for you. A maximum of 12 units can be active at any time.

Smite

  • Smite enemies at a random location after 3 seconds with holy light, dealing 650 damage to enemies and healing 5 health to allies.

Subdue

  • A powerful strike in the direction you are aiming at, dealing 50 damage and an extra 10 damage per stack of Bleed or Hemorrhage in the affected targets, applying Fragility.
  • Fragility: Increases all damage received by 12% for 6 seconds.

Templar’s Verdict

  • Inflict your judgement at a random enemy’s position, causing 480 damage to enemies in the area. Damage is multiplied by 3 on critical strikes.

Thrust

  • Hit enemies in a long line in front of you dealing 250 damage and applying Bleed.
  • Bleed: Deals 500 damage over 10 seconds.

Thunder Clap

  • Hit the ground in front of you calling a thunder strike, dealing 610 damage and applying Stun and Disoriented.
  • Disoriented: Increases chance to receive critical strikes by 15% and critical strike damage taken by 15% for 8 seconds. Stun: Unable to perform any action for 2 seconds.

Thunder Strike

  • Calls down thunder to strike a random enemy, dealing 500 damage and pushing enemies back, inflicting Dazed and Stun.
  • Dazed: Increases chance to receive critical strikes by 20% for 8 seconds. Stun: Unable to perform any action for 4 seconds.

Titan’s Cleaver

  • Slash enemies in front of you dealing 350 damage.

Void

  • Creates a void at a random position that pulls enemies in a large area towards its position for 6 seconds, applying Doom. Not effective against very heavy enemies.
  • Doom: Causes 240 damage after 5 seconds. Damage is increased with new applications and duration refreshed. If Doom accumulates more damage than the target has health, it will instantly execute the target.

The Barbarian Class

Weapon: Barbaric Cleavers

Whirlwind

  • You spin with your weapons, causing 110 damage to all enemies around you.

Stomp

  • You stomp the ground, causing 400 damage and applying Fragility and Stun to all enemies around you.
  • Fragility: Increases all damage received by 9% for 6 seconds. Stun: Unable to perform any action for 4 seconds.

Weapon: Tribal War Axes

Double Slash

  • You slash forward two times, causing a total of 80 damage and applying Bleed.
  • Bleed: Deals 100 damage over 10 seconds.

Throw Axe

  • Throws an axe forward hitting enemies in a line, and then coming back to your current position, causing 100 damage and applying Hemorrhage every time it goes through enemies.
  • Hemorrhage: Deals 300 damage over 10 seconds. For every meter the target moves, there is a 40% chance that the target will take an extra damage from Hemorrhage.

The Pyromancer Class

Weapon: Pyromancer’s Firestarter

Fire Slash

  • Sends a fiery slash forward, causing 50 damage and applying Burn.
  • Burn: Deals 170 damage over 8 seconds.

Fire Walk

  • For the next 6 seconds, leave a trail of fire behind you, applying Burn every 1 seconds to enemies standing in the fire.
  • Burn: Deals 60 damage over 8 seconds.

Weapon: Firelord’s Ire

Combustion

  • You emit an aura of fire for 6 seconds, applying Burn to enemies that stay near you every 0.5 seconds
  • Burn: Deals 60 damage over 8 seconds.

Flamethrower

  • You launch a continuous pillar of flames forward for 6 seconds, applying Melting every 0.25 seconds to enemies that are caught in its path.
  • Melting: Reduces armor by 2.0 and deals 75 damage over 8 seconds.

The Hound Master Class

Weapon: Rusted Blaster

Mortar Shot

  • Fires 5 mortar shots in an area in front of you, each causing 30 damage and applying Bleed.
  • Bleed: Deals 60 damage over 10 seconds.

Bombardment

  • Calls down a bombardment around your current position. Each bomb deals 220 damage in a large area.

Weapon: Riflemen’s Vengeance

Buckshot

  • Fires a blast of pellets in a cone in front of you, causing 100 damage and applying Fragility.
  • Fragility: Increases all damage received by 3% for 6 seconds.

Power Blast

  • Fires a powerful blast in a line in front of you, causing 150 damage and applying Disoriented.
  • Disoriented: Increases chance to receive critical strikes by 10% and critical strike damage taken by 10% for 8 seconds.

The Spellblade Class

Weapon: Silver Spellblade

Slash

  • Slashes targets in the direction you are aiming at, causing 150 damage and applying Vulnerable.
  • Vulnerable: Increases next damage taken by 30%. There is a 50% chance that only 25% of the Vulnerable stacks will be consumed in the process. Lasts for 6 seconds or until consumed.

Uppercut

  • Throw enemies in the direction you are aiming at in the air, causing 400 damage and inflicting Sun and Wound.
  • Wound: Any time you apply Effects while Wound is active, there is a 50% that they will be doubled. Lasts for 6 seconds. Stun: Unable to perform any action for 5 seconds.

Weapon: Arcane Scimitar

Arcane Slash

  • Fire an arcane slash forward, dealing 70 damage and applying Exposed.
  • Exposed: Increases next damage taken by 40%. Lasts for 6 seconds or until consumed.

The Arcane Weaver Class

Weapon: Arcane Staff

Arcane Missiles

  • While the attack is channeled, you automatically fire 2 arcane missiles that seek a random nearby target, dealing 60 damage in a small area.

Arcane Explosion

  • Summon a large arcane explosion at your position, dealing 350 damage and applying Exposed.
  • Exposed: Increases next damage taken by 36%. Lasts for 6 seconds or until consumed.

Weapon: Ignis, Greatstaff of Despair

Fiery Missiles

  • While attack is channeled, you automatically launch fiery missiles that seek 3 random targets, dealing 5 damage and applying Burn.
  • Burn: Deals 40 damage over 8 seconds.

Fire Pillar

  • Summons a fire pillar at a random enemy position, dealing 10 damage and applying Melting.
  • Melting: Reduces armor by 15.0 and deals 500 damage over 8 seconds.

The Sentinel Class

Weapon: Huntress Bow

Shoot

  • Fires 3 arrows in the direction you are aiming at, dealing 50 damage to all enemies hit and applying Fragility.
  • Fragility: Increases all damage received by 3% for 6 seconds.

Rain of Arrows

  • Shoots multiple arrows at a random enemy’s location, hitting enemies multiple times, causing a total of 560 damage and applying Stun with every hit.
  • Stun: Unable to perform any action for 3 seconds.

Weapon: Executioner of Souls

Spread Shot

  • Fires 10 arrows in a short range with a large spread in the direction you are aiming at, dealing 40 damage per arrow.

Disengage

  • Throw an icy bomb right in front of you, dealing 450 damage and applying Paralysis to enemies, pushing them away.
  • Paralysis: Reduces movement speed by 100% and increases direct damage taken by 10.0% for 8 seconds.

The Paladin Class

Weapon: Sacred Warhammer

Blades of Light

  • You slash forward two times, causing a total of 180 damage and applying Dazed.
  • Dazed: Increases chance to receive critical strikes by 4% for 8 seconds.

The Chaoswalker Class

Weapon: Skull of Draxiz

Chaotic Missile

  • Throws a chaotic missile forward hitting enemies in a line, causing a random amount of damage between 1 and 80 and applying a random powerful Negative effect every time it goes through enemies. There is a 50% chance that the missile will come back to you.
  • Negative effect: Describes any negative effect that can be applied on the target.

The Assassin Class

Weapon: Worn Daggers

Sinister Strike

  • Stab enemies in front of you, causing 70 damage if the target is facing you, or applying Hemorrhage if you are behind the target.
  • Hemorrhage: Deals 300 damage over 10 seconds. For every meter the target moves, there is a 40% chance that the target will take an extra damage from Hemorrhage.

The Elementalist Class

Weapon: Scepter of Thunder

Lightning Beam

  • Fire a continuous beam in the direction you are aiming at, dealing up to 300 damage to enemies in the area and quickly applying Dazed.
  • Dazed: Increases chance to receive critical strikes by 1% for 8 seconds.

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