Tarisland – Game Stats Explained

Explanation of Game Stats

  • Health – Max Character Health Points.
  • Dexterity – Dexterity affects a small amount of Attack and Cooldown.
  • Intelligence – Intelligence affects a small amount of Attack and Resonance.
  • Strength – Strength affects a small amount of Attack.
  • Stamina – Stamina affects Health Points and Healthy Recover.
  • Attack – Attack afects your DMG, converted proportionally into healing (higher attk = higher heal).
  • Physical DEF – Reduces the Physical damage you take.
  • Magic DEF – Reduces the Magic damage you take.
  • Focus – Ignores the targets Dual defence (physical/magic DEF).
  • Glancing Effect – Affects extra damage reduction after glancing.
  • Glancing Chance – It’s the % chance you have of triggering Glancing when attacked.
  • Reflect DMG – % of DMG reflected back to the attacker after Glancing.
  • Dodge – % chance of avoiding with enemy attack.
  • Hit – Makes it more likely to hit an enemy directly countering dodge (check dungeon screen for suggested hit rate).
  • Specialization – Converts into your optimal stat based on your specialization choice. Crit or combo.
  • Crit Chance – This number determines how often you crit. Damage & Healing abilities can crit at 150% normal power by default.
  • Crit DMG – Default DMG/Heal boost is 150%. Raising this skills raises that 150%.
  • Combo (Chance) – Chance to deal an extra attack/heal. Power of extra hit is boosted by Combo DMG.
  • Combo DMG – Raises the power of your additional attacks/heals from combo (base 150%).
  • Resilience – Resilience reduces the targets crit and combo chance.
  • Omni – Omni increases your final DMG dealt. Omni can be converted into damage immunity/effect bonus depending on the role.
  • Cooldown – Reduces the cooldown, cast time and global cooldown of a players skills (higher cd = clicking buttons faster).
  • Resonance – Affects how faster you obtain inscrubed stone energy and how powerful your inscribed stone ability will be.
  • Precision – Reduces the chances of a target triggering their glancing effect.
  • Effect Bonus – Provides a bonus to your final DMG or final healing effect.
  • Damage Immunity Rate – Damage immunity attribute provides a final reducation of DMG you are taking.
  • Hastes Effect – Affects the release speed of base attack. Affects the casting speed of chant/chanel skills. Affects global cd of skills.
  • Energy Saving Rate – Affects the probability that a character will not enter the cooldown when releasing a skill.
  • Health Stealing Effect – Affects the ratio of hp drained when attacking the target.
  • Activation Effect – Affects DMG bonus for the target healed.
  • Move Speed – Affects move speed of your character.
  • Health Recovery – Health recovery rate every 5 seconds while you are not in battle.

Here is a video showing every in game stat:

That’s all! I really appreciate it if you’ve made it this far. See you in the game!

Volodymyr Azimoff
About Volodymyr Azimoff 13595 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

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