Explanation of Game Stats
- Health – Max Character Health Points.
- Dexterity – Dexterity affects a small amount of Attack and Cooldown.
- Intelligence – Intelligence affects a small amount of Attack and Resonance.
- Strength – Strength affects a small amount of Attack.
- Stamina – Stamina affects Health Points and Healthy Recover.
- Attack – Attack afects your DMG, converted proportionally into healing (higher attk = higher heal).
- Physical DEF – Reduces the Physical damage you take.
- Magic DEF – Reduces the Magic damage you take.
- Focus – Ignores the targets Dual defence (physical/magic DEF).
- Glancing Effect – Affects extra damage reduction after glancing.
- Glancing Chance – It’s the % chance you have of triggering Glancing when attacked.
- Reflect DMG – % of DMG reflected back to the attacker after Glancing.
- Dodge – % chance of avoiding with enemy attack.
- Hit – Makes it more likely to hit an enemy directly countering dodge (check dungeon screen for suggested hit rate).
- Specialization – Converts into your optimal stat based on your specialization choice. Crit or combo.
- Crit Chance – This number determines how often you crit. Damage & Healing abilities can crit at 150% normal power by default.
- Crit DMG – Default DMG/Heal boost is 150%. Raising this skills raises that 150%.
- Combo (Chance) – Chance to deal an extra attack/heal. Power of extra hit is boosted by Combo DMG.
- Combo DMG – Raises the power of your additional attacks/heals from combo (base 150%).
- Resilience – Resilience reduces the targets crit and combo chance.
- Omni – Omni increases your final DMG dealt. Omni can be converted into damage immunity/effect bonus depending on the role.
- Cooldown – Reduces the cooldown, cast time and global cooldown of a players skills (higher cd = clicking buttons faster).
- Resonance – Affects how faster you obtain inscrubed stone energy and how powerful your inscribed stone ability will be.
- Precision – Reduces the chances of a target triggering their glancing effect.
- Effect Bonus – Provides a bonus to your final DMG or final healing effect.
- Damage Immunity Rate – Damage immunity attribute provides a final reducation of DMG you are taking.
- Hastes Effect – Affects the release speed of base attack. Affects the casting speed of chant/chanel skills. Affects global cd of skills.
- Energy Saving Rate – Affects the probability that a character will not enter the cooldown when releasing a skill.
- Health Stealing Effect – Affects the ratio of hp drained when attacking the target.
- Activation Effect – Affects DMG bonus for the target healed.
- Move Speed – Affects move speed of your character.
- Health Recovery – Health recovery rate every 5 seconds while you are not in battle.
Here is a video showing every in game stat:
That’s all! I really appreciate it if you’ve made it this far. See you in the game!
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