Terraria – Useful Weapons and Tools List

A list of useful weapons and tools that everyone should carry organized by general progression landmarks.

List of Useful Weapons and Tools

All credit goes to SeaBass721!

Early Pre-Hardmode (Post EoC & KS, Pre-Evil Boss)

Tools

  • Gold tier pickaxe/Reaver Shark.
  • Gold tier axe.
  • Iron tier hammer.
  • Minecart.
  • Magic mirror.
  • Rope/Snake Charmer’s Flute.
  • Amethyst tier grapple hook (At least).

Weapons

  • Evil tier broadsword/enchanted sword/ice blade.
  • Enchanted boomerang.
  • Grenades.
  • Spiky balls.
  • Boomstick.
  • Evil tier gun.
  • Sapphire tier staff.
  • Vilethorn/Crimson rod.
  • Any summon weapon.

Armour

  • Gold tier armour.

Accessories

  • Frostspark boots.
  • Lucky horseshoe.
  • Shield of Cthulu.

Late Pre-Hardmode (Pre-WoF)

Tools

  • Molten pickaxe.
  • Molten hamaxe.
  • Gem Minecart.
  • Magic mirror.
  • Skeletron hand.
  • Void Bag.
  • Money Trough.

Weapons

  • Night’s edge.
  • Phoenix blaster.
  • Beenades.
  • Minishark.
  • Flamelash.
  • Spinal tap.
  • Imp staff.

Armor

If you are worrying about class, choose your class armor, if you aren’t, then either evil-tier or molten.

Accessories

  • Fledgling wings.
  • Terraspark boots.
  • Obsidian shield.
  • Shield of Cthulhu.

Optional

  • Teleportation shells.
  • Cell phone.
  • Golden or (more realistically) Sitting duck fishing rod.
  • Worm scarf or Brain of confusion.

Early Hardmode (Pre-Mech Bosses)

Tools

  • Adamantite tier drill.
  • Adamantite axe.
  • Mythril tier hammer.
  • Gem Minecart.
  • Cell phone.
  • Dual hook.
  • Rod of Discord.
  • Ice rod.
  • Void Bag.
  • Money Trough.

Weapons

  • Golden shower.
  • Frostbrand.
  • Uzi/Clockwork assault rifle.
  • Daedalus stormbow.
  • Pirate staff.
  • Firecracker/Cool whip.

Note

I’ve removed the armour section from this point on because armour becomes very class-sensitive from this point.

Accessories

  • Ankh shield.
  • Terraspark boots.
  • Fire wings.
  • Shield of Cthulhu.

Mid-Hardmode (Post-Mech Bosses, Pre-Plantera)

Tools

  • Drax.
  • Pwnhammer.
  • Ivy whip.
  • Cell phone.
  • Ice rod.
  • Rod of Discord.

Weapons

  • True Night’s Edge.
  • Golden shower.
  • Megashark.
  • Optic staff.
  • Durendal.

Accessories

  • Ankh shield.
  • Terraspark boots.
  • Flame wings.
  • Shield of Cthulhu.

Late Hardmode (Post-Golem, Pre-Lunatic Cultist)

Tools

  • Picksaw.
  • Pwnhammer.
  • Christmas/Spooky hook.
  • Mechanical Minecart.
  • Cell phone.
  • Ice rod.
  • Rod of Discord.
  • Void Bag.
  • Money Trough.

Weapons

  • Flying Dragon
  • Betsy’s Wrath
  • Raven Staff
  • Morning Star/Dark Harvest

Accessories

  • Ankh shield.
  • Terraspark boots.
  • Betsy’s wings.
  • Master Ninja gear.

Lunar Hardmode (Post-EoL, pre-Moon Lord)

Tools

  • Picksaw.
  • Pwnhammer.
  • Christmas/Spooky hook.
  • Mechanical Minecart.
  • Cell phone.
  • Ice rod.
  • Rod of Discord.
  • Void Bag.
  • Money Trough.

Weapons

  • Solar Eruption.
  • Betsy’s Wrath.
  • Terraprisma.
  • Kaleidoscope.

Accessories

  • Ankh shield.
  • Terraspark boots.
  • Betsy’s wings.
  • Master Ninja gear.
  • Soaring Insignia.

Endgame (Post-Moonlord)

Tools

  • Lunar Drill.
  • Lunar Hamaxe.
  • Lunar Hook.
  • Mechanical Minecart.
  • Cell phone.
  • Ice rod.
  • Rod of Discord.
  • Void Bag.
  • Money Trough.

Weapons

  • Star Wrath.
  • Meowmere.
  • Last Prism.
  • Betsy’s Wrath.
  • Terraprisma.
  • Kaleidoscope.

Accessories

  • Ankh shield.
  • Terraspark boots.
  • Solar Wings.
  • Master Ninja gear.
  • Soaring Insignia.

True Endgame (Post-Zenith)

Tools

  • Lunar Drill.
  • Lunar Hamaxe.
  • Lunar Hook.
  • Mechanical Minecart.
  • Cell phone.
  • Ice rod.
  • Rod of Discord.
  • Golden Rod.
  • Teleportation Shells.
  • Void Bag.
  • Money Trough
  • Golden Bug Net.
  • Binoculars.
  • The Grand Design.

Weapons

  • Zenith.
  • Betsy’s Wrath.
  • Terraprisma.
  • Kaleidoscope.

Accessories

  • Ankh shield.
  • Terraspark boots.
  • Celestial Starboard.
  • Master Ninja gear.
  • Soaring Insignia.
Volodymyr Azimoff
About Volodymyr Azimoff 13990 Articles
I love games and I live games. Video games are my passion, my hobby and my job. My experience with games started back in 1994 with the Metal Mutant game on ZX Spectrum computer. And since then, I’ve been playing on anything from consoles, to mobile devices. My first official job in the game industry started back in 2005, and I'm still doing what I love to do.

6 Comments

  1. The grand design is easily obtainable prehardmode. It’s post-skeletron and goblins, but you can easily get it. It’s useful too, especially in the temple. Traps aren’t threatening when you can just disarm the clearly visible wires from across the screen.

  2. I’d say this could be a nice comprehensive list with just a few edits.
    – Why’s there a hammer downgrade after Mechs?
    – Again, why’s there a hook downgrade after Mechs?
    – Grand Design is put in way too late; if you imply Ice Rod stays relevant throughout the game (it’s in every hardmode loadout here), GD deserves being on there much more.
    – If you’re including building items such as Ice Rod and Grand Design, Static Hook very much deserves a spot here, at least in the endgame.
    – Weapons are VERY classbased, so if you’re ditching armour for that reason, they don’t really have a reason to be here either, aside from summons and things such as Golden Shower that are always worth using.
    – Gem carts shouldn’t be on here; they have no advantages over the standard iron cart
    I don’t think there’s anything else needing changes here. So yeah, decent list aside from these. uwu

  3. When I need momentum I switch to normal hook I need easy teleports BUT best early hardmode hook no need to farm for RoD

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