This guide will tell you about an interesting seed I found that could help you make good use of the caravan system.
Have you always aspired to be a merchant? Have you not gotten the opportunity to use the caravan system added in Alpha 16, and yet would like to? Have you wanted to start your colony on a well-populated island with a diverse climate? If you've answered "yes" to any of these questions, this guide is for you.
About the Seed
This seed is interesting because of one thing: a small piece of land by the name of Oz Island.
It has four (!) different biomes on it, including:
- Temperate Forest, which makes up roughly 80% of the landmass.
- Tropical Rainforest, which makes up roughly 16% of the landmass.
- Desert, which makes up roughly 3.5% of the landmass and takes up only three tiles.
- Arid Shrubland, which makes up the remaining 0.5% and only consists of one tile.
By countlessly generating and re-generating the planet, I've been able to conclude that 4 out of 5 map rolls have given the island at least 2 settlements and a road. If you don't like what you see, generate it again.
Note: Because of the 100% generation percentage that is required for the seed to work, it may take a very long time to finally get a version of Oz Island you like.
Setting up the Seed and Getting to the Island
The most important part of it all is the seed - Oz. Don't forget to capitalize the O, or it's not going to work.
To get the biomes I've listed above, you'll need to set up these settings:
However, the island exists soley because of the seed, so if you'd like a different climate - go ahead, it won't spoil the scenario.
To get to the island you'll need to rotate the planet to the right (with the button D or with the mouse) until you find it.