New Monster Attack Types
Shamblers
All Shamblers: Always die as rotten corpses. Careful of rot stinks.
Assault Shambler
- Run straight into walls and attack. Like extra dumb breachers.
- May chase colonists. Bash walls if no people nearby.
- May appear in one group or several.
Swarm Shambler
- Can be ignored.
- Walk from one part of map to another.
Animal Shambler
- Behave like Shambler swarm.
- Wander for a few days then leave.
Other New Monsters
Fleshbeast Attack
- Appear from Pit Burrows.
- The pits can spawn in any unroofed area.
- Floor does not matter.
- No waves of Flesh Beasts from these burrows after initial.
- Can be filled in after.
- Several fleshbeasts break into smaller fleshbeasts upon damage.
- Their splits can be flung about 10 cells away.
Gorehaulk
- Have spike launch attack at range. Will try to kite your melee fighters.
- May look terrifying but take surprisingly little damage to kill.
Chimera
- Like smarter manhunter packs.
- Can switch from aggressive to passive mode.
- Much faster in aggressive mode.
Devourer
- Leap and swallow attack.
- Slow – use kiting strategy.
- Can Water emerge.
Sightstealer
Disruptor flares: Short-lived bioferrite beacons which stun psychic creatures and reveal invisible ones – useful for sightstealers and revenants.
- Pick a doorway and melee block.
- Throw flares some distance.
- Be careful of ballooning issue.
- Dont trigger spike traps
Infographic by MortalSmurph.
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