Guide to Meta Priest Build for Arena
Weapons
Melee
Elemental damage. It does not depend on your strength score. Use a power attack before the fight, slowing down the enemy. Always hit an opponent who is not defending himself.
Ranged Combat
Mandatory fire staff. It grants 5 mana for each critical hit at range. This allows you to always have mana.
Armor
All armor should be collected with a chance of a critical hit. This will allow you to deal maximum damage in close combat (don’t forget about ice damage) and get mana at long range. From the effects: 30 points of tangled chain, 15 points of thunderous fury.
More About the Effects
Entangled Fury grants 310 hitpoints per hit on an enemy, combined with the cover of the gods for 6 seconds this gives a strong advantage over any opponent. In mass slaughters try to hit different players if health is reduced, three players can give you 930 extra hitpoints. Do not use Shroud of the Gods if your health is maxed or close to it.
Thunderous Fury combined with Ice Attack slows down the enemy and allows you to quickly reduce the distance or increase it if things get bad and avoid a fight to heal.
Don’t forget that this build makes you an initiator who takes attention while the rest of the team helps you (the build won’t help you win if your team is very bad with positioning and you don’t have help). Shroud of the Gods is acceptable to use to save yourself from the effects of slowdown or to avoid taking a lot of explosive damage. Otherwise, you turn into an ordinary priest, which is of no use at all.
That’s it. Check it out. Go ahead. There is an opinion that someone will knock me out of the top priests or the developers will fix this build after this, but in general it’s not a big deal.
Tip: Against pyromancers, try to stay against a wall so they can’t repel you with either a fire circle or a fireball. If there are two pyromancers, stand between them and attack the first one until he pushes you away, and then the second one so that he pushes you into the first one and keep hitting the first one.
The disadvantage of Pyromancers is that they do not only damage you with their fireballs (and when the cover of the gods is in effect, they only damage your opponents). Pyromancers are very weak against an initiative priest because they give up all their buttons against him, but there is more than one priest.
I hope this was helpful to you!
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