A quick guide to everything you need to know about Buildings in Rusty’s Retirement game.
Guide to Buildings
By CloneOrNot.
Production Time of Biofuel Converters
Biofuel converters follow the following formula:
- AP = Amount of plants on generator
- T = Time for production = AP * 2 + 12
Scenario | Time (s) | ||
1 plant per slot | 18 | ||
3 plants per slot | 30 |
What plant will be used for biofuel converter
I is always used a random plant.
Moving and Destroying
Can be used to destroy a building:
Can be used to move building:
Both can be used on most buildable objects. This excludes:
- Destroying: Houses, Animal Feeder (Animals)
- Moving: Rustys house, Decorations (Animals)
When moving the progress of the building will be lost.
- Example: Plots will lose the plant, planted on top of it.
Biofuel Generator
Biofuel | Coin |
0 | 510 |
45 | 700 |
110 | 1400 |
210 | 3200 |
380 | 7000 |
630 | 15000 |
970 | 28000 |
1500 | 48000 |
Storage
Biofuel | Coin |
15 | 330 |
39 | 430 |
90 | 750 |
180 | 1500 |
320 | 3000 |
520 | 5600 |
790 | 9800 |
1200 | 17000 |
1600 | 26000 |
2200 | 39000 |
2900 | 57000 |
3700 | 80000 |
Water Well
Biofuel | Coin |
11 | 280 |
39 | 380 |
100 | 700 |
210 | 1500 |
380 | 3000 |
620 | 5500 |
960 | 9700 |
1500 | 17000 |
2000 | 26000 |
2800 | 39000 |
3700 | 57000 |
4800 | 80000 |
Bench
Biofuel | Coin |
3 | 210 |
4 | 210 |
5 | 210 |
6 | 210 |
7 | 210 |
8 | 210 |
9 | 210 |
10 | 210 |
11 | 210 |
12 | 210 |
13 | 210 |
14 | 210 |
Guide to Houses
Slates Fossile Speed:
Slate will search for fossiles if the following condition is met:
- The current amount of fossiles is smaller then double the most expensive item (that costs fossile) in the shop
- Example: If swines cost 50 fossile and cattle 120, then the cap will be 120*2=240
Then he will start looking and digging for fossiles:
- The search can take between 80-120 seconds
- The scrape time will always be 5 minutes
- In the 5 minutes he will always find 16 fossiles
With this his average will be around 2.4 fossiles per minute.
Splunk doesnt plant seeds?
Splunk will only plant seed if the whoole patch is without seeds. That is why it recommended to use smaller field sizes in late game (best are 2×2 fields as they can still be marked with signs).
What plants will Splunk seed?
Splunk will use the plants inidacted by placing a sign (from the deco page) onto a patch. If there is no sign Splunk will instead plant one of the last 8 unlocked plants on the patch. Which out of the 8 is choosen randomly. You can remove the sign with the “X” sign.
Who can construct houses?
Only rusty can construct houses (Haiku can only move them).
Rustys und Haikus priorities
There priority can be adjusted in the tab designated to this. Crealing new part of the maps has the highest priority and cant be changed.
House | Biofuel | Spare Parts | Unlocks | |||
Haikus | 50 | 1000 | Unlocks a seconds worker (same as Rusty) | |||
Sonnet | 100 | 2000 | Unlocks the decoration tab | |||
Pinion | 150 | 3000 | Unlocks the stastitics tab | |||
Forbic | 200 | 6000 | Unlocks the bushes and bee tab | |||
Echo | 300 | 8000 | Unlocks the robot updates tab | |||
Slate | 3000 | 10000 | Unlocks the animal tab and Slate, who can look for fossiles | |||
Splunk | 4000 | 20000 | Unlocks Splunk, who can plant seeds |
Visual Representation of Houses
- Haikus
- Sonnet
- Pinion
- Forbic
- Echo
- Slate
- Splunk
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